Chris Posted October 22, 2017 Posted October 22, 2017 (edited) Due to recent reviews of trial abuse, I will not be activating trials in any script I provide. The bug report template is there to provide support for my script. Thank you for understanding. Latest Update: v5 10/12/19 [MM, DD, YYYY] Purchase Here: CLI Information: Spoiler SCRIPT ID: 996 Example Template |Template| -params MODE_BARTYPE_BANKLOCATION_ANVILLOCATION_FURNACELOCATION Smith mode example (Reads| Smith mode_Bronze bar_Varrock West Bank_Varrock West Anvil_PLACEHOLDER FURNACE VALUE) -params smith_0_5_5_1 Smelt mode example (Reads| Smelt mode_Bronze bar_Falador Bank West_PLACEHOLDER ANVIL VALUE_Falador Furnace) -params smelt_0_3_1_2 Cannon mode CLI (Reads| Cannon mode_Steel bar_Falador Bank West_PLACEHOLDER ANVIL VALUE_Falador Furnace) -params cannon_3_3_1_2 Script ID: TBA Mode = mode you want barType = bar selection (integer value) *steel bar by default for cannon mode* bankLocation = location number (integer value) anvilLocation = location number (integer value) furnaceLocation = location number (integer value) Location or Bar Key: Bank |SELECT_BANK_LOCATION| AL_KHARID(Banks.AL_KHARID), // 1 FALADOR_EAST(Banks.FALADOR_EAST), // 2 FALADOR_WEST(Banks.FALADOR_WEST), // 3 VARROCK_EAST(Banks.VARROCK_EAST), // 4 VARROCK_WEST(Banks.VARROCK_WEST), // 5 SEERS(Banks.CAMELOT), // 6 EDGEVILLE(Banks.EDGEVILLE), // 7 PORT_KHAZARD(new Area(2664, 3157, 2659, 3165)), // 8 YANILLE(Banks.YANILLE), // 9 PEST_CONTROL(Banks.PEST_CONTROL), // 10 PORT_PHAT(new Area(3686, 3471, 3691, 3463)), // 11 LOVAKENGJ(Banks.LOVAKENGJ_HOUSE); // 12 Anvil |SELECT_ANVIL_LOCATION| PORT_KHAZARD(new Position(2651, 3164, 0)), // 1 SEERS_VILLAGE(new Position(2713, 3494, 0)), // 2 VARROCK_EAST_SHOP(new Position(3228, 3435, 0)), // 3 VARROCK_EAST_SHOP_SOUTHEAST(new Position(3247, 3404, 0)), // 4 VARROCK_WEST(new Position(3187, 3425, 0)), // 5 PEST_CONTROL(new Position(2651, 2659, 0)), // 6 YANILLE(new Position(2614, 3080, 0)), // 7 Furnace |SELECT_FURNACE_LOCATION| AL_KHARID(new Position(3276, 3186, 0)), // 1 FALADOR(new Position(2973, 3370, 0)), // 2 PORT_PHAT(new Position(3685, 3479, 0)), // 3 EDGEVILLE(new Position(3108, 3498, 0)), // 4 LOVAKENGJ(new Position(1507, 3770, 0)), // 5 ; Bar BRONZE("Bronze bar", 1, 1), // 0 IRON("Iron bar", 15, 2), // 1 SILVER("Silver bar", 20, 3), // 2 STEEL("Steel bar", 30, 4), // 3 GOLD("Gold bar", 40, 5), // 4 MITHRIL("Mithril bar", 50, 6), // 5 ADAMANTITE("Adamantite bar", 70, 7), // 6 RUNITE("Runite bar", 85, 8); // 7 Features: Smelts mode: Ores -> Bars (Bronze - Runite) Smith mode: Bars -> Items (Bronze - Runite) Cannonball mode: Bars -> Cannonballs (Steel Bars) Tool Retrieval: Grabs (Hammer or Ammo Mould) if your inventory does not contain one. Optional: Ring of forging support. (Rings of forging must be visible in bank.) Multiple locations with their respective banks. Supports new smithing interfaces with Make all keyboard input. Media: Spoiler 2 2 Edited October 12, 2019 by Chris Updated Thread 6
Mordred Posted October 22, 2017 Posted October 22, 2017 *Best Anit-Ban with it's realistic & chemically engineered movements*
progamerz Posted October 22, 2017 Posted October 22, 2017 Looks awesome looking forward to using it or testing it as usually i am sure it will be awesome as your other scripts!
Chris Posted October 24, 2017 Author Posted October 24, 2017 Updated CLI Information. Will provide script ID when it is available. All modes have been tested.
PerryThePlatypus Posted October 24, 2017 Posted October 24, 2017 Looking forward to this one. Need a good cannonball script. Grats on a release (soon I'd expect), fam! 1
Chris Posted November 18, 2017 Author Posted November 18, 2017 1 hour ago, ruzhda said: Can i have trial for testing script is not added yet sir. will be added next week
Chris Posted December 4, 2017 Author Posted December 4, 2017 CLI Information Updated. Script is now LIVE