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Excellent Smithing [Maintenance Only]


Chris

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Due to recent reviews of trial abuse, I will not be activating trials in any script I provide. The bug report template is there to provide support for my script. Thank you for understanding.

 

Latest Update: v5 10/12/19 [MM, DD, YYYY]

Purchase Here: 

 

CLI Information: 

Spoiler

 

SCRIPT ID: 996

Example Template


|Template| -params MODE_BARTYPE_BANKLOCATION_ANVILLOCATION_FURNACELOCATION

Smith mode example (Reads| Smith mode_Bronze bar_Varrock West Bank_Varrock West Anvil_PLACEHOLDER FURNACE VALUE)


-params smith_0_5_5_1

Smelt mode example (Reads| Smelt mode_Bronze bar_Falador Bank West_PLACEHOLDER ANVIL VALUE_Falador Furnace)


-params smelt_0_3_1_2

Cannon mode CLI  (Reads| Cannon mode_Steel bar_Falador Bank West_PLACEHOLDER ANVIL VALUE_Falador Furnace)


-params cannon_3_3_1_2

Script ID: TBA

Mode = mode you want

barType = bar selection (integer value) *steel bar by default for cannon mode*

bankLocation = location number (integer value)

anvilLocation = location number (integer value)

furnaceLocation = location number (integer value)

Location or Bar  Key:

Bank


	|SELECT_BANK_LOCATION|
    AL_KHARID(Banks.AL_KHARID), // 1
    FALADOR_EAST(Banks.FALADOR_EAST), // 2
    FALADOR_WEST(Banks.FALADOR_WEST), // 3
    VARROCK_EAST(Banks.VARROCK_EAST), // 4
    VARROCK_WEST(Banks.VARROCK_WEST), // 5
    SEERS(Banks.CAMELOT), // 6
    EDGEVILLE(Banks.EDGEVILLE), // 7
    PORT_KHAZARD(new Area(2664, 3157, 2659, 3165)), // 8
    YANILLE(Banks.YANILLE), // 9
    PEST_CONTROL(Banks.PEST_CONTROL), // 10
    PORT_PHAT(new Area(3686, 3471, 3691, 3463)), // 11
    LOVAKENGJ(Banks.LOVAKENGJ_HOUSE); // 12

Anvil


	|SELECT_ANVIL_LOCATION|
    PORT_KHAZARD(new Position(2651, 3164, 0)), // 1
    SEERS_VILLAGE(new Position(2713, 3494, 0)), // 2
    VARROCK_EAST_SHOP(new Position(3228, 3435, 0)), // 3
    VARROCK_EAST_SHOP_SOUTHEAST(new Position(3247, 3404, 0)), // 4
    VARROCK_WEST(new Position(3187, 3425, 0)), // 5
    PEST_CONTROL(new Position(2651, 2659, 0)), // 6
    YANILLE(new Position(2614, 3080, 0)), // 7

Furnace


	|SELECT_FURNACE_LOCATION|
    AL_KHARID(new Position(3276, 3186, 0)), // 1
    FALADOR(new Position(2973, 3370, 0)), // 2
    PORT_PHAT(new Position(3685, 3479, 0)), // 3
    EDGEVILLE(new Position(3108, 3498, 0)), // 4
    LOVAKENGJ(new Position(1507, 3770, 0)), // 5
    ;

Bar


	BRONZE("Bronze bar", 1, 1), // 0
	IRON("Iron bar", 15, 2), // 1
	SILVER("Silver bar", 20, 3), // 2
	STEEL("Steel bar", 30, 4), // 3
	GOLD("Gold bar", 40, 5), // 4
	MITHRIL("Mithril bar", 50, 6), // 5
	ADAMANTITE("Adamantite bar", 70, 7), // 6
	RUNITE("Runite bar", 85, 8); // 7

 

 

 
 

 

Features:

  • Smelts mode: Ores -> Bars (Bronze - Runite)
  • Smith mode: Bars -> Items (Bronze - Runite)
  • Cannonball mode: Bars -> Cannonballs (Steel Bars)
  • Tool Retrieval: Grabs (Hammer or Ammo Mould) if your inventory does not contain one.
  • Optional: Ring of forging support. (Rings of forging must be visible in bank.)
  • Multiple locations with their respective banks.
  • Supports new smithing interfaces with Make all keyboard input.

Media:

Spoiler

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