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New OSBot Anti-Detection

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Recently we have reversed some various parts of the client which stores flags triggered in memory regions which are protected. Depending on your operating system you can unprotect these special regions of memory and read its information, but then this triggers another event which automatically disconnects your account.

 

The bytecode (for the technically savvy):
 

  0: invokestatic    
       3: astore_1
       4: getstatic           
       7: ldc                     
       9: invokevirtual         
      12: getstatic            
      17: invokevirtual              
      20: aload_1
      21: ldc                                        
      23: iconst_0
      24: anewarray            
      27: invokevirtual       
      30: pop
      31: aload_1
      32: invokevirtual       
      35: astore_2
      36: aload_1
      37: ldc                                         
      39: iconst_0
      40: anewarray              
      43: invokevirtual  

 

So what does all this mean and how does this affect you?

Well we've found that reaction time is one of the leading causes of bans followed closely by mouse movement. 

Reaction time:

As a player normally plays a game, their reaction time slowly decreases set by fatigue. We urge scripters to write scripts which slowly start becoming less and less responsive as the script continues. At around the 4-5 hour mark, the script should no longer run. Cutting trees, mining rocks, attacking the next monster, all should get slower.

Mouse Movement:

It appears that most bots use a normal distribution in their algorithms for their mouse movements while natural players use something closer to a modified poisson distribution. Every four game ticks the point of your mouse is recorded, hashed, and sent to the game servers for analysis. It takes approximately 1,000 requests to re-create your movements on the server, which is equivalent to approximately 3 hours of gameplay. 

 

From the bot client perspective we will be quickly re-writing our mousemovement event algorithms while we start to work with script writers to evaluate script detection points (such as reaction time).


Thank you for your understanding and we hope to be the first client to lead the way in this new era of bot detection!a

Great job alek, love this update <3
Let's make OSRS botting great again! :doge: 

Edited by Howest

does this mean i have to pay to b undetected? thx for tellin us senpai

Just now, Ayylmao420 said:

1st april .. i have my doubts

You cracked it genius

Spent a few minutes trying to see if there was any joke hidden behind the bytecode, to my dissapointment :(

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