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Patrick

Developer
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Everything posted by Patrick

  1. Patrick replied to Patrick's topic in Hunter
    Enjoy
  2. Patrick replied to Patrick's topic in Combat & Slayer
    Slayer scripts in general have a lower banrate due to them having a very dynamic behaviour in game. The easier the slayer master is, the more stable the script will be due to less issues with webwalker/potential deaths etc.
  3. Patrick replied to Patrick's topic in Combat & Slayer
    Webwalker can't reach the monster, which task is this?
  4. Patrick replied to Patrick's topic in Combat & Slayer
    You need to create the combat profiles for the potions and then assign that combat profile to the monsters where it should use that. Hop for cannon means it will worldhop when someone else crashes you and places a cannon
  5. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy IDK about npc contact, I'll have to look into it. As for the McGrubor woods, that's an webwalker issue. I'll see if I can fix it in the next client release.
  6. Thanks, I pushed a fix for the settings but I'll have to look into the recharging another time.
  7. Patrick replied to Patrick's topic in Combat & Slayer
    Maybe, I'll try it and see if I can find out whats going on
  8. Patrick replied to Patrick's topic in Combat & Slayer
    It worked when I tested it.
  9. Nice find, I'll look into it, thanks Edit: pushed version 1.006
  10. Sweet run. I think it might have just not picked up the sceptre, I'll look into it.
  11. Patrick replied to Patrick's topic in Combat & Slayer
    Yes it is in the OSBot/Data/exco/slayer folder
  12. Nope the beta is available for everyone
  13. Good suggestion, I'll make it drop the seals if possible before dropping food. EDIT: pushed version 1.004 with the opening fixed and not dropping food
  14. Yeah it's pretty cool for sure. The goal is to be able to bot for weeks on end without having to restart anything yourself. The bot has to load the game, triggered either via that cli arg or the boot UI, to be able to reload the bot and game when something goes wrong. When the reloading part gets fully implemented, you will be able to change how the bot should boot the game (eg which bat file to run for example). But since the mirror part and the reloading part are completely seperate, it cannot work when you start the game by yourself for the first time.
  15. Hey, API CHANGES: - Added Keyboard#isKeyDown(int) to check whether the bot is pressing a key down FIXES: - Fixed Prayer#setQuickPrayer due to game changes. WEB WALKER: - Added Feldip Hills and Prifddinas to the spirit tree links. MISC: - BETA: Added the possibility to launch the game with mirror mode. (can be booted via cli arg -launchgame or via the boot screen). In later versions, this will - in case mirror mode freezes or loses track of the game - attempt to reload the bot and game and restart the script. - Various small changes to improve performance and lower ram usage. - Added the option to bulk insert accounts* - Minor bug fixes. * The account file to import has to be in this format username:password:pin username:password:pin username:password username:password:pin - The OSBot Team
  16. As long as is needed to ensure it is flawless, and then it will be yeah. Expecting a couple weeks.
  17. Thanks, will look into it! Did it open the sarcophagus and just kept trying to open it? Edit: Pushed version 1.002 which should have it fixed, thanks for testing!
  18. Patrick replied to Night's topic in Money Making
    Could be moved, Please follow the bug report template so I can look into it
  19. Patrick replied to Patrick's topic in Combat & Slayer
    yeah there are some webwalker changes planned for the next client release
  20. Patrick replied to Patrick's topic in Combat & Slayer
    It will do superiors but not bosses
  21. Patrick replied to Patrick's topic in Combat & Slayer
    You can create a ranged gear profile for turoths and assign that profile to the turoths in the monsters tab in the GUI. Maybe some widgets changed, I'll check it out
  22. This script is currently available for free during the BETA testing. Bugs can be expected during this time. Current version: 1.001 Features: Supports all rooms Loots urns, chests and sarcophagi in either selected or top X rooms Loots Pharao's Sceptres Drinks (configurable) antidote when poisoned Eats (configurable) food when below a certain health Full heal at bank (food or rejuvenate pool) Recharge sceptre when low or charges Buys items from the Grand Exchange Banks at Nardah, Sophanem, Ferox Enclave (rejuvenate pool) or Grand Exchange Requirements: Changelog: Screenshots Bug Reports:
  23. Patrick replied to Patrick's topic in Combat & Slayer
    It does not but it sounds like something I could add Please follow this ( ) template so I can add the changes to the webwalker
  24. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  25. Patrick replied to Patrick's topic in Combat & Slayer
    Thanks, pushed a new version (1.039)

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