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Patrick

Developer
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Everything posted by Patrick

  1. I'm gonna need some more info (see the bug report template) And how many refills would be better?
  2. Enjoy Nope it does not
  3. Hey, This release moves the latest dev build to stable and includes a couple small extra changes. List of changes since the last stable build: API CHANGES: - Added Quest#BENEATH_CURSED_SANDS and LAND_OF_THE_GOBLINS FIXES: - A couple CPU usage related performance improvements. - Various changes in an attempt to lower banrate. - Made a couple of changes to the login handler to improve stability and prevent getting stuck. WEB WALKER: - Added some new random links. - Changed the runes check for teleports. MISC: - Java 17 is now in beta. - Minor bug fixes. - The OSBot Team
  4. Patrick

    Exco Puro Puro

    Enjoy
  5. As far as I'm aware, the task detection issue is solved.
  6. The client has a system to try to walk all around the game world (the web walker). However it's not flawless and there are some locations it can't reach (yet). Yes Maybe. We are working on large webwalker changes and trying to add more locations.
  7. Patrick

    Exco Puro Puro

    Enjoy
  8. Enjoy
  9. Hey, We've been hard at work refactoring a lot of the client. As it's been a while since the last release, we decided to release a dev build with some of the changes enabled. Download link: http://osbot.org/devbuilds/osbot 2.6.47.jar API CHANGES: - Added Quest#BENEATH_CURSED_SANDS and LAND_OF_THE_GOBLINS FIXES: - A couple CPU usage related performance improvements. - Various changes in an attempt to lower banrate. MISC: - Java 17 is now in beta. - Minor bug fixes. - The OSBot Team
  10. The webwalker couldn't find a path, I would need the exact monster and location to see what's up. Cannon isn't supported atm
  11. 9/10 times clues are unsolvable due to the client webwalker not being able to reach a location.
  12. Enjoy There is currently no logic for cli, but it's something I can look into in at a later date
  13. I'll see if I can add this to the webwalker in the next client release. Enjoy Made some changes for version 1.033. The issue seems to be with widget/message detection in mirror so I've added some backups Enjoy
  14. Enjoy
  15. Thanks, I just pushed a new version (1.032). The task issue should be fixed in there.
  16. Enjoy
  17. Enjoy
  18. Enjoy
  19. Enjoy An unsolvable clue is mostly caused by the webwalker not supporting a certain location. I will check if those locations can be fixed
  20. Varbits are just a bitmask over the config in the end, so if you get hold of the config, most- and least significant bit, you can get the varbit value via something like this EQUIPPED_WEAPON_TYPE(843, 5, 0); private final int configId; private final int msb; private final int lsb; Varbits(int configId, int msb, int lsb) { this.configId = configId; this.msb = msb; this.lsb = lsb; } public int getValue(Configs configs) { int mask = (1 << ((msb - lsb) + 1)) - 1; return (configs.get(configId) >> lsb) & mask; }
  21. Enjoy
  22. Enjoy please follow the bug report template
  23. Enjoy
  24. Enjoy
  25. Patrick

    Exco Puro Puro

    Enjoy
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