Everything posted by Patrick
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Exco Puro Puro
No, I'm having to rework the GUI to support this which I haven't come around to yet
- Exco Clue Solver
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Exco Slayer
Please provide at least a screenshot and the logger output
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Exco Plunder (BETA)
Nice finds, I'll look into those Sceptre looting should be fixed in 1.008
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Exco Slayer
Looting the noted items should be fine as long as the names match. I'll have to look into the deathspawn thing, not entirely sure.
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Exco Slayer
Enjoy Sounds like you need to assign the profiles (food, pots etc) to the monsters. As for the agility shortcut, I'll fix that for the next client release
- Exco Puro Puro
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Exco Plunder (BETA)
Hmm odd, I'll check it out
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Exco Slayer
Enjoy Possibly, without a screenshot I don't know which location
- Exco Slayer
- Exco Slayer
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Exco Slayer
Enjoy For the first issue, please send a screenshot + the logger, otherwise I can't look into it. I'll see if I can change the area for ice giants even more
- Exco Slayer
- Exco Puro Puro
- Exco Slayer
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Exco Slayer
It does not support bosses
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Exco Puro Puro
There shouldn't be. I'll see if I can find something
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Exco Clue Solver
It's a client issue what I or MGI can look into when we know the locations. As for the item id, there is a debug setting on the right side called Inventory and then you can hover the clue. I've no idea
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Exco Slayer
Enjoy I'll look into it when I've got some time ^^
- Exco Slayer
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Launching account on F2P does not query P2P items when switching to P2P worlds.
MGI has been notified to look into this again. In the meantime could you check your java version. It appears 1.8.0_3xx is having a lot more issues in general than 1.8.0_2xx. I'll test if this issue is also affected by this
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Exco Clue Solver
prefetching path failed is because the webwalker can't determine a path
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Exco Slayer
You can open the logger before the freeze happens. But given that disabling the safespot setting fixed it, I'll look into that
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Exco Slayer
please provide a screenshot and the logger output, without those I can't look into this
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Exco Slayer
Thanks, I'll look into adding dropping of the rotten food and I'll update the prices api; that should fix the issue with the looting above price