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Patrick

Developer
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Everything posted by Patrick

  1. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  2. Patrick replied to Night's topic in Money Making
    Enjoy An unsolvable clue is mostly caused by the webwalker not supporting a certain location. I will check if those locations can be fixed
  3. Varbits are just a bitmask over the config in the end, so if you get hold of the config, most- and least significant bit, you can get the varbit value via something like this EQUIPPED_WEAPON_TYPE(843, 5, 0); private final int configId; private final int msb; private final int lsb; Varbits(int configId, int msb, int lsb) { this.configId = configId; this.msb = msb; this.lsb = lsb; } public int getValue(Configs configs) { int mask = (1 << ((msb - lsb) + 1)) - 1; return (configs.get(configId) >> lsb) & mask; }
  4. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  5. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy please follow the bug report template
  6. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  7. Patrick replied to Night's topic in Money Making
    Enjoy
  8. Patrick replied to Patrick's topic in Hunter
    Enjoy
  9. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  10. Patrick replied to Patrick's topic in Combat & Slayer
    Please follow the bug report template (screenshot + full logger)
  11. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  12. Patrick replied to Patrick's topic in Hunter
    Enjoy
  13. Patrick replied to Patrick's topic in Combat & Slayer
    Enjoy
  14. Patrick replied to Patrick's topic in Combat & Slayer
    Nice find, ill look into adding a filter. Regarding the get task, I need a screenshot and the logger output
  15. Patrick replied to Patrick's topic in Combat & Slayer
    Any error in the log? Enjoy
  16. Patrick replied to Patrick's topic in Hunter
    Enjoy
  17. This EDIT: fixed
  18. Fixed but keeping the thread open in case todays update breaks the logic again.
  19. Currently fixed for injection only. Working on a mirror fix.
  20. Hey, This release has a fix for the new item/spell selection changes. API CHANGES: - Added new logic for the selected item and spell changes. MISC: - Minor bug fixes. - The OSBot Team
  21. Potentially but not sure atm.
  22. Patrick replied to Night's topic in Money Making
    Base item prices are pulled from the wiki api. Then I increase that price to increase the chance of it buying. But if the base price from the wiki is wrong, it might still not buy. Seems the webwalker can't find a path to there. If you could report the bug according to the template, I could add it as an unsolvable clue., The bot client currently has some issues ( ) which might have something to do with inventory management. But I'll check it out either way.
  23. Update: seems there might be a new version of the game released tomorrow which might break the logic again. We're keeping an eye out for that.
  24. We're still working on it

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