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Alek

Ex-Staff
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Everything posted by Alek

  1. Not sure what that's about, but the tile visibility issue affects only tiles that were in the void. Since it's clicking the wilderness ditch, that issue is unrelated. Please make a bug report if you feel you found an issue!
  2. Updated the OP with some new fun stuff.
  3. We finally got around to fixing an issue with tile visibility in the void. It was a bit complicated but this should finally fix a bunch of random issues including the web walker getting stuck at a certain few spots. Additionally I added the new CLI allow flag, "norender". -allow norender Happy Botting!
  4. I posted in your original thread, check out my response.
  5. His RSN doesn't really matter. Looks like a script error, try using a different script.
  6. Taking a small break from hacking, there's a lot of pressure doing it and I wasn't having fun. Working on some online c++ game from scratch, also a small Unreal Engine game (as a very side project).
  7. Alek

    R8 My Setup

    I got the h100i v2 and the 970 together for $220. Overclocking soon, just have been busy setting up all my programs, IDEs, projects, games, etc. again.
  8. Alek

    R8 My Setup

    Yeah, I remember VAT being a nightmare.
  9. Alek

    R8 My Setup

    6600k is still really good, the 6700k is just more threads afaik.
  10. Alek

    R8 My Setup

    thanks m8, you were not l8 to r8 my gaming cr8. My f8 is gr8, just sit back and spect8.
  11. Alek

    R8 My Setup

    My target was $800 for the complete build. I saved the case, old hard drive for extra storage, and psu. Paid $220 for the 970 and h100i v2(new), which I think was a very good deal. Edit: Plus Age of Empires 2 HD doesn't really even need a graphics card
  12. From: AMD 8350 16GB DDR3 1600 XFX HD 6870 2TB 7200 HDD 212 EVO To: i7 6700k GTX 970 ​960 EVO SSD 16GB DDR4 2133 H100i v2 Price: $800 (I use a lan box case)
  13. I'm going to throw your app out. I'm the only active non-CBA staff in the Chatbox so I know which of you have been naughty and nice.
  14. Alek

    1am roll call

    I have signatures disabled, but your signature is too big. You have an 800x600 limit + an additional image.
  15. Strange, everyone talks about there being no Chatbox mods but when someone thinks they can get away with this: They get permanently banned from the Chatbox. Now how is that possible with nobody to moderate the Chatbox?
  16. Don't use it to walk to things right next to you, use it to traverse large distances. Edit: If you want to discuss anti-ban regarding the two different events, I'll move this over to the tinfoil section (Bans & Botting forum).
  17. Alek

    new phone case

    If I had a phone, I would get a case like this.
  18. I will be building detection systems to combat botters. It will be a serious of mouse algorithm checks and if you check your skills every so often. Additionally I cannot ban unless I'm awake during business hours.
  19. I've decided to start a small online RPG game written from scratch. I'm using C++ with Direct2D and Winsock. What I have done (Milestones): -Recursive image loading through Windows Imaging Component (23 December 2016) -Image filtering (seen in screenshots below, no filter was applied) (24 December 2016) -Map Editor; adds and removes sprites (with layering), collision editor (27 December 2016) -Generic Client/Server communication, moving players and sending entity information (16 Jan 2017) -Finished basic login system with player profile saving/loading (19 Jan 2017) -Added multiple region support, save and load easily (01 Feb 2017) -Link regions with doors, create game objects (06 Feb 17) -Created simple menu system (15 Feb 17) -Finished basic battle system (26 Mar 17) The next stuff: -Huge code cleanup -Replace placeholder skill system with real skills Recent News: 26 Mar 17: After a much needed small break, I went through and scrapped my old battle system and created a new one. It's much cleaner and allows for me to treat enemies as actual clients; this opens up some pretty dynamic play in the future. Originally I intended for the ability to attack multiple targets, but for now a 1v1 battle will suffice. As you see below, there are 4 remaining tiles on each side for this team battle mechanic. The menu is wonky, but I'll work on aesthetics later. For now only "Attack" works, however in the future Item will be for using things like medpacks and "Taunt" will be used to skip your turn. Changelog History:
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