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Czar

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Everything posted by Czar

  1. Hmm I'm confused about safespotting bug report, it seems to be working for me, are you 100% sure the script is not returning back to safespot? Please state the options (npc killed, which tile is the safespot with a screenshot) and any error logs, I will fix it easily. Looks like safespotting needs it's own tab in the upcoming update. There are many behavioral settings which can be added to it. Brutal black dragons plugin already had an update recently for banking conditions, if you would like any further changes please say what you wish to change, if there are any bugs please state them I cannot test them anymore since they added the slayer requirement Last update for them was: fight bounds update, stand away from dragon fix, banking conditions added to setup interface. Rockslug and gargoyle still need one more update, I need to add them to the action queue system so they actually work properly. Update coming up. Green dragons and edgeville banking, will take a look, glory mode? Regardless, will test with/without and add an update. Guthans mode and setting your custom attack style, will add this feature Sand crabs and rock crabs are currently working, will add an option to 'Open plugin directly?' instead of just stopping the script if user attempts to run the script for rock/sand crabs without using the respective plugin. Alching and eating food failsafe will be added. Extra delay for tabbing/teleporting will be added. I hope I didn't miss anything please let me know, I will add it to the update list ASAP Stay tuned guys
  2. Czar

    Perfect Thiever AIO

    Glad to hear blackjacking is improved, I will do some more improvements for update v165. As for ardy knights and dropping food, will patch ASAP, sorry guys, in the meantime please turn off banking (when pickpocketing) until v165 goes live ^^ sorry As for ardy knights and despawning, please tell me how it works, and how to avoid it, and I will add it ASAP ^^ EDIT: Fixed. update will go live within 24 hours
  3. yes scripts can be purchased with osrs gp, check out the vouchers section and trade 5m for 5$ store credit, then buy the script as normal ^^ link: https://osbot.org/forum/forum/227-vouchers/ as for blast furnace, which ore? Gold ore? it's not supported yet activated all trials gl lemme know if a trial didn't activate.
  4. Activated all trials gl make sure to actually request a script, some users didn't even post which script they wish to trial lmao As for advertising scripts for auths, I can give 1month+ trials but I can't give permanent scripts because of the way the auth system works, how's that ^^ gl guys
  5. Hmm set OS text zoom to 125% if it's 100%, and if it's 100% set it to 125%, it's one of them I can't remember which one, only affects larger monitor resolutions/dual+ monitors I think Not sure about the fullcsreen, did you manually set the setup to fullscreen?
  6. Czar

    Perfect Thiever AIO

    Updates are automatic, blackjack and pickpocketing are mainly affected in this version, GUI screenshot preview:
  7. Czar

    Perfect Thiever AIO

    Update v164 posted, should definitely go through now, haven't pushed+pulled update this time. Last total scripts update from developers was on 20th, which means the next update is going to be much faster since updates are usually twice a day
  8. Guys, the recent osrs update messed up the scripts temporarily, it should be resolved by the devs very soon (within 12 hours I suppose) ^^
  9. Stop out of runes is super sensitive - sometimes it may trigger even when there are still a few runes left as an extra precaution. I can make some changes I guess, although it can also be a bonus to anti-ban due to the fact that the script doesn't always stop at 0 runes (randomization + uniqueness) ^^ some gui + spell changes (including tan leather upgrade) are on the way. High req spells are delaying the update temporarily hopefully not too much inconvenience ^^
  10. Edgeville men ladder failsafe has already been patched in v200. Sand crabs make sure to enable auto retaliate, otherwise state which settings you enabled so I can assist. ^^ Rockslug bag of salt has also been fixed in v200, update shouldn't take too long to go live hopefully within 24 hours ^^ (note: Scripts update automatically)
  11. Czar

    Perfect Thiever AIO

    Make sure to configure the hp eat range, the script will always detect food. I will double check to make sure though, will do a test run asap. Which script settings? pickpocket, stalls, etc? It should 100% be working unless incorrectly configured
  12. Guys please don't forget to post your script settings and exact inventory loadout so I can see if it's actually a script error or a user configuration error
  13. no it should be just f7 or f6 without the shift keys ^^ hmm I can make the script use quickprayer I guess, I thought it already did, patch will be appended to v200 as for sand crabs and exiting the isle for refreshing crabs, which exact AFK tile did you set it to? I want to make sure the new update actually fixes it. The refresh aggro system is variable which means the script works differently depending on where you are standing. If the afk tile is near the run-away tile, it may not be stable. The run-to tile is in the Northern most eastern tile (top left of the isle). In the new update I made it run away to the farthest tile that the script can find, within the isle, instead of running to a fixed tile.
  14. Czar

    Perfect Thiever AIO

    Update v163 should go live today within 24 hours or so, apologies guys
  15. not yet in the new update v200 it will loot them. I had to manually override the item. As for BBD plugin yep it's fixed in the new version also - I added a way to select custom bank conditions. As for not drinking antifire, hmm will investigate asap. As for breaks, hmm it's handled by the client, I will try and investigate and inform devs asap.
  16. Added an anti-idle system and more accurate camera system. Please make sure to set mouse zoom to far away to allow more trees to be visible in the viewport gl guys, activated trials. Latest version of the script is now v35. Update will automatically go live within 24 hours
  17. Update coming up for the withdrawing system speed, as for the sequence, I can easily randomize it for extra anti-ban (the coffer, the dwarf) ^^ As for the coal order, I was unaware of that method to start it, hmm I can add an option for starting the script with an inventory filled coal and a filled coal bag, not sure I completely understand it though
  18. Yep sand crabs is in the patch list for v200, it's almost ready I will post a full changelog in the coming hours. As for trial, activated trial hopefully it becomes activated as there is a 10 trial limit, I will remove the earliest trial from another user if it's full
  19. Minnows will be added in the upcoming version, as for FT - you are referring to fishing trawler minigame right? I can't make any promises but I will be looking into it ^^
  20. Okay guys, will be upgrading the door handling and npc attacking system (in account of the camera movement), in the meantime make sure to set mouse zoom to far away (in rs settings tab) and toggle roofs off for better npc + door visibility. Update coming up ^^
  21. hmm okay so the script is retaliating to hellhounds, go to the misc tab and enable the 'Avoid attacking non-chosen npcs' option. As for safespot, I will add a QOL update for that to the update list ^^
  22. Please guys if you have a legit bug with this script use the bug report template on the main thread (copy + paste) and fill out please, it will make the updates go much much faster, in the meantime I am currently debugging some user feedback right now. If the bug is not found there is a risk of the bug not being fixed totally, e.g. if the bug is not happening to me or partially happening to me I am only able to fix what I am experiencing, so please tell me how to make the bug happen, keep in mind: combining too many options can make the script behave completely uniquely. Also please check out the misc tab for more features, the script has some checkboxes which allow you to control the script better (e.g. there was a user which asked why the script is attacking other monsters than the chosen ones - there's an option to disable it) etc. I am currently going over the last 2 pages of this thread and will post the new changelog for update v200. It's a larger update with much more time spent on testing and perfecting so you'll definitely be happy with this one ^^
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