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Everything posted by Czar
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Webwalker should be up to scratch following the latest osbot client patch ^^ activated all trials gl guys
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Update v26 has just been finished, update will automatically go live within 24 hours. Activated all trials gl guys
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Make sure to have gp in inventory ^^
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Make sure to set food and have some food in inventory even if not required, just so the script's anti-danger system won't trigger ^^
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Should be patched in the next version, which fight zone? I will test + add an update asap ^^
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New Official Update (v199) - Cannon mode + potion combination bug fixed - Energy randomized for running - Another update for guthans - Fixed prayer re-activating when 0 prayer points - Fight alongside cannon update added - Potion consumption overrides done - Added 'hammering gargoyle' option - Added rockslug slayer option - Added an update for safespotting, please try to use as little options as possible in combination with this option, the script is not programmed to do everything at once just yet, it needs a priority system which is under development - Other misc. smaller fixes which have been mentioned in the last few pages I added a new Misc.2 tab, it currently has 2 empty boxes, please post some suggestions on what features to add to the script to give more control to the user, I will be filling up the entire tab with more options ASAP As for prayer flicking, you have to time it correctly, if you have VIP client please lower the reaction time from 1000ms (wayyy too slow) to ~100ms. If non vip client and the script prayer flicks at the wrong time, restart client so the tick is changed. I will be adding a way to select your own wait timer in either ticks or milliseconds in the upcoming version. Update will automatically go live within 24 hours good luck guys
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Script should be back to normal following osrs update ^^ Activated trials gl guys
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Fixed. Latest version = v161, update will automatically go live within 24 hours good luck guys
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Apologies guys I messed up the last version, a patch is coming within a few hours or so - again so sorry! Please stay tuned, I will make another post very shortly
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I will extend the route to the refresh-aggro tile for east crabs, update will be pushed within the hour
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Script is still recovering from latest osrs update, it should be back to normal soon, it's client-side as opposed to script side, once equipment gets patched it should be all good ^^ Activated extended trial time to allow time for the update
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Script should be back to normal following the latest osrs update, there were a few complications. It should be running better now especially with the npc finder Plugins are at the top of the script setup interface, 'File', 'Plugins' at the top bar ^^ More coming soon Update v199 is ready for pushing, expect the update to go live within 24 hours, the paint will say v199.0 once it goes live automatically. Too many updates to mention, will edit this post with the full changelog when I get home As for moving mouse outside, hmm technically mouse movement doesn't play a role in the detection system, only clicks (mouse movements are logged but never actually sent back to the server whereas mouse clicks are always sent), but I added it as a contingency measure (in the future it may change) as well as peace of mind for users ^^ It's working in v199.
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Glad to hear this, good job ^^ As for splashing, activated trial good luck Select an npc name and attack the npc, the script will do the rest ^^
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Yep the silk selling is under development there have been a few requests for that feature, apologies for the delay guys it shouldn't take too long ^^ As for optimizing the script, hmm did you select a custom tile or did you let the script decide the tile? Also would it be better if I added a system where you can choose where to run away from combat? Also should I make the script just pause/idle if the thieving action will cause the player to get caught thieving?
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Make sure not to drag the arrow but just click on the top left until the arrow and only click on the central tile of the room, also are you sure there are level 35 flesh crawlers there? Try not enabling any custom npcs and only selecting the tile on the map, without checking any of the npcs boxes, it will attack the flesh crawlers by default ^^ Confirm please. I will test again to make sure Glad to hear the script works, let me know if there are any other questions/bugs/suggestions and I will add it to the script. I will write a quick info for breaks because it is somewhat confusing and un-informative tbh, I should have made it more clear ^^
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How did the script crash? Any error logs? Just tested and a client restart seems to resolve it, started the script at experiments while logged in ^^
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@Ginkod stop being rude, it's not helping whatsoever; only making things worse. Nowhere on the main thread did I advertise the script supports guthans - again if you check the main thread there is NO mention of the word guthan, not even on the thread graphic. The option is only there because I'm trying to be nice and I want every user to enjoy the script and I want to listen to all user suggestions. Now that's over with, the issues do get fixed, there have been improvements since you first started complaining about guthans, it's just really difficult to test guthans without having guthans on my account to test with. I have to test with different conditions (different armor, different npcs, different script setup) that is why it's taking longer than usual. If you ever bothered to fill out a bug report template and signify your exact script setup so I can use the same setup, test, improve where possible, it will make everything faster. I tested on guards but I didn't test with a full inventory, noted - I will fix the full inventory issue with equipping guthans. As for equipping after losing 1hp from maximum, noted. Logger spamming equip guthans, will test for that, should be an easy fix. Stay tuned and try not to be rude ^^ @geoffrey456 Hmm if the script is crashing other people's crabs make sure to select the lowest aggression setting so the script will only attack your crabs and avoid other crabs, which setting did you enable? The default ones are fine, confirm please. Also which exact tile (screenshot) for stronghold flesh crawlers? @Takaii if the script is staying in bank doing nothing make sure to clear the bank loadout and only set the looting table to cowhide or w/e. Did you add any items to withdraw from the bank? Or did you leave it empty? It should be empty if you're not withdrawing anything, and the banking list should not include any looting items @guywithlsd wyvern support has improved although I still need to add the upper floor support, as for gargoyles almost there I'm 72 slayer right now, although I think I can code it without having the requirements at all since the functionality is the same as lower level slayer npcs such as the rockslugs. I will roll out a feature for this for v200 of the script today. @nogearplayer activating prayer with 0 points bug - should be fixed in upcoming version. @muffinrecon fight alongside cannon mode will be tested + fixed in the upcoming version, including bone looting during cannoning. I recently rewrote the entire cannoning, special attacks, looting, guthans, eating systems so I need to make some changes ASAP. As for combat potions being consumed too early, there should be a new panel on the misc tab in the upcoming version which lets you select the range of consuming potions Also the plugins for the fighter script are at the top of the interface ('File menu', 'Plugins', 'Help') ^^
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I'm all for adding alching because I want the script to stay ahead of the other agility scripts - I just don't know when to actually make the script start alching, it's always different, I'm thinking to make it alch while running if that's even possible? Or before moving to the next obstacle? I need some ideas Seers teleport is supported btw ^^ Gave you trial Activated all trials gl guys
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Latest update is now live, please try again guys ^^ Also don't forget to mention which settings you enabled in the script (screenshot the setup interface) so I can imitate the same options, test and add an update immediately
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Hmm which inventory loadout? It only supports the default loadout with no other items except dueling rings, essence, pouches, binding necklaces, earth talismans and imbue runes