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Czar

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Everything posted by Czar

  1. Yeah for prayer flicking it can be buggy while doing 2-3 actions at once, I am working on another update for it though - because coding the prayer flick timers for the new update I realized that if the script attempts to drink prayer potions and spec, the script doesn't know what to do first. I am coding a queue system for tasks though so the most important one is handled first and subsequent tasks are all handled consecutively instead of concurrently. As for iron ores, I think it's just the noted iron ores, regardless I will add an update ASAP after some stronghold testing. As for cannon, same applies here, the script doesn't know what to do first (loot, fill cannon etc), I will add an update for the new queue task system very soon. The cannon shouldn't break in the first place though, I will test again and make sure the script repairs cannon as soon as the repair option appears or something. Latest version should be v179 from yesterday. Some new features coming soon
  2. Ahh for mirror mode you gotta lower the client reaction timer (from 1000ms to ideally 50-150ms) for the best results, otherwise there is a 1000ms (delay) each time Activated all trials good luck guys
  3. Done activated trials good luck Latest update is now live v101. To hide paint, just hit the F2 key, although it's not even necessary anymore since I added an update for higher performance without lagging
  4. Done activated trials good luck guys As for portal mode I will add some updates for portal mode, including attacking npcs if too many are selected and I will try to balance npcs vs. portal prioritization. New update coming up
  5. Don't worry the individual scripts (ankou script, flesh crawler script, etc) all load the complete AIO stronghold script, I converted all individual scripts to load the AIO one (all 4 npcs/stronghold levels)
  6. Hmm I will add a refresh button near the npc selector - should be a better workaround. In any case, if using VIP client make sure to never hook client while logged in. Aside from that, starting the script (after the client is loaded) while logged in is always better for detecting npcs. EDIT: Never mind, the ERRORRRR is from the paint/fonts failing to load from URL. It's one of the proxy's fault . I can add another option to load default fonts instead of fancy fonts. Non-font/non-fancy paint mode will be activated upon selecting the 'low resources' mode option in the next version (or this version depending on how fast it is done) ------------------- As for automatically detecting npc loot for setup menu, this is possible and I have thought about adding a system which grabs npc loot from the wiki. There are a few problems such as npc levels which change the loot, but I can always add a checkbox next to the loot. I have already designed a similar system for my thieving script: Notice the red box ^ However the loot rewards were not detected but coded manually. I will further the development, hopefully I can perfect it in the upcoming versions. ------------------- As for ankous, I still don't understand the problem I set a fight bounds and enabled safespotting and set the safespot tile distance to 6 tiles, enabled smart safespot and the script is working fine. I tried attacking an npc which was too far away (manually) and the script went back to safespot. Sometimes there was a delay when returning to safespot (maybe a few seconds or so) but I didn't notice any other bugs Hmm try filling out the bug report or just say how your problem should be fixed, e.g. make the script NOT do this, or not do that (etc etc) and I will make an update ASAP. My last update regarding ankous was an option called 'Avoid fighting npcs which are trying to fight you' which changed the way the attack system works, maybe that's why I didn't notice the bug anymore. Once this update goes live, try ankous again and let me know if there should be any changes and I will add an update immediately in the next version. EDIT: I highly recommend NOT using the fight bounds for safespotting, since it was designed for melee and the entire attacking code is different for both melee and safespotting. I do recommend using the max safespot option (the option is set to 0 by default, in the last tab of the setup interface) and setting it to 4 or 5 tiles, and enabling the smart safespot option for ankous. If these two are bugging out and I completely misunderstood the problem, confirm it please! ------------------- Hopefully whomever had questions, have them answered now
  7. Guys if the script becomes unresponsive keep the console log open, it could be an unknown npc/unknown tile error for an unsupported fight configuration, let me know and I will immediately do an update for it. Just make sure the console log is open. Here's the new update: New Update (v179) - Update for prayer-flick timing - Added 'eat for loot' and 'eat for loot each time', one eats when inventory is full, other eats one food per loot item. Both options have a description so you don't get confused - Started off global highscores system, or 'dynamic signatures' system, will be off beta very soon. The main things are: profit gained, npcs killed, experience gained for now. More to come later - Noted items and low resource mode visual fix for setup window (Noted items do work, just the images/item names aren't visually correct) - Another update for slayer tasks, will most likely add 'slayer task mode' as a separate option or perhaps a plugin/module. update will be live within 24 hours. Last update was v178, details for that update are in the last page. As for sand crabs, using default options and the script crashes other's crabs? Hmm I will test ASAP.
  8. Czar

    Perfect Agility AIO

    Hmm with readyclick enabled? Or not, I will test and add tweaks ASAP As for trials activated good luck guys
  9. Czar

    Perfect Thiever AIO

    Preview of pending update (v150): Enabled custom safe tile for stalls Ignore the baskets, was testing fruit stalls earlier
  10. Yeah the master/worker supports all altars ^^ Let me know when to give trial
  11. Hmm for port sarim it's best to use the second walking option (OSBot Webwalker) since it requires actions to travel (boat options etc), works much better ^^ As for runite plugin and bracelet of clay plugin, both updates will be added today, already finished coding them just need final testing and I will edit this post with the new changelog ^^ Apologies for the inconvenience guys It was delayed for a few days.
  12. Activated all trials good luck everyone As for script feedback, I will test again but I'm pretty sure the script attacks npcs, which mode did you select? Fight npcs mode and then just selected npcs? Will go through feedback list. Another update coming up
  13. Done activated trial good luck
  14. Hmm is it in multi-combat hellhounds? It can mess up the timer. If not, I will test the prayer flick code again and make sure the timing gets corrected. I wanted to make a dynamic timer so the script measures the attack speed of the npc and then figures out the perfect time to prayer flick. Will test ASAP. As for the slayer, I will make some improvements, so the script didn't stop when the message 'you have finished slayer task, return to slayer' etc etc? Will test ASAP. As for the errors with moss giants, start the script near the moss giants, save the config and then the script will know what to do, right now it detected moss giants in far away coordinates and it doesn't know how to get there. Perhaps try another walking option maybe it will work or just start the script near the moss giants. I will most likely add a tile-chooser for the target npc tile in the next update since the script just finds the nearest one (despite the nearest one being in a teleport-location which can be far away) As for script not starting up with errors, paste the error logs - also make sure you have the latest osbot client (v2.4.11), try starting the script near the fight npcs too, it can work better As for noted items showing up as null, which items? I will fix ASAP. Eat for loot got bugged once again, but it's fixed in the newest version (v178) Activated all trials good luck guys, will post again with the new feature changelog. There is an update pending though (v178).
  15. Czar

    Perfect Thiever AIO

    Done activated trials good luck guys Also, will let you guys know when last update goes live
  16. I highly recommend the first walking option since it uses OSBot's default walking system, as opposed to the second walking option which features a custom walking system designed by myself before the developers designed their walking system. The difference between the two: osbot's is only loaded once (upon client starting up) and never has to initialize anymore, so it's more efficient. The second option initializes every time the script is started/restarted, so each time the memory adds on and the script becomes more laggy. So I highly recommend restarting the client and not starting/stopping the script too often, otherwise just use the first walking option (osbot default webwalker) and it's fine The reason that there even are two options is that it's better to have an emergency option if the script ever bugs out (or if the osbot walker ever breaks somehow) so users always have a working version of the script no matter what. Also, hiding the paint improves performance ^^ As for trials, activated all trials good luck
  17. Update is now live, activated all trials good luck everyone
  18. Czar

    Perfect Thiever AIO

    Sorry for late trials, the automatic trial system doesn't work on the new forum upgrade, activated all trials manually good luck guys Gave you double trial time for the inconvenience New Update (v150) - Major upgrade to script stall code - Upgraded the stall menu interface, you now have a custom 'drop list' which automatically updates - More clear interface; there are now 3 different modes: 'Drop 1 each time', 'Drop All once full', "Banking' - S1D1 mode fixed - Added 'Basket mode' for fruit stalls - Added more stalls in Zeah - Added very nice HP eat slider just like my fighter script, allows you to choose a HP % range too. Updates usually go live 24 hours from the code push, updates take effect automatically once they are registered.
  19. Done activated trials good luck Make sure to hook client while logged out (if using VIP client) before starting any script on osbot Added lunar teleport to coding list for the next version. Expect a new update very soon within the upcoming hours
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