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Czar

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Everything posted by Czar

  1. Fixed in version 1.6, forgot to add a few stuff from before Alright, recap from last page: Version 1.6 - Added knife support - Added ranging potion - Fixed an issue where sometimes it gets stuck in cave Thanks for the suggestions, update will be live within an hour!
  2. Version 1.6 - Added knife support - Added ranging potion Thanks for the suggestions, update will be live within an hour!
  3. Ah that was a nice run though XD Changed the script image to fit the next version (3.0)
  4. Yep, it picks up arrows, I need to update my thread to show that, thanks mate
  5. A way you can do this would be to scrape free proxies, create accounts and possibly re-use them after 15 minutes (to bypass the 3 account limit) EDIT: Nvm didn't read about the bans :L
  6. http://osbot.org/forum/store/product/463-perfect-crabs/
  7. Hmm that's strange, the npc was gone? Who knows what happened lol :P
  8. Version 1.55 - Fixed seaweed looting for other side - Fixed cannon checking for other side
  9. Seaweed will be fixed in version 1.65, thanks for the feedback
  10. Wait what, rock crabs don't drop bones -.-
  11. Czar

    CzarRangingGuild

    Make sure to run the script while already logged in @Trial, sorry man no trials for this script There's no need, there's a 73 hour progress report on this thread which means it works well :P
  12. Version 1.5 - Fixed banking (was duplicating the values, e.g. 27 trout keeps adding itself and becomg 100+) - Added edible seaweed looting for extended trips - Only loots when inventory is free - Avoids adjacent tiles with items, so no picking useless items - Loots items from rare drop table (uncuts, key halves etc) - Fixed getting stuck near the cave Update should be live within an hour or two, thanks guys
  13. Czar

    CzarRangingGuild

    No worries, the script will re-adjust and return back to normal. Thanks for the feedback though xD
  14. How is banking and karamja fishing? Still running good?
  15. Ah really, I thought update 2.9 slowed it, I will push another update eta ~30 mins
  16. Nope, just was trying to figure out the situation before I attempt to fix anything ;)
  17. So this happens all the time? Or only when AFK training Also how is the banking for those of you who use food and teleports, I'm using 20 trout and 1 Camelot tab and its banking fine, I have gotten some seaweed in my bank though
  18. Hmm strange, I will review the interaction code
  19. Well the loadout replaces the potions and the food choice, since whatever potion/food is in the inventory, the script will identify and drink/eat, and the time to heal can any time below full hp - food heal (80hp - 20 for shark), so it must be random, although if you really want to choose when to eat.. I can add it. Special attacks is one which I will definitely add from that list, as well as west/east option. IDs are a thing of the past, I need to identify the food and potions, and delegate all the 'id finding' work to the script, not the user. The user must be able to click, run and enjoy. Not spend time find IDs and crap Version 1.55 coming soon! EDIT: Thanks for the suggestions btw
  20. Version 2.9 - Added an option in the GUI for response timer - Added a timer to depositing so it doesn't spam click
  21. Version 1.5 - Added arrow looting (random timer, picks up 3+ arrows) - Fixed vial dropping - Combat improvements (clicking)
  22. You are only meant to load inventory once, when you start the script. As for the running south, I made it more responsive to see when it's being attacked, so this should happen like 1/100 chance, although if it is still happening I can make some changes I suppose
  23. Excellent, except for the UI design man, GE users will understand
  24. Yes my script is updated, but I was talking about the runescape update XD
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