-
Posts
21907 -
Joined
-
Last visited
-
Days Won
1936 -
Feedback
100%
Everything posted by Czar
-
As for ardy knights, did you try the script with v137 (latest version)? I added a new update for ardy knights and combat evasion which was just updated recently I will also test again just to make sure and add an update if necessary As for fighting npcs instead of evading combat, will definitely add an update for this, update coming up. Activated trial good luck ;)
-
Hmm try again it should work now , the script just got updated, the script completely avoids the upper mining zones if less than level 72 mining ^^
-
Try the script again, the latest version is now updated - which includes the new mining system (which does wait for the ore to be mined before proceeding) Activated all trials good luck everyone ;)
-
Just waiting for the new version to be updated (the script is now on v137) - all combat evasion tiles are updated in this version. Apologies everyone for any inconvenience - shouldn't take more than a few hours
-
Just posted the new update, hopefully no updates were missed. All suggestions/errors/bugs within the last few pages have been addressed and fixed Some updates (new items e.g. leaf bladed battleaxe and giant key) aka. hotfixes are immediate updates, just restart the script and those items will be added. Others such as code changes/fixes require some time for the update to appear. EDIT: The script is now on v157, update will be live in less than 24 hours
-
Hmm for barbarian fishing rates, which item-drop option enabled? Also have you tried both webwalkers in the initial script settings interface? Option 2 is ideal for barb fishing, option 1 is ideal for all the other banking options As for bank, I will add an update so the script performs with greater stability in the next version, including perhaps an update to barb fishing to make sure the script never idles ever ^^
-
There is seers' teleport just enable the option in the setup window ^^ It will right click the spell and teleport to seers' village not camelot teleport (had to change it was requested) As for agility pyramid I may be adding it either to this script or a separate free script since there have been a few requests for a script like that
-
New update has been posted, just waiting until the latest version goes live (v95 now) - Script delays correctly while waiting for the rock to be mined - Added wilderness connector, the script now knows how to travel to rune rocks (wildy) - Beta test mode for rune rocks (glory method) is finally added update will be live within 24 hours max, good luck everyone ;) Apologies for any inconvenience
-
Hmm for motherlode mine script, have you selected mining sectors on the script setup, or just started the script without selecting any mining sectors? If possible, try selecting mining sectors so the script doesn't auto-generate mining sectors randomly In the meantime I will be testing the script and adding an update ASAP As for trials, activated all trials good luck everyone ;)
-
Activated all trials good luck everyone ;) GDK for AIO fighter script will be added as a plugin for the script since green dragons require anti-pk and a few other features such as looting bag support. It will be an extension of the script (for example, the rock/sand crabs plugin, and brutal dragons plugin) ^^ ETA: maybe within 1 week max. Still in beta testing stage As for blast furnace, will definitely add a fail-safe for accidentally clicking objects, update coming up ASAP
-
For rock/sand crabs, even if you don't need to use any food just set any type of food in the inventory, otherwise the script will continuously go to bank and search for food as a safety measure It works 100% just set 1-2 lobsters in inventory, and hit 'Load inventory' and let the script start ^^ For AFK mode it does reset aggro, but not if 'non-botting mode' option is enabled. - AFK mode (technically semi-afk): the script afks in your chosen tile, and resets aggro - non botting mode: (the script is completely AFK) and warns you when out of potions, or when crabs need re-aggro Barbarian stronghold (as in stronghold of security)? The script already supports those, is the script not working at stronghold? Confirm and I will test and add an update ASAP. Will test again to make sure Bones to peaches spell is very easy to add, will add in the next version ASAP As for script stopping when no arrows, will also add in next version ASAP. As for potions, will add a delay for potions ASAP Guys, update coming within an hour or so, will edit this post with new changelog
-
I was getting ~360k/hr profit with mith bars, but that was most likely during peak times (when the bars are always cooled etc) Guys, optimal setup for the script: - Carry bucket in inventory to cool down bars - Zoom all the way to the left to click the bank object faster I can always remove or perhaps lower the anti-ban settings so the script operates even faster, I think the script can easily be ~20%+ faster with all the anti-ban options paused
-
The auto logout system was removed because the client kept logging out when the user already had coins
-
Turn off the logout when out of runes option on the setup gui, it will still log out but I had to add extra anti-fail systems just in case the script ever runs out of runes or items. In the next version of the script I will add an update to allow multiple npcs for all combat spells, separated by "," Update coming up Will also add an update for the logout system. Also if the setup window doesn't appear just start the script while logged in, or make sure you have latest OSBot client version ^^ EDIT: Activated all free 24hr trials good luck guys
-
Restart client and make sure to start the script while logged in, I recently added an update to the foreman payment system so that it checks twice before proceeding the minigame ^^ I will test again just to make sure that everything is fine. As for questing/teleporting stage, another update coming up within a few hours max, script will also prioritize the minigame teleports in the next version
-
Task mode may be added in the very near future, just need to convert code from my other task-based scripts such as fletching script As for stamina potions, guys what is the best setup for stamina/energy potions, keep the potion in inventory at all times or get item from bank when necessary? The GDK script will have GE support 1-2 versions after the perfected release (still need to test the script fully), as for air orbs it will have GE support immediately EDIT: Will add a failsafe for the interface ASAP, will be included in this version (v46) of the script ASAP
-
Added a new update (v93) - Added an update for finishing mining a rock before moving to next one - Added a few various bugfixes - Added an update for the ore detection code - Added runite mining (glory method) update will be live within 24 hours, apologies everyone for any delays
-
Yeah green dragons script is available but just waiting for the script to be added to SDN ^^
-
Just added a new update for v46 of the script - More accurate payment code - More accurate coal bag code - Added an extra fail-safe for both systems - Dynamic siggies are almost ready for all users now Once the script starts, there will be an option to view all your 'highscores' from the dynamic siggies. It will be a toggled hotkey to switch from Current Paint to Total Paint, more information coming very soon
-
Hmm I can add food support for stalls, update coming up Another update will also be added to the combat evasion code Update v134 coming up
-
Ah unlucky The OSBot guides section has a few informative threads about reducing bans: http://osbot.org/forum/forum/34-guides/
-
Make sure to start the script while logged in, should work ^^
-
Will add an failsafe for payment if there are no coins in inventory, the script will just stop. ^^ As for smithing, you mean levelling up smithing aside from blast furnace, like an AIO smithing script?