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Everything posted by Czar
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Will add a quick update for the profit counter system. Update coming up (new update will be v73.0 on paint and will automatically be updated within 24 hours)
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Activated all trials good luck everyone the new update (v100) should be live any moment now
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Which tile in stronghold is bugged? Guys don't forget there is a tile bug template on main thread, otherwise I won't know the exact error (and therefore updates will end up being longer than usual) As for slayer message, will add this feature too Full slayer mode was a goal for this script but the more important plugins and npcs need to be coded, but the script almost there ^^
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New update (v100) - Added ess mining - Rune rocks -> script will take another route - Rune rocks -> added a bank trigger for amount of ore in inventory update will be live within 24 hours good luck everyone ;)
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Fixed. Update v59 should be live any moment Guys, how is the new quest cape (beta) method? It's too high req for me to test the entire method but it should be working much better since the last update (v58) Legends' guild teleport should teleport via the fairy ring flawlessly now
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Make sure there are inventory loadout items in the bank otherwise the script will be confused trying to withdraw the items from bank when they are not there. I will add a fail-safe so the script stops. Eating should work can you restart the client? Update coming up
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New update (v167) - Stop condition (stop after kill amount) is now re-enabled hopefully the kill target is accurate enough. If using for slayer, I can add an update so that the script can stop once the 'you have completed a slayer task' message appears - Added an update for cannon mode, should work much better now - GDK Plugin fixed, should be working and should actually start now As for ranging @ ogres, if you want the script to not attack far away npcs just set the maximum tile distance to ~6 tiles, or 7 for the absolute limit for shortbows (from rs wiki) but lower value is more stable/safer Also, safespotting should work, if using VIP client restart the client and make sure to hook client while logged out, it should work ^^
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The system changed there are no promotional deals and there are no osgp payments edit: OSGP payments are now handled in the market vouchers section though Activated script good luck
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V164 should be working for hill giants and all the other bugfixes. Update v167 coming up with a few more tweaks and fixes, will make sure gdk plugin works too. Will edit this post with full update changelog good news; script updates from the devs are now faster so no more waiting 3-4 days per update
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Will edit this post with the new blackjack update and a preview of the setup interface with all the new features. Activated all trials, as for letting the script load, hmm glad the script is working now, although enabling the 'lightweight' option in the setup menu will make the script load faster ^^
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No essence mining support yet, but it's easy to add, will be added in the next version
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I highly recommend the magic script, it is currently the best one in my opinion. If not, my top 3 scripts (ranked by popularity): aio fighter, aio runecrafter and aio agility in that order Falador course should be much higher make sure to follow the setup instructions so the script performs more efficiently activated all trials good luck everyone
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There used to be a promotional offer for buying multiple scripts but the auth system has changed I can activate a free week* (per script bought) trial for other scripts though
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Hmm if there was a chargeback on payment then the script may have disappeared or something But if there is a paypal invoice then it should be solved ASAP
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Agility shortcuts are already added, the options are in the misc/antiban tab For quest cape/cosmic altar/duel arena methods: Enable the last walking option in the initial setup menu, it should work better. If not, try option 2/3 it was the default before the new walking option. The 'walk-back' system is for anti-ban (to be more human and not robot) although the frequency of the system triggering will be lowered in the next version New update (v58): - Added an update for walking system - Update for duel arena/cosmic systems, please try a different walking option (in the initial script setup menu) until this update is live! - Added a delay for clicking altar - Added an update to quest cape method (beta) - script will now teleport using fairy ring and not cause errors anymore Update will be live within 24 hours
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Update is now live, good luck everyone Skogres have not been tested with the script yet but they should work since there is prayer potion support, activated a 24h trial good luck to all
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Hmm for sand crabs banking, make sure the inventory loadout (banking setup) doesn't have extra unnecessary items, e.g. arrows, loot, otherwise the script will make sure the exact inventory is matched and if there are no bank items for the loadout then the script will be confused. I may add a failsafe for this system or some type of warning message on the setup window. As for bone bolts, I will extend the 'stop script when out of arrows' feature to all plugins, since the feature is only enabled for the full fighter script (not plugins). Should be added alongside the new update. As for cannon, will add a new update for cannon decaying, update coming up Also guys, edgeville hill giants with brass key has now been perfected for v166 Since the thread is moving really fast: Guys, *NOTE: update v166 is still pending update* should be live today for sure, since it's been 2 days now. All script requests/bugs/suggestions within the last few pages have been implemented in the script. Please be patient guys, the new update is very well worth it. It's christmas season perhaps that's why updates are taking longer than usual. Will be working on adding more new features now, e.g. the new sandcrabs island
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Yep the script should drink potions: - Drink stamina potion if under 30 energy and no stamina effect - Drink any other energy potion if under 30 energy Any of those two will trigger the script to drink potions, but the potions must be in inventory ^^
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Yep fixed the gui condition, was easy fix Guys, if using ranging with knives/darts/thrown weapons, equip some arrows (even though arrows are not used) so the script doesn't trigger to stop (just until the new update goes live) this is a temporary workaround for ranging with thrown weapons Here is the complete update (v166) post in case others missed it:
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Update (v57) still pending If the script is withdrawing stamina potion too late (when inventory full) which script setup is causing that? I tested with all pouches except last one, stamina potion when no stamina effect and the script always drinks the potion without full inventory The last update was just a counter-active update in case the script withdraws the potion too late, the script will deposit 1 essence and withdraw a stamina potion. Perhaps it was just a random bug
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Hmm wildy course seems to be working, have you followed the script instructions on main thread? If using VIP client make sure to hook client while logged out. I will add a fail-safe update for wildy course in the next version asap. As for trials, activated all trials good luck everyone ;)