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Everything posted by Czar
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Will add another patch for yesterday's osrs update ASAP. ^^ Yes the script is kept forever as for script deals there is no way with the current sales system anymore :((
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Done activated all trials good luck everyone ^^
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Done activated all trials good luck guys Also thank you for the support guys, I really appreciate it very motivating
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Blackjacking was recently edited, any feedback would be appreciated, I haven't tested with menaphite thugs yet because 65 thieving is a high requirement Once I test menaphite thugs I will check for improvements and then take blackjacking out of beta/experimental. All I need to add is a visual chooser for the map chooser and it's a step closer to full release as for trials, done gl ^^
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No worries, will do another test on reward buying and fix if any bugs ASAP ^^ Going to test with 100 points. Activated all trials gl guys ;)
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F4 key will just set the breaks tile (to the players current tile) that's it once breaks are about to trigger (10 minutes before), the script will go to the exact tile. As for save config yep very easy to add, will definitely be added in next version ^^
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Added a quick update (v182): Fixed GDK hop worlds feature. Update should be live within 24 hours More details of the competition soon. Will be converting the gdk script to plugin very soon
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Oops I forgot to mention if you want to use teleports, enable the second option (Walker 2) instead of the default option (Walker 1). Seems to be working now ^^
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As for speccing and opening inventory, will add some quick changes ASAP. As for brawlers, I highly recommend enabling the option to attack brawlers when stuck because sometimes the escape path is too complicated and too time-consuming to continue. I can add some extra emergency options such as 'walk to adjacent tiles until out of brawler path' or something along those lines. Since they block entire planes of paths Also guys, update v19.0 is now live ^^ A few more changes coming up for update v20.
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Script seems to be working perfectly, make sure to start the script in range guild or the script will immediately stop As for bans, I highly recommend a 2:1 hr botting:breaking ratio, there are more guides on anti-ban here: https://osbot.org/forum/forum/34-guides/ As for the botting account, it's best to have an account which has had more time into it, e.g. levels, quests, miniquests etc. If an account has more "achievements" it generally does better in botting than fresh accounts ^^ EDIT: Preventing botting bans thread by developer:
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Make sure the script is started at the beginning of a course otherwise the script can be unpredictable. I will add some anti-fail mechanism so the script will not be confused. Also if the 'go to highest course' option is enabled, confirm it ^^ As for randoms dismissing, did you enable 'dismiss randoms' checkbox option in the osbot client settings menu? The script handles randoms by itself anyway so it shouldn't matter hopefully. Although if the client's random dismisser is enabled then it will override the script's random dismisser Trials all activated gl guys.
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Done activated trials good luck guys
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ZMI update is now live, pouch combinations are fixed ^^
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Wait hold on, the update still hasn't gone live yet, it's pending It should be live today though ^^ I will activate a free premium script of mine until the update goes live Choose a script(s). EDIT: Will update this post ASAP when the update goes live, paint will say v25.0
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EDIT: No worries, I added a few extra anti-fails for the boat anyway so it's all good ^^ Okay guys, full changelog: New Update (v19): (full changelog, includes updates from v17 and v18 too) - Added npc prioritization: script will rank npcs based on proximity and obstacles, so npcs which are not obstructed will be prioritized over those which require door-opening - Breaks system grace period reduced to 5 minutes down from 10 minutes. - Added 'Delta-walker' system, script has much smarter walking and door-handling system - Fixed an issue where sometimes the script would not detect it's out of a game - Added a few other anti-fails and patches in case the script doesn't realize it is out of a game (just preventative measures, some of these may never even occur, but it's better to be safer) - Extended support for door-handling to all game modes (fight portals, fight npcs, defend, repair gates) - Script will attack npcs within the minimap, and avoid walking too far (only in fight_portal mode) - Special attacks now have an option to select the special attack weapon, so secondary spec weapons are supported now Note: It is highly recommended to allocate more RAM to OSBot client if you enable the delta walker system. It uses more memory because it runs costly calculations to ensure the best routes and it is also used in the target npc generator. It should run as normal though, just a quick heads-up
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Yeah, script will just pause for 10 minutes before the breaks trigger to avoid breaking during the middle of a game. Should I lower to 5 minutes?
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Fixed. There was an issue with the selected pouch combination, should be back to normal in the new update (v68) of the script. Update will be live within 24 hours Note: temporarily, try a different pouch combination in the meantime, while the update gets processed ^^
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Any error messages? It got fixed in latest version but I just need to make sure it's not a different error. Also, which pest control boat? Highest level one? Also if breaks are enabled, I made the script wait 10 minutes before the break starts as a grace period to avoid conflicts. Update v17 should be live very soon guys ^^
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Bug report/new feature request? As for update, glad the script is working better. Latest version (v181) should be live very soon
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Hmm waterbirth mode is enabled but it's experimental if using with AFK mode (stability of the feature depends on the selected world) so it requires babysitting. If there's no players crashing the tile then it should be flawless for hours ^^ I can easily add some alerts so there is a beep sound played if the tile is being crashed though
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There's been an update, so the devs have actually implemented shift-dropping in the actual OSBot client, so if you want to try that out, check out the OSBot developer's build here: Make sure to enable shift-click drop settings in the OSRS settings tab
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There's been an update, so the devs have actually implemented shift-dropping in the actual OSBot client, so if you want to try that out, check out the OSBot developer's build here: Make sure to enable shift-click drop settings in the OSRS settings tab
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At ZMI which script setup? Need to find out how to make the bug happen Staminas, which rune, bank placeholder mode, etc. Will test with exact options, find error/bug and add an update ASAP. I will test with default options in the meantime. Expect a ZMI update within a few hours or so.
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Hmm well I debated whether or not to remove the fight npcs while waiting for portal option since the only idle time (that the portals are down) is at the beginning of a new game, aside from that, by the time the first portal is killed another surely goes up. However this is not always the case so I just added some improvements instead ^^ Aside from that, in the new update the script will have more accurate npc detection and overall improved combat - but if there are no suitable npcs found and the script is waiting by a portal, the script is programmed to just wait, I can easily add an option to try and attack far-away npcs but it's not the best idea As for attacking npcs in general (not while waiting for portals) - I already added a nice update for this (v17) which should be live within 24 hours automatically ^^
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Yep food is supported, automatically detected Will activate all trials when I return within 30 minutes