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Czar

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Everything posted by Czar

  1. Using smart safespot option or normal safespotting? There is a pending update for safespot but that update only makes sure the script doesnt die from safespotting Will test fire giants with all 3 options. EDIT: Also guys, for safespotting make sure the safespot distance isn't incorrect, usually it's best to leave it to 0 but if it's not 0 make sure the range is reasonable As for potions the script already supports all potions, is the script not drinking potions in the inventory?
  2. Script and trials should be available very soon, the beta testing will start in the upcoming days
  3. Will add an update for flax spinning and magic level-up dialogue
  4. Hmm if the script stops, there should be an error log So the script is stopping at legends guild (after teleporting via quest cape)? The script should be trying to click 'Zanaris' on the fairy ring, will test the script and add an update for next version.
  5. Hmm strange, which looting items and which npcs? Will test and add an update if necessary. Usually if the script stops working there is an error log, it's an easy fix The script will support green dragons in the new update (v165), activated trial Also guys, updated the new version update post. In the next update there will be a new feature to build custom script plugins from scratch. Right now, if the script is stopped, the console log will display all the commands that the script requires to run - these commands can be recycled and an entire script can be made. Right now there is only basic support but in the future there will be a new custom interface which allows users to build their own plugins which is great for unique scripts
  6. New update (v165) - GDK plugin is now enabled (BETA) should be working fine, need suggestions for more anti-pk options, there are already a few anti-pk options added though. - Re-wrote crab plugins for both rock crabs and sand crabs - Added some updates for safespotting system, script will not die anymore and will return to safespot. Won't cause errors anymore too. - Changes to 'eat for loot' option - Added an update for stronghold webwalking (this one is not an instant update, the actual code was changed instead of webwalking nodes) - Added another update for gnome stronghold (NEW) Update will automatically be live within 24 hours As for noting items using the farming leprechaun, will add a system for this, so hobgoblins + using limpwurt roots to note them? EDIT: Any bugs for gnome stronghold anymore? I will re-test again to make sure but I think the last update fixed it, confirm if there are still bugs and I will make changes ASAP. Also guys, if using stronghold without the plugin, the script will automatically go to the nearest npc it can find, so if you want to find specific npcs in stronghold it is advised to either start the script near the chosen fight tile (and add npcs from button, NOT from text (input) - so the script will set the fight tile to current tile) or use the stronghold plugin. Also, the eat for loot option will only eat for loot if the inventory is full, should I make the script eat for loot when inventory is not full too? It's an easy code change.
  7. Will add a failsafe for withdrawing stamina potion and full inventory of essence ASAP. As for the last option, the script should be right clicking the fairy ring to automatically teleport to the last fairy ring code (CKR), just make sure to set the fairy ring code to CKR and the script should be fine As for agility shortcut for cosmic runes, will add this ASAP too. Update coming up, next version should be posted very soon
  8. The range guild script doesn't logout when out of coins because the client doesn't detect coins properly which means sometimes the script will stop even if there are many coins in the inventory The code for logging out is simply 1 line of code, the problem is in the client unfortunately As for trials, activated all trials good luck everyone
  9. Update v56 is already live, the beta test for quest cape is already added ^^ I couldn't test the entire quest cape method because of the high reqs but it should be working flawlessly. The only thing that had to be temporarily removed was the noted ess on bank system, I need to re-write the code because it was buggy Guys, the noted ess on bank system will be re-enabled in v57 of the script today
  10. Czar

    Perfect Agility AIO

    If there's a bug, there should be a console error log for the bug so that it can be fixed easily There is a setup guide on the main thread for the script, usually it fixes problems (if any) and if it's a genuine script error it will definitely be fixed. I will test Gnome stronghold and varrock agility right now just to make sure it's not a script issue. Guys, make sure the setup instructions are followed so that it's not a user error ^^
  11. To gnome stronghold and stronghold of security users: - Restart the script, there have been a few changes to the webwalking system (instant changes, these updates don't require waiting time since they are not code changes). Let me know if there are still issues but there really shouldn't be after this update To all users: Update (v165) will be posted later on today, this is the version that has the gdk plugin, the crab plugin complete re-write and a few other updates, will edit this post when the update is ready to be posted
  12. Czar

    Perfect Thiever AIO

    Guys, now that the eating bug is fixed and the script is back to normal, I will be coding some changes to blackjack mode
  13. Eating bugfix update is now available, good luck everyone, happy botting and merry christmas As for minotaurs script, it includes the AIO stronghold free of charge
  14. Eating bugfix update is now live, good luck everyone, script is back to normal
  15. Eating bug is now fixed, good luck everyone Will be focusing on plugins for the next version - rock crabs, sand crabs, gdk and stronghold. Will edit this post with new update changelog very soon Thank you for being patient everyone
  16. Merry christmas everyone Well I would activate a trial but the script is pending an update right now Will activate trial as soon as update is available EDIT: Guys, will edit this post when the eating bug is fixed Eating has now been fixed, the latest version of the script is now live, good luck everyone ;)
  17. Added a quick patch for sand crabs, the webwalker tiles were messed up and now they are fixed. (this is an instant update and requires no waiting since only nodes were modified) just restart the script. As for rock crabs, so the script is running too far (all the way to the hills) and not returning? I will test and re-write rock crabs plugin for the next version, I just don't know the actual bug. I will test the script again though. For stronghold, which tiles are causing problems? Will be an easy fix. As for script dying/not eating, hang on guys, just a few more hours until the devs add my latest update to the script (which fixes eating system)
  18. Yes refunds are always possible The script will be updated today though, just waiting for the devs to add my latest update for the script, usually happens every 24 hours. In the meantime I will be giving free extended trials to my other scripts for all users EDIT: Script refunds are handled by the forum admin
  19. Eating should be fixed very soon just waiting for the devs to add my latest update for the script, it shouldn't take too long The new update will be available today automatically EDIT: Eating has now been fixed, the latest version of the script is now live, good luck everyone ;)
  20. Czar

    Perfect Thiever AIO

    Eating has now been fixed, the latest version of the script is now live, good luck everyone ;)
  21. All combat scripts (and scripts which involve hitpoints) are pending an update at the moment Will activate 48hr free trial instead As for the rest, activated all trials good luck everyone
  22. Activated all trials good luck everyone
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