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Czar

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Everything posted by Czar

  1. Hmm you mean like options regarding what to do with food, e.g. eat food when inventory is full before looting, or you mean like setting which food to eat? If the latter, then any food in your inventory will be used by the script to eat, so if you set to withdraw 20 monkfish from the bank, it will eat monkfish. Once the script gets to low health, it will eat any item in the inventory with the option 'Eat' ^^ Hang on guys, the update should be live any moment today (GDK plugin) can't wait
  2. Hmm it must've triggered the low hp escape fail-safe, the condition is: - if player has low hp, and there are no bones OR no food (peaches) in inventory (in b2p mode), then go to bank - I will make the script attempt to loot bones before trying to go bank first though, seems like a good idea
  3. Okay, update is fully coded. Update (v187.2) has now been pushed, please allow up to 24 hours for the update to be processed. It took much less time than I thought it would. Note: If there are ever any bugs in this update please provide a bug report so I can debug immediately and update the script. Many many things were changed in this update. Also, next update for GDK will be setup saving/loading system, it's very tedious to fill out the entire setup interface each time. The script will automatically load the last configuration, and there will be a file menu with a button 'New' to clear the configuration. The only thing left with GDK is now a fully advanced Anti-PK system and looting bag support The anti-pk may be a bit tricky to code since the client doesn't know if a player actually attacked you, but there's always a workaround.
  4. Done activated trial As for Ourania altar (ZMI), the bug is not happening for me (the banking loop, going to bank and then attempting to go runecraft, repeat), how did you make it happen? Are the pouches not full, also which options in the setup interface? I will test with the same exact options, debug, then post the update. I will be adding a fail-safe so the script doesn't return to bank if the inventory is ready though, hopefully it won't happen anymore I am extending your trial, once the update goes live for another 48 hours
  5. Ouch, apologies to all GDK users, update should be coming along very quickly now. I had to re-write large parts of the plugin, but rest assured it's going very well. I had to delay the v187.2 update for another day hopefully you guys won't be mad I'm just finishing up on dueling ring (and multiple teleport method combinations, e.g. games necklace + dueling ring same time), testing deathwalk once again then I will re-push the update to SDN. Activated trial for hill giants gl ^^ Will also be adding overload potions in case anybody wants to use this script for NMZ, I didn't even know it was possible lmao
  6. Hmm did you set the afk tile to a tile away from the fight zone? Will test AFK mode asap.
  7. Done activated trials gl guys ^^
  8. Czar

    Perfect Thiever AIO

    Fixed. Update v153 is now the latest version of the script. - Stall dropping now works after the new update (the new item chooser update) update will automatically go live within 24 hours, good luck everyone ^^
  9. For other players attempting to tele-other you, there is a simple fix: make sure to turn off 'Accept Aid' in rs settings tab, easy ^^ Then the interface won't even appear ^^ activated agility trial, this is the fishing thread though
  10. Czar

    Perfect Agility AIO

    I've just pushed the exp rate from ~17k to ~24-25k on the falador course and various other courses have seen at least ~5k/hr xp boost. The early script version (before it was released) had a 95% efficiency rate with anti-ban enabled (compared to the highest possible xp) but that type of rate is too robotic and I was worried about bans so I re-wrote the entire script and made it slower in effort to make it more humanlike than the other agility scripts. It's much easier to make a perfect script rather than an imperfect (slow, humanlike, mistakeful) script, since robots are very good at being precise/accurate/efficient. I should've made it optional so the script can be either fast or slow but it's better to be in the median range I guess, best of both worlds (anti-ban, yet still somewhat high xp). I still have the old script source code with the high efficiency rate and I may convert and add an option for it in the upcoming versions ^^ - Halved most conditional delays - Reduced loop timer from 200-400 to 10, 80 milliseconds for each action - Added a few actions which boost exp, e.g. walking to a far-away obstacle first then clicking once it is visible EDIT: Pre-hovering different height level obstacles feature may take longer than usual, it's technically not possible to get an object that's in another height level (from the client) so I can't grab coordinates (click points) for that object, and saving the last clicked mouse position can be unstable because it is always different (depending on which tile the player is on, and which yaw/pitch the player view has) but there may be a workaround with clicking the tiles (albeit an offset coordinate for each tile) perhaps. If it works out I will update you guys.
  11. Czar

    Perfect Thiever AIO

    Hmm s1d1 mode or normal dropping? Did you make sure not to enable cup of tea in the setup menu? Will test ASAP
  12. Hmm I made it so it only picks up ammo when there is a stack of more than 3 and when the stack is near the player (up to a 7 tile radius), so not all are looted, in an effort to make the script more humanlike than other combat scripts. I can easily add a configuration menu so users can modify the settings for looting ammo though, most likely in the next version this will be added. As for arrows being equipped, only when the script is started, all it needs to do is detect the ammo so it knows what to loot, after the initial ammo detection it doesn't matter about arrows anymore ^^ I will add an input so that users can override the ammo and tell the script what to loot instead of automatically detecting, same for special attacks. My intention was to make the GUI simple so the user doesn't need to enter many options to run the script but I can always add an 'Advanced' menu for more customization.
  13. For darts make sure the script is started with darts equipped (and no arrows or bolts in the ammo slot) so the script knows what to loot
  14. Czar

    Perfect Agility AIO

    Will add another quick update for levelling up too Latest version is now v145, paint will show v145.0 once update is automatically live. Coding the update is the easy part but we gotta wait until the update gets processed by admins that's why it can take up to 24 hrs but it's all good ^^ Don't worry about that, OSBot is a really good community the devs/admins are awesome, there's always a possibility to get refunds ^^
  15. Czar

    Perfect Agility AIO

    I appreciate the response but rooftops are handled differently because they have different height levels, there are rarely any rooftops with more than 2 consecutive readyclick opportunities. and sometimes even if the next obstacle is on the same height level, it is wayy too far away to readyclick, but there's an easy solution to that I will definitely add support for hovering the mouse near the target obstacle (if on different height level). I am also going to go through courses and notify users if readyclick is viable for the courses, and improve the speed. I will also make some updates to rooftops so that it is more stable. Next update: (multiple versions) - Summer pie support - Less delays => faster exp - Readyclick (rooftops) efficiency improvements (all of them, including Varrock) - Option for hovering over next target obstacle if readyclick is unavailable Update will be live within 24 hours.
  16. I activated another trial, 3rd time now please use the trial Suggestions - update coming up will edit this post with new changelog thanks guys
  17. Hmm that's weird, any idea what happened when the script went to port sarim?
  18. Czar

    Perfect Agility AIO

    Hmm turn off readyclick mode for falador, it's only good for rooftops which have a majority of obstacles on the same plane. If you didn't enable readyclick mode, confirm it and I will perhaps reduce the script's timers to allow higher exp, although I may even add an option to stay at lower exp (less efficiency = more humanlike but not in all cases.). As for 200k+/hr it's from DMM Bonus xp. Activated trial gl ^^
  19. Will add a quick fail-safe for banking in ZMI, Update v73 coming up. Another follow-up update for v74 will also be added after that, for adding repair pouch support in ZMI
  20. Make sure to start the script in the pest control main area (not inside a game) and it will work ^^ If still not, which options have you enabled? And make sure you have the latest OSBot client
  21. Hmm update v187.2 is latest, still at 187.1 right now shouldn't take too long for update. GDK works flawlessly in the new version (including fail-safe for teleporting during banking), I did a full script test with all options and made sure it works better. Removed a few useless options in setup window and added a few other options. Wait for loot is flawless now, loot my own drop added, main weapon + spec weapon input added, teleporting at correct wildy level added for all teleports, and the rest of the script logic (banking, fighting) has also seen major, noticeable improvements. Gratz on 99 slayer, good job man I appreciate the nice feedback gl on 99 att, str, def added to main thread Guys, I think stronghold plugin works better now because I modified the pathing (dynamically) so it doesn't require an actual script update since it wasn't a code change. I made a test script which just walks edge bank, then stronghold custom tile (repeatedly) and ran for more than 3 hours non stop (throwaway account), everything seems good Will post when the new update goes live (v187.2).
  22. For sand crabs I recently added an option to hop worlds if a user attempts to crash your tile, other than that I have been meaning to add a new set of antipattern options
  23. EDIT: activated my AIO stronghold script, it may work better than the fighter plugin for stronghold, just temporary until this update (v187.2) goes live Select all checkbox will be included in today's update, along with a patch for stronghold too ^^ Yep, looting update will affect the entire script. Thanks for bug report, it makes debugging really really fast ^^ Also if the script ever gets stuck again in future updates, make sure there isn't an error console log, it can interrupt the script completely. Update v187.2 is the new update and will automatically go live within 24 hrs, gl everyone ^^
  24. For teleport tabs, enable the second walking option ^^ It works perfectly
  25. New Update (v187.2) - GDK trips perfected now, no more bugs after first trip - Special attacks system re-written, works for GDK plugin now - Teleport tab running (below 20 wilderness) now functional - Wait for loot fixed - Deathwalk system is now enabled and functional (it was automatically set to not enable) - Script will correctly re-attack it's target after eating/potion drinking or any interruption. (new!) Update will be live within 24 hours automatically, good luck Still can't get stronghold to bug out even with the other fightzones (other than south-east flesh crawlers and south-west).
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