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Everything posted by Czar
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I activated another trial, 3rd time now please use the trial Suggestions - update coming up will edit this post with new changelog thanks guys
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Hmm that's weird, any idea what happened when the script went to port sarim?
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Hmm turn off readyclick mode for falador, it's only good for rooftops which have a majority of obstacles on the same plane. If you didn't enable readyclick mode, confirm it and I will perhaps reduce the script's timers to allow higher exp, although I may even add an option to stay at lower exp (less efficiency = more humanlike but not in all cases.). As for 200k+/hr it's from DMM Bonus xp. Activated trial gl ^^
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Will add a quick fail-safe for banking in ZMI, Update v73 coming up. Another follow-up update for v74 will also be added after that, for adding repair pouch support in ZMI
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Hmm update v187.2 is latest, still at 187.1 right now shouldn't take too long for update. GDK works flawlessly in the new version (including fail-safe for teleporting during banking), I did a full script test with all options and made sure it works better. Removed a few useless options in setup window and added a few other options. Wait for loot is flawless now, loot my own drop added, main weapon + spec weapon input added, teleporting at correct wildy level added for all teleports, and the rest of the script logic (banking, fighting) has also seen major, noticeable improvements. Gratz on 99 slayer, good job man I appreciate the nice feedback gl on 99 att, str, def added to main thread Guys, I think stronghold plugin works better now because I modified the pathing (dynamically) so it doesn't require an actual script update since it wasn't a code change. I made a test script which just walks edge bank, then stronghold custom tile (repeatedly) and ran for more than 3 hours non stop (throwaway account), everything seems good Will post when the new update goes live (v187.2).
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For sand crabs I recently added an option to hop worlds if a user attempts to crash your tile, other than that I have been meaning to add a new set of antipattern options
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EDIT: activated my AIO stronghold script, it may work better than the fighter plugin for stronghold, just temporary until this update (v187.2) goes live Select all checkbox will be included in today's update, along with a patch for stronghold too ^^ Yep, looting update will affect the entire script. Thanks for bug report, it makes debugging really really fast ^^ Also if the script ever gets stuck again in future updates, make sure there isn't an error console log, it can interrupt the script completely. Update v187.2 is the new update and will automatically go live within 24 hrs, gl everyone ^^
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For teleport tabs, enable the second walking option ^^ It works perfectly
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New Update (v187.2) - GDK trips perfected now, no more bugs after first trip - Special attacks system re-written, works for GDK plugin now - Teleport tab running (below 20 wilderness) now functional - Wait for loot fixed - Deathwalk system is now enabled and functional (it was automatically set to not enable) - Script will correctly re-attack it's target after eating/potion drinking or any interruption. (new!) Update will be live within 24 hours automatically, good luck Still can't get stronghold to bug out even with the other fightzones (other than south-east flesh crawlers and south-west).
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Will definitely add amulet of chemistry support, so the script will withdraw the amulet from bank alongside the herbs when it runs out of charges? Update coming up ^^
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Hmm ZMI update (v72) should definitely be live today automatically. Apologies for the wait guys The code was already pushed.
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Brutal dragons plugin: Hmm what was the error log for BBD plugin? Please use bug report template ------------------------------------------------------------------ Stronghold plugin: As for stronghold, which settings (mainly npc and fightzone)? Please use the bug template so I can debug the script with the exact same options, find the bug then post an update immediately ^^ It's walking perfectly fine from edgeville to flesh crawlers (south-east). Which exact fightzone was set in the setup interface? Also if using stronghold plugin make sure to select a fight zone to a tile which is not an object tile, but a walkable tile. If still nothing, a temporary workaround is to use non-stronghold plugin mode, but start the script near your fightzone and let the script do the rest. EDIT: Hmm it seems to be working, selected south-west flesh crawlers and bot walked there flawlessly I will run some more tests ASAP. ------------------------------------------------------------------ GDK plugin: As for GDK, which inventory layout? I tried with 20 lobsters. Games necklace to corp, dueling ring to clan wars and the script closed the bank, tele'd to corp and continued fine I have an update planned for GDK which I am sure will fix it, but the update involves a bugfix for the 2nd trip, 3rd trip, onwards (basically all trips except the first). If the script isn't closing bank and continuing on the first trip, then confirm please. I will have to debug with same inventory layout. Also, make sure to not set any other items except food/potions (and make sure bank has those items) in the inventory layout system ------------------------------------------------------------------ Bug templates
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Ahh unlucky make sure to follow all the anti-ban guides in the guides section, there are some really useful tips to avoid bans ^^
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Will add zeah runes once my account gets requirements ASAP Will test and debug master worker mode it was working well last time I tried it (few days ago) though good luck ^^
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Hmm did you set the main weapon to abyssal whip and spec weapon to dragon battle axe? If so, and it didn't work, then swap the values and confirm it so I can change the code respectively. I will run another test ASAP. Update for GDK should be live today, I finished coding the update yesterday ^^ latest version should be v187.5 very soon, apologies guys for the wait
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Hmm have you enabled shift click dropping in rs settings tab, if so, confirm and I will test script again and add a new update if necessary ^^
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New update (v152) - Bakers' stall is now set to east mode only Quick update, will be live within 24 hours gl guys ^^
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Done enjoy trials guys
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Use the 'choose my tile' option, it will soon be the default option in the upcoming version(s)
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Hmm, make sure to type the item name correctly, which item? Will test, it should be working though Activated all trials gl guys ^^
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Ankous - Make sure to use the actual plugin if doing stronghold, or -- start the script at ankous -- otherwise the script may find the wrong npc (it found the wrong npc in your console log). Try stronghold plugin, if there is an error then try the suggestion: start script directly at the npc fightzone, then configure the script and start should work much better. As for stronghold pathing, I will revert the update I guess, I tested at south-east flesh-crawlers and it navigated through all the doors perfectly fine then I pushed the update Expect another update within the next hour or so. Apologies guys. Hopefully the pathing error is at least random as opposed to persistent. Also, stronghold plugin? As for GDK, hmm will run another test, glad the rest of the gdk plugin is working Another quick update coming, stay tuned guys Last update was a pretty big update (split into 4 sub-versions). Update v187.1 is the next target Changelog will be pasted here or added in a new post. Guys, after GDK is fully perfected -- NMZ, slayer and more suggestions are next on the list
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Yep script is currently working smooth