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Everything posted by Czar
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For save npc, if the npc dies and the target npc is never found it will generate a new one. If you really want a more enhanced version of that option just use sticky npc mode and manually select the target npc, the script will know better and work very well. As for man pickpocketing, will debug ASAP, which exact setup interface options did you select? I will use the same and debug, then add an update today. Activated trials gl guys
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I didn't ignore, I just said the label is: 'Enter item name to alch', check my post above ^^ I even answered the question about click timers, they are randomized but not noticeable to the human eye, so their machines will definitely know that it is not a robot which is being used As for tan leather spell, will make some changes I guess, as for mousekeys if the devs allow it, I can easily activate mousekeys mode it has already been coded but I had to temporarily remove it due to antiban scares. As for withdrawing 25 only, sure will add that in the upcoming version
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done activated trials gl guys
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Which agility shortcut option did you try in the misc tab? I will debug and add an update ASAP
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Hmm okay will get 81 ore mode activated again I guess, please note, the option will automatically drop gems temporarily, I want to activate the option first and then add gem support later rather than delaying the whole option for just gems. Update coming up I guess
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I already pushed guthans support my bad forgot to mention, does it not work or anything B2p is supported currently yep
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Yep safespotting without caged npcs needs some extra work I will get that patched ASAP. Good news for GDK users: fixed a major bug with banking finally Mac saving/loading has been added, hopefully it works out if it doesn't I have a backup plan. The mac directory for OSBot/Data folder is different that's why, but it should work once this update goes live. Slayer tower is almost done, I will edit this post once I add all floors Slayer items/npcs -> which items do you guys need? e.g. ice cooler for lizards, rockhammer for gargoyles? Lots of dev-time has been freed up since I added these past updates so if there is anything in the script which has been missed or is still not 100% flawless let me know ASAP, me and the second czarscripter will be on it ASAP. Things I have not forgotten: adding slayer support, adding rock cakes for nmz, slayer tower mapped, soul-bearer support, bbd plugin improvements, and finally dynamic siggies (highscores) for all users who own the script.
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Hmm when should the script magic imbue/alch though? Like specifically what time, after clicking on each obstacle etc? During walking to the next obstacle? After (number) seconds? The actual code is easy I just don't know when to make the script do that. As for banking will work on it ASAP I guess. Hmm potion banking will be added one update after food banking ^^ As for ban please make sure to read the preventing botting bans thread by an OSBot dev: https://osbot.org/forum/topic/45618-preventing-rs-botting-bans/#comment-511721 you can easily prevent bans ^^ Glad to hear the script worked well though really appreciate it ^^
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New Update (v10) - Walking patched completely, single click working flawlessly now - Fixed edgeville furnace getting stuck - Actions now start while walking for greater efficiency - Mithril grapples are included in this version update will automatically go live within 24 hours, this should be the final straw for the walking improvement
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I made the script wait a few seconds to appear more humanlike rather than immediately switching fishing spots ^^
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Oops forgot to mention I found a fix for mac os saving/loading, should be rolled out for the next subversion of the script (#.#version) As for abyssal demons, what should the script do to those npcs? I can easily add extra support for abyssal demons As for trials, activated gl guys edit: btw, guthans subversion is live
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Will add both suggestions in the upcoming update, stay tuned guys Hmm I may add banking for summer pies but where should it bank for wilderness course? In mage bank right?
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Yep shilo gems are supported but not the underground location just yet ^^ Also guys the ardy cape method update is live as of yesterday Activated all trials gl guys
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Apologies for dark crab late reply, will add that to the top of the priority list for the upcoming patch. As for bank note, so once a full inventory of dark crabs are fished, the script should go to the banker, use the fish on the banker to note it and then continue? Lobsters is currently good for farming, but I highly recommend f2p fishing there and making a mass goldfarm or something ^^ Spending a bond for lobsters is not worth it
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Either walking mode 1 or 6 for astrals, as for inventory setup: essence, any pouches, and that's it. If doing the teleport method then all the runes (no staves yet)
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Guys check out the stop condition tab, you can make the script stop after slayer task, after time passed (e.g. after 2 hours 20 minutes), etc. ^^ As for death spawn, explain please? I will fix. Are they an npc which spawns alongside the nechyrael npcs? If so just make the script avoid retaliating to npcs which aren't chosen, it is an option in the misc tab As for chickens, did you set the mouse zoom to far away? I will add extra safety checks so the script will walk to the main area or move the viewport if the script hasn't attacked in a certain period of time (e.g. 1 minute) I will definitely get the second czarscripter to write up a manual or a documentation for the script so that users can find out which options do what, etc. Since the script has many many features available which aren't explained too well. Stay tuned guys, just testing out guthans and pray flicking once more before I push. I am still getting a few users which are having problems with GDK which should also be resolved in the upcoming update. Just don't forget to attach a bug report template otherwise updates will take much much longer since finding the bug takes longer. I usually test with optimal conditions which means the script doesn't bug out when I use it, but some users have other preferences etc. which can alter the script behavior
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Set the mouse zoom to far away (check the script instructions on main thread) it will work ^^
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Time clicking is randomized but humans can't notice it only machines can which is all good since on their system it will be unique ^^ As for enter item name, it should be the item name to alch ^^ As for plank make I will optimize it further in the coming version, I tweaked the algorithm already but looks like I need to make some extra changes Added proggy to main thread, good job. Thanks to all of you for the support, really appreciate it guys
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Guys the update is live let me know if there are any locations which need optimization or any custom changes to be made and I will add it for update v10. I think update v9.1 is pending but v9 is definitely live as far as I can tell
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Yep it fixes all bank locations, it usually happens when the target bank tile is nearby, which affects Yanille too. Apologies for the delay guys thank you for understanding
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Yeah I fixed that just waiting on update to go live, it used to click twice Now it's all good tho Latest version is v9.1 Also guys I forgot to mention there will be mithril grapple smithing support in v9.1