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Czar

Global Moderator
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Everything posted by Czar

  1. If using mirror mode set the reaction timer to 100ms using the F keys, otherwise the client will be too slow to compete with other miners. The default is 1000ms (1 second) which means you will be exactly 1 second (and more) slower than everyone else. Or use stealth injection for no delay (0ms)
  2. Czar replied to Czar's topic in Minigames
    Make sure not to pause in GE and make sure to start script in blast furnace. I will debug GE for the next version asap.
  3. Czar replied to Czar's topic in Magic & Prayer
    Works for me, I didn't enable stop when no runes and it's alching fine. I will re-test
  4. There has been an OSRS update recently, just waiting for the client methods to get back to normal. Affects all scripts on the site. It is usually fixed quickly EDIT: Client is now online and up-to-date, good luck everyone happy botting!
  5. Czar replied to Czar's topic in Agility
    Done gl trials guys
  6. Czar replied to Czar's topic in Minigames
    Activated trials gl guys Update will soon be posted to SDN for the new features and changes for this script. Got some nice suggestions thanks everyone The script will be much faster in the new update. And some strategies will be changed.
  7. New Update (v224) - Major safespotting changes -- Script no longer walks to npcs if safespotting, NEVER. -- Script now has a highly accurate and reliable movement detection system -- Safespot returns are now faster, stable, and safer. -- If script is doing an event (eat, equip, spec, etc.) script will return to safespot directly after the event finishes. -- Caged npcs fully supported for safespotting now. - Major cannon changes -- Script no longer misses firing the cannon, if it ever does (due to script pause or lag) it will continue firing. -- Script knows how to get to the cannon and wait until it's loaded before fighting again -- Cannon combat code now matches the AIO fight code (now updated with the non-cannon mode of the script) -- Highly accurate detection of cannon, script knows exactly when it's loaded, exactly when it's not firing, more stability has been implemented to cannon mode. -- Added appropriate script delays to cannoning. -- Fight alongside cannon patched, now works much much better. -- Caged npcs fully supported for safespotting AND cannoning now. - Combat changes -- Script can now determine between multi-way combat and non-multi-way combat. -- When using cannon mode, script will automatically attack npcs that are in multi (target npc). -- Script no longer pauses and waits during combat (safespotting and/or ranging). - Misc. changes -- Kourend dungeon now mapped out fully -- Zeah mapped out fully -- Banks are now mapped out in Zeah. -- Zogres/Skogres paths added Warning: - Multiway still not added to normal (non-cannon) combat. Will do in the upcoming update, needed to fully test this before I post it. Too risky just now. Next version is the ETA. - Need confirmation on mac/linux saving/loading profiles. Let me know if it still doesn't work. - Check your safespot tile distance in the Misc. More updates coming up, I am listening to every single user post and feedback - trust me. If your suggestion/feature/bugfix/tweak is not in this update, it will definitely be in the next one. I always note down user posts on my fighter to-do list. Going to need some testers for the new safespotting and cannon update. I want to make sure it's 100% flawless. If everything goes well, I will spend a lot of extra time on other features and plugins especially. Thanks guys, update will automatically go live within 24 hours of SDN push
  8. Ah long time! Yep fighter has built-in rock crabs with optional banking (default is on, you can turn it off by using no food mode). As for accounts, I am looking to buy some high level accounts for testing. Especially ones with slayer and/or accounts that has the requirements to kill as many npcs as possible so I can test every npc with no problems ^^
  9. Czar replied to Czar's topic in Thieving
    Bank settings? Using food or not, screenshot the client. I will post another update for banking and coin pouches, I suppose they are not bankable I will make the script open them all before going bank. Another update coming up, apologies guys!
  10. Cannoning going super well so far. Update v224 is coming along nicely Will update you guys after further testing. This is my first run and so far so good, I will be making further tweaks then posting the version to SDN asap. Also guys, can anybody with mac/linux confirm if loading/saving works in the current fighter version? If not, can you pm me any relevant console logs? It will help greatly
  11. Czar replied to Czar's topic in Minigames
    Done gl guys
  12. I am so sorry for the delay on cannoning and ogres. I have lost one of my accounts due to another script testing too much from the last ban wave. For ogres, make sure to enable the unreachable npc option, safespot option, ranging option, don't use fight zones they are not suitable for caged npcs. Also, try experimenting with the 'Fight npcs before reaching fight zone' option. Thanks guys for the feedback I really appreciate it I apologise for this update's delay, my coding environment had a slight setback due to losing an account now I will be using another account and buying all the necessary equipment to test everything and quickly patch the updates as soon as possible.
  13. Czar replied to Czar's topic in Combat & Slayer
    Settings used? Screenshot please. I will run some more test and provide an update as soon as possible.
  14. Any other scripts used? Make sure not to use too many free scripts alongside premium ones it will introduce more risk :S
  15. Done gl on trials guys
  16. Running low performance mode on client? It will lag the client, turn it off if possible. Using mirror client? Make sure to use official osrs client and not other custom clients. As for memory usage, how much memory did you allocate? I will help Activated all trials gl guys I have almost managed to get rune pouch on my new account, best believe some nice updates are under way.
  17. Czar replied to Czar's topic in Minigames
    Done gl guys Thanks alek
  18. Czar replied to Czar's topic in Magic & Prayer
    Select damage spells and then enter the npc name
  19. Done gl on trials guys
  20. New Update (v75) - Anti-venoms are patched - Staminas are patched - Improved logic for making potions, using items on eachother - No more useless delays when using items - Spacebar is now used instead of mouse clicks for better performance Update will automatically go live within 24 hours, happy botting!
  21. Czar replied to Czar's topic in Magic & Prayer
    New Update (v115) - Added update for stopping script while logged out - Added various GUI changes - Added teleport to home instead of home teleport fix Just added a few tweaks. Feature additions coming soon Rune pouch and more spell combinations are the next target Update will automatically go live within 24 hours, happy botting!
  22. Done gl on trials guys
  23. Drop other fish will drop the fish that you don't want to keep e.g. if you catch tuna while fishing swordfish it will drop tuna etc. Infernal eels will be coming up, including minnows. Needed a test account for minnows so I can add it quickly Activated trials gl guys For avoiding bans check out this thread:

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