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Czar

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Everything posted by Czar

  1. Hmm restart client and make sure to hook while logged out. Also make sure to fill out a real bug report if there are any bugs after that, the script is banking fine for everybody else and me Which tree and which tree spot? Will test with exact same options and add an update if necessary ^^
  2. Hmm ice bursting, what would the script actually do, just autocast and bank when out of food/runes or ? Activated trials gl all red topaz update is now live too
  3. Done activated trials gl guys
  4. Czar

    Perfect Thiever AIO

    V153 update is live it was a quick emergency update for dmm. please let me know if there are any other bugs or suggestions. As for jug of wines I will add an update asap. Pyramid plunder is right after blackjacking, and blackjacking is currently in development ^^
  5. Czar

    Perfect Thiever AIO

    Yeah I already coded a system for anti-death in DMM but they added new worlds so I have to update the DMM worlds list - the script didn't know it was in a DMM world otherwise it will stay away from all ardy exits (and ardy border). Update coming up. As for stalls, will add eating for cakes and other misc. food. Update coming up. Will also add logout/stop on death. Next update will be heavily focused on DMM and QoL. Will also add paladin chest update for banking. Stay tuned guys, will be adding the update today.
  6. Hmm will add update for mounted glory mode ASAP. As for master worker, hmm try entering 0 on the ess amount. The worker needs unnoted essence otherwise they won't trade, did you try with noted? Bloods in Zeah not yet but it is in planned features, requirements a bit too high, once I get requirements a Zeah update will happen very quickly. Latest update will go live today, another update coming for mounted glory in the next version, stay tuned guys ^^
  7. Done activated trials gl guys. For enchanting there's 2 modes fast mode and normal mode - faster one is much closer to the optimal enchant rates slower one is better for anti-ban ^^ As for occasional script stops, the safety system is kicking in after logging in from a break sometimes, I will lower the trigger rate for it in upcoming update ^^ Edit: gratz on 90 mage btw
  8. You gotta set some food (even if you don't need any) so the script's anti-danger system doesn't get confused, otherwise the script will just go to bank in effort to withdraw food. Best setup: 2 lobsters, any amount of any potions ^^
  9. Czar

    Perfect Agility AIO

    Hmm misclicking is beneficial (half of the time) but delays are not, next update will have an improvement to seers course: heavy focus on anti-ban + anti-pattern and even higher stability, less delays and perhaps more differentiated misclicking if any. I am still open to more script suggestions for the seers course, I will be thinking of some humanlike actions to add too. Hopefully there are less bans ^^
  10. During breaking it doesn't currently bank the loot, only when it withdraws food (after a trip). That is a good idea will add it to the list of updates in the upcoming version
  11. Every curse type spell combined with alch is supported will activate a free 24 hr trial gl ^^
  12. Yeah runecrafting needs a really good strategy for botting it's one of skills which rarely have 99s, I really hope ZMI is lower ban-rate though ^^ guys, fixed ZMI bank looping, managed to find the bug and fix it ASAP. Just pushed update v73 should be automatically live within 24 hours
  13. Fixed console errors, it happens if the target path is not found (for the delta walker system). Latest version of the script is now: v23 and should be automatically live in less than 24 hours ^^ Activated trials gl guys, there is a pending update so you have double trial now.
  14. Hmm either it went to bank because breaks are about to trigger, or maybe it ran out of food. If the script is opening the bank and just sitting there, make sure you added items in the setup inventory layout that your bank actually has, e.g. set 20 lobsters and nothing else (maybe potion too) in the inventory layout in setup menu, then the script will withdraw items and continue. Which exact stronghold setup?
  15. Hmm it should've stopped, which ranged weapon + ammo did you use? Also did you add a stop condition for running out of equipment (arrow slot)? I will add range goal level task ASAP. ^^ EDIT: will also add a failsafe so the script auto stops if it hasn't attacked an npc for a number of tries.
  16. Will edit this post when ZMI update is live. As for runecrafting natures, I just tested with 2 pouches, glory mode, food set to lobster (eat at 40%), no staminas/energy, and it did 2 trips perfectly which options did you enable? Will test with same options. I will test all pouch combinations in the meantime. As for rune pouch, I can try adding it without testing it but with very careful coding, the only thing stopping me is not being able to test it, I can most likely code it and get it right within 2 versions or so (without being able to test). So the rune pouch just replaces the astral runes, the air runes and the earth runes if any? (Basically makes it so you don't need runes?) Or just replaces a single type of rune, what in the script changes if there is a rune pouch, etc.? No worries though I can always work on getting a rune pouch for my account and testing it but it may take longer than usual. I just added a bug report template, if anybody ever runs into a bug please fill out the bug report template in the main thread, it will make updates much faster since less time is spent trying to find the bug and make it happen and testing all the different combinations of options etc. GIF of natures: (cut several times to save on size)
  17. Hmm you mean like options regarding what to do with food, e.g. eat food when inventory is full before looting, or you mean like setting which food to eat? If the latter, then any food in your inventory will be used by the script to eat, so if you set to withdraw 20 monkfish from the bank, it will eat monkfish. Once the script gets to low health, it will eat any item in the inventory with the option 'Eat' ^^ Hang on guys, the update should be live any moment today (GDK plugin) can't wait
  18. Hmm it must've triggered the low hp escape fail-safe, the condition is: - if player has low hp, and there are no bones OR no food (peaches) in inventory (in b2p mode), then go to bank - I will make the script attempt to loot bones before trying to go bank first though, seems like a good idea
  19. Okay, update is fully coded. Update (v187.2) has now been pushed, please allow up to 24 hours for the update to be processed. It took much less time than I thought it would. Note: If there are ever any bugs in this update please provide a bug report so I can debug immediately and update the script. Many many things were changed in this update. Also, next update for GDK will be setup saving/loading system, it's very tedious to fill out the entire setup interface each time. The script will automatically load the last configuration, and there will be a file menu with a button 'New' to clear the configuration. The only thing left with GDK is now a fully advanced Anti-PK system and looting bag support The anti-pk may be a bit tricky to code since the client doesn't know if a player actually attacked you, but there's always a workaround.
  20. Done activated trial As for Ourania altar (ZMI), the bug is not happening for me (the banking loop, going to bank and then attempting to go runecraft, repeat), how did you make it happen? Are the pouches not full, also which options in the setup interface? I will test with the same exact options, debug, then post the update. I will be adding a fail-safe so the script doesn't return to bank if the inventory is ready though, hopefully it won't happen anymore I am extending your trial, once the update goes live for another 48 hours
  21. Ouch, apologies to all GDK users, update should be coming along very quickly now. I had to re-write large parts of the plugin, but rest assured it's going very well. I had to delay the v187.2 update for another day hopefully you guys won't be mad I'm just finishing up on dueling ring (and multiple teleport method combinations, e.g. games necklace + dueling ring same time), testing deathwalk once again then I will re-push the update to SDN. Activated trial for hill giants gl ^^ Will also be adding overload potions in case anybody wants to use this script for NMZ, I didn't even know it was possible lmao
  22. Hmm did you set the afk tile to a tile away from the fight zone? Will test AFK mode asap.
  23. Done activated trials gl guys ^^
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