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Everything posted by Czar
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Are there any unique mechanics on crabclaw isle? Will start coding crabclaw island support, stay tuned guys ^^ EDIT: Let me know if there's any errors in the console log if a bug ever happens
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So that's why the script has been logging out, because of waiting too long while fishing, I was constantly trying to debug and find out how/why - I thought the script was getting stuck or something. Will add a quick update for the bank booth tile though (fishing guild) Will also add a quick update for adding some activity during fishing to avoid logging out from afking ^^
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Some more improvement updates for blackjack coming up ^^
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GUI error: are you trying to load an existing fight profile? Or is the gui just messing up without any plugins or profiles? It's launching fine for everybody else and I I will investigate the error asap. Make sure you are using latest client version and start the script while logged in Hmm I recently pushed an update and it just went live a few hours ago (v188) but it shouldn't affect inventory/banking, are you inputting food in the inventory loadout lists? Which setups/options enabled? I will test with same options. As for cannon, make sure to hook vip client while logged out otherwise the script may mess up (only if it happens in vip and not injection) otherwise how many cannonballs did you set to reload at? Leave it at default shots (10-20) and it should work better. I will test cannon mode again. EDIT: For cannon mode, just noticed: make sure to set the reaction timer from 1000ms to ~50-150ms using the F hotkeys, otherwise cannonball firings won't be detected fast enough (1 second delay is huge in computers)
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Hmm that's weird, I will run some more tests, I was getting higher exp a while back using plank-make spell too
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Added proggy to main thread, gj, that's good xp/hr As for closest fishing spot hmm I have a few changes I can make to improve the fishing spot detection code. As for update version apologies for the confusion I will only edit the script version on major code changes, not quick edits/tweaks anymore ^^
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No don't apologize for anything, I just noticed the destination tile for barbarian willows is a water tile, just fixed it and the update should go live in v32.0 within 24 hours, just waiting for update to get processed (aka tile path couldn't be found) EDIT: If you want an easy workaround, just select trees by clicking screen, it will work 100x better For progressive mode I must re-write the script, I am currently working on it apologies for the delay guys I assure you it's worth it once it's released ^^ Added proggy to main thread gj
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Update will go live automatically just waiting for the update code to be processed it can take up to 24 hours but once it's done the paint will show v25.0 Activated trials gl guys Will quickly add spam click option for next version (v26) ASAP
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Yep it supports re-equipping binding necklaces ^^ level 3 friendly
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Will lower the delay for seers village gap ASAP Quick update coming up ^^
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Quick fix coming for the zanaris agility shortcuts ^^ Hopefully the new update goes live very soon EDIT: Fixed zanaris shortcut. Should be in latest version soon
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Hmm mystic mud staff doesn't give unlimited mind runes, but water/earth runes
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Update is now live EDIT: only v76.5 (lava runecrafting update) is live, the v77 is for master/worker energy potion improvements, apologies for any inconvenience it shouldn't take too long!
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Will add a quick patch for leveling dialogues asap. As for loot at rock crabs, hmm will check out the issue asap. I think rare drop table is not being activated, update coming up. As for hill giants, what inventory setup? Make sure there is only: food and/or potions , no extra items such as arrows or misc items (in the bank withdraw loadout menu), confirm the script settings and I will test and add an update.
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Hmm auto-cast isn't causing any problems anymore, have you enabled task levelling mode? It hasn't happened to me ever since. I didn't even change much of the code. I tested with wind strike and fire strike autocasted on both non-defence mode and defence mode. What setup? As for spam clicking the boat, I don't know what to do, the script does 2 quick clicks to enter the boat (1 click to get rid of the dialogue interface and another to enter the boat) so the script is still not entering after the 2 clicks? I can easily add an option to make it spam click the gangplank until player is in the boat though ^^ As for logs, yes the script will withdraw the log type you enter in the new menu. The update is for v25 which should go live very soon (under 24 hours) just waiting on update
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Yes all log types are supported in the latest update. Hmm I will make some tweaks to the boat spam clicker, although if using VIP client make sure to lower the reaction time (from 1000ms -> perhaps 200ms) for more accurate tile detection (so the script knows it's in the boat as soon as possible, no delays, 1000ms is actually quite a long delay in coding) ^^
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Hmm experiments are good, the only other options are crabs, and the AIO fighting script (cannon mode), other than that range guild but it's not for hitpoints
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New Update (v25) - Added banking for repair mode - Added log trigger for repair mode, choose when to start repairing (at X log amount) - Update for auto-casting - works much better now - Improved woodcutting code, no more useless running around - Faster special attack code - Update for traversing brawler tiles (only affects repair mode - the code was different for each pest control mode, now they are all the same) update will go live automatically within 24 hours, please allow some time for the update to register. good luck guys Keep suggestions/bugs/ideas coming
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Will turn off MM walk in the next version. It makes the script walk to minimap for greater stability. Will make it optional too.
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Not yet only shilo village gem mining (above), cave gem mining is in planned features though ^^ As for debugging and colour mining, hmm update coming up, I think I can make mining more accurate
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The profit counter was calculating wrong, it's not 4m/hr please excuse that Fletching is still very profitable though, and one of the few skills in which level 99 is easily attainable with very low ban-rate. ^^
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Done activated trials gl guys
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Oh you mean chop the same tree until 10 logs are reached? I made the script just go find any trees, chop them and collect logs until there are enough. I can easily make the script stick to a single tree or a cluster of nearby trees As for brawler maneuvering it's not always the same situation, sometimes there's very little (if at all) movement available in which the script will just wait (and avoid attacking) until the path is cleared. I am open to suggestions for brawler support though. ^^
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Hmm strange, expect another quick update for energy potions today. Guys how is lava runecrafting now? Much better in this mini update? (v76.5) I wanted to do a test-update to see if xp rates improved. Full v77 update should be live any time within 24 hours with full energy potion support (for master/worker mode) and normal mode. The normal runecrafting tab doesn't have the same energy options as the abyss tab, but in the new update it will. (the energy conditions, etc).
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Enable the second webwalker if using sand crab plugin, it will not walk to port sarim anymore. OSBot's webwalker kept telling the script to go there for some reason. I will make it auto-select that option in the next update. For prayer flick, just enable the prayer flick option, not the prayer mode option. The prayer mode is only for using quickprayers without pray flicking, whereas the prayer flick is purely for flicking the quickprayers ^^ As for the error logs regarding alching/looting or w/e, make sure not to enter any text (only numbers!) in the number input fields, most likely the 'enter loot to value: ' text field. As for the script not starting or not fighting, please try the script with no extra options and see how it works, just enter the npc name and run the script, if it still doesn't run then either make sure the osbot client is up-to-date, or just fill out a bug report template for a very fast fix. Check if there are any errors in the console log too please. I will add another update immediately New Update (v188) - Cannon mode improvements (including reloading and safespotting) - Added teleport out conditions (similar to stop conditions) - Final fix for walking to port sarim in sand crab plugin - Added prioritized alching, script will not try to do 2 actions at once anymore - Added overloads and absorption support, in a separate, simple NMZ plugin with only a few options for now! - Added a fix for world hopping and cancelling combat Update will be live within 24 hours gl everyone Let me know if there is anything I missed (hopefully not). Also if you are reporting any bugs make sure to include a bug report template otherwise it makes bug finding slower which means less frequent updates