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Everything posted by Czar
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Script is back to normal after osrs client update. Message to all lunar users: Lunar spellbook is pending an update due to the recent re-ordering of the skill icons, v98 is now latest version and it will automatically go live within 24 hrs. Gl guys happy botting activated trials now please let me know if you want to trial lunar spells I will give 48 hr trial instead.
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Already fixed, latest version is: v98 of the script, should be live in less than 24 hours
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Will activate trial as soon as possible. There was an osrs update recently though we gotta wait but it's all good ^^
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Guys there was an osrs game update, both the client and all scripts will go back to normal very soon
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What do you mean combat option? I will test as soon as possible I am far away right now, ETA 1 hour Is the script trying to click the combat tab all the time or what? Using task mode? As for goals I recently fixed them but the update is still pending evenly leveling is also affected it should be much better ^^ If the script keeps going to bank it means it's trying to find food, either set some random food (even if you don't need) in the inventory or wait until the new update goes live sincd I added 'No food mode' option for now just carry a few lobsters and run the plugin it should still work of course If there was an OSRS update and the client messed up the sand crab script (combat option bug?) then don't worry it will definitely be fixed and be back to normal. I will debug as soon as I can when I return.
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Unlucky 2 hour bans are impossible unless it was a delayed ban for previous botting, osrs team is smart at catching botters now
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I can easily convert blast furnace support from my blast furnace script but I would need to ask the devs if it's possible (to make sure it doesn't break any script rules) perhaps a limited version of the minigame? I'm not sure yet
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Pushed the update, latest version is: v27 should be live within 24 hours
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Hmm did you make sure to sip overload before starting the script? The script may sip overloads when the "overload is starting to run out" message is displayed in chatbox. In the meantime I will be debugging overload support asap. Also guys the update is fully coded now I will be pushing momentarily, latest version will change soon ^^ the full changelog is in my last post (1 page back)
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Overloads should be working, script will drink an overload if stats aren't boosted just make sure to keep overload potions in inventory. Please confirm if there are any bugs the nmz plugin is still new ^^
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3 is the last webwalker, should be working for brutal black dragon plugin. Confirm if not. The latest update should go live any moment any way so it should be fixed for default webwalker (1) very soon
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Make sure to enable ESC hotkey if using ESC mode, please read the setup instructions Just tested and the script is working flawlessly Tested with both non esc mode and esc mode, both working 100% EDIT:
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rogue den update is still not live for ardougne which exact tile in castle? will add drop junk seeds option asap, it will be similar to the stall drop system so you can choose which ones to loot and which ones to ignore
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Hmm so the script is not clicking the X to close the interface? Will check out asap.
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Strange, will add a quick update for the banking event
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For teleport tabs, enable the second walking option ^^ Potions do work, which potion are you trying to use?
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For arrows you gotta start the script with the chosen arrows equipped + any bow/ranged weapon to trigger ranged mode, then the script will auto-detect the ammo Activated trials gl guys
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Bear in mind the profile settings only save the inventory loadout for now just until the script re-write is done
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Alright I will dedicate the entire next update (v191) completely to this list above. Just need to know which npc to kill for caged npc so I can test fightzones and safespotting there. Apologies to all sand crabs users, the port sarim thing still is happening but it will be fixed for sure. Also which weapon for task mode? I'm worried the script doesn't recognize the attack weapon. If normal weapon (dragon scim or something) ignore, will try and debug I guess. For looting noted items, will test ASAP. Some users said the null thing was just visual and it still looted items, although I will test and add an update to v191 ASAP For wyverns a plugin is definitely on the way just for wyverns, still haven't bought an account with 72 slayer yet It is definitely on the To-do list For green dragons and brutal black dragons - already fixed, just waiting on new version For crabs and afk tile, the hop on crash tile only works for AFK mode, I will make it compatible with other options too. Until the next update, turn that option off if not using AFK otherwise it will throw errors (due to incompatibility)For crab claw isle - it's already fixed, we are just waiting on the update to go live v190 is the current latest version from yesterday. Stay tuned guys EDIT: For brutal black dragons, enable the last webwalker until v191 goes live, it seems to be working Sand crabs port sarim bug fixed, just waiting on which weapon for goal task system and which npc for fightzones/safespot, before I push the new updates
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Hmm why not add official scripts but not make them sellable, only authable as compensation? This way scripters win, devs win, and users win.. As for scripts being barebones, from a marketing point of view a script labelled as 'Official' will outrank any full-featured script by far, which means no matter how many features my woodcutter has, if yours has the name official in front of it, and has the main (the popular) trees, guess which one is getting more sales.. EDIT: As for sdn time, when is an SDN officer going to be recruited? Less power than an sdn manager but useful for outsourcing some of scripter management (sdn upload requests, guiding them etc). I remember the rank was announced last year but nothing ever happened, not even more dialogue. Can there at least be a movement or some dialogue on choosing an sdn officer in the script developers section?
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Will add more direct map clicks ASAP, this new update will affect all nearby bank->anvil/furnaces
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Hmm I highly recommend using manual screen clicking mode over map mode for more customization and performance. I will add a way to remove existing presets for the map editor, will also try to give a performance boost and will change some of the map->tile algorithm if there are any issues.
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Not yet, pending version v157 has an improvement to blackjack ^^ Will edit this post to let you guys know when that version is up and running
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Hmm if the setup settings are not saving - mac or windows OS? bones to peaches - set bones to peaches tabs in inventory loadout (script setup interface), no other food saved, and carry some peaches for extra stability (optional) trial - activated 24hr trial good luck thanks guys ^^