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Everything posted by Czar
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Here is a small proggy from using non-botting mode while coding: https://i.imgur.com/Da6z0Dn.png
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Hmm I will add more save settings such as potions to GUI asap. As for rock cakes, I hope the nmz coords are always the same, I will double check then add a nice update for it (mostly failsafes) and I will test some rock cakes asap. Sand crab isle update coming up, I used a rather different approach to refreshing aggro, if you stand in the center of the island then I made the script run as far away as possible. If the run-away position is still not far enough to refresh aggro the script will keep calculating the next farthest tile and keep trying. I will make some tweaks asap. Also as for refund, refunds are possible but you gotta tell me what I can help you with first, if it's fixable then I will help ASAP If it's for ban-rate, it can be subjective but you must tell me what I can change and I will add an update Also guys, just got a nice update down for the camera movement, posted v218.1 very quickly until I finish off these tweaks then I will post v219. Stay tuned
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New Update (v60) - GE mode is working again - Added a few fail-safes - Added hotkeys for hiding paint and pausing the script, F1 = pause/resume, F2 = hide paint Update will automatically go live within 24 hours, gl guys Preview: (Notice the beginning, the script enters wrong amount then correct amount, script will not let anything bad happen!! ) https://i.imgur.com/R8uTcvT.gif
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Posted update v44, update will automatically go live within 24 hours New updates: GE mode patched, temporary fix until I push the re-written version completely. Just GUI is being re-written then I will push the re-write. Enjoy guys More updates coming soon
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Hmm turn off dodgy necklaces until I do one more update, it seems to affect some settings for the script. Hang on guys, I almost got it down. I finished re-writing banking system now all I have left is the GUI and then I will post the update. ^^ got a few simple tweaks for other options down too.
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I will add stop conditions it is a highly requested feature. I need to perfect inventory item timing for logging out. Just tell me which spells. I am slowly but surely adding the new update for each of them Stun/alch/tele will be worked on right after stop out of runes overhaul
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I am updating GE for all of my scripts (including fletcher and herblore etc.) which means the api of my scripts is being developed. So sorry for the delay it is really a big task to re-write it Shouldn't take too long anymore.
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Is there an error log when the paint disappears? Do you have multiple computer monitors? Also do you run multiple botting tabs? I will make some nice tweaks very soon ^^ As for locations - yep I will be adding more personalized and better locations in the next update. I may make a visual setup for locations too. As for ranging potions, hmm is your range level lower than 10? The range level difference may be too small. Did you set a custom potting range for range potions? E.g. 1-2 level range. I will run some tests asap. Ranging potions have never had a problem before
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Yep there is a plugin for this script on the perfect fighter script. I am thinking of some ideas to change it up a bit. As for the individual stronghold scripts from a while back (spiders, ankous, minotaurs, flesh crawlers) I will be rolling out the new version asap.
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I did, you enabled AFK mode instead of safespot mode, try with f6 safespot mode it should work better ^^
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Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP. For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank. Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu. Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap. Combining kourend totems: not supported yet I will add this to the to-do list. Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp. Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again. NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure. Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times. As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual. EDIT: Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)! Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc? Next major update will be posted below. Stay tuned ^^
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Yep the left-click attack option should be hidden at all times on lower level characters. As for shark fishing spot, I will make some changes ASAP. Update coming up Anti-AFK will do random actions from time to time to avoid logging out while waiting for fish. Normal mode will idle while fishing and occasionally log out to mimic a human ^^
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Ah for the ban I really hope you didn't overbot it, or perhaps you avoided breaks or you used too many scripts in a short period of time? For workers, just type: "All" and it will accept all workers Hmm if the script stays at the bank, it is looking for an item which is missing, please screenshot your exact script setup and I will help Update v88 will be pushed later today
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Hmm if there's multiple users which want it, I can definitely prioritize it I guess
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More updates coming soon ^^
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Check this guide for preventing bans: Activated trials gl guys
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The latest positive feedback is a complaint from a user from 2-3 months ago. Please remove
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I'm going to either rent an account for staminas or blind-test it and post 1-2 updates whichever one nails it. Stay tuned guys EDIT: Please let me know if stamina (3) works, if it does, my next update will be successful
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Done activated trials gl guys Pyramid not included I am debating whether or not to add it
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For expanded mining guild you gotta use the 'Multi Webwalker' option before the script setup window appears. I will add a hotfix (adding a node) to my webwalker so it knows how to get to bank better. Update has been pushed Activated all trials gl guys Next update coming up soon
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Activated trials gl guys
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I will make some tweaks for questing teleports, smithing, and coffer input. However for the dialogue, click the option which says 'Never ask again' so it won't require you to click '11111' in the text input.