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Czar

Global Moderator
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Everything posted by Czar

  1. Hmm you're not supposed to enable mouse you need to click the trees while input is disabled, but I will make some tweaks for that. As for map mode I will update the map since osrs added a new map change. I highly recommend not using map mode it is just a luxury/bonus/cool feature which is not necessary and is outclassed by the manual and list modes. Several updates coming up, stay tuned guys ^^ It will be awesome.
  2. That was due to today's osrs client update. It's fixed now Client is back online and up-to-date, good luck everyone happy botting! Post some progress reports for the main thread gallery please
  3. Done gl activated trials Update v75 is officially live good luck everyone happy botting!
  4. Czar replied to Czar's topic in Thieving
    That's a good idea, I will add curtain closing for blackjack to improve the script ^^ It will be in the next version v176 (after this one that I just added recently) Today's update is v175 with another coin pouch update. Hopefully coin pouches are flawless for everybody else now So I can focus on other features for this script ? Update will automatically go live within 24 hours gl everyone
  5. Czar replied to Czar's topic in Magic & Prayer
    Client is updated, happy botting guys
  6. Client is back up, happy botting guys!
  7. Hmm can you try increasing the range to 25-29 or something? I will test again. How is the safespot, better, same, or worse? Be honest. Guys, client is back to normal, it's working again it just got updated. I will be coding some further tweaks after a nice round of testing EDIT: If using mirror client, the cannon projectiles may be detected too late. Lower your client reaction timer from 1000ms to around 100ms, it will work much better. Use the F keys to lower the reaction timer. Warning: this only applies to mirror mode users. Stealth users have no delay and it works super accurately.
  8. Czar replied to Czar's topic in Agility
    OSRS client just got an update so we must wait for a client update shortly. EDIT: Client is now updated, happy botting everyone!
  9. OSRS client just got an update so we must wait for a client update shortly. Will edit this post when OSBot is back to normal
  10. Czar replied to Czar's topic in Magic & Prayer
    Just tested again, OSRS client just got an update so we must wait for a client update shortly.
  11. If using mirror mode set the reaction timer to 100ms using the F keys, otherwise the client will be too slow to compete with other miners. The default is 1000ms (1 second) which means you will be exactly 1 second (and more) slower than everyone else. Or use stealth injection for no delay (0ms)
  12. Czar replied to Czar's topic in Minigames
    Make sure not to pause in GE and make sure to start script in blast furnace. I will debug GE for the next version asap.
  13. Czar replied to Czar's topic in Magic & Prayer
    Works for me, I didn't enable stop when no runes and it's alching fine. I will re-test
  14. There has been an OSRS update recently, just waiting for the client methods to get back to normal. Affects all scripts on the site. It is usually fixed quickly EDIT: Client is now online and up-to-date, good luck everyone happy botting!
  15. Czar replied to Czar's topic in Agility
    Done gl trials guys
  16. Czar replied to Czar's topic in Minigames
    Activated trials gl guys Update will soon be posted to SDN for the new features and changes for this script. Got some nice suggestions thanks everyone The script will be much faster in the new update. And some strategies will be changed.
  17. New Update (v224) - Major safespotting changes -- Script no longer walks to npcs if safespotting, NEVER. -- Script now has a highly accurate and reliable movement detection system -- Safespot returns are now faster, stable, and safer. -- If script is doing an event (eat, equip, spec, etc.) script will return to safespot directly after the event finishes. -- Caged npcs fully supported for safespotting now. - Major cannon changes -- Script no longer misses firing the cannon, if it ever does (due to script pause or lag) it will continue firing. -- Script knows how to get to the cannon and wait until it's loaded before fighting again -- Cannon combat code now matches the AIO fight code (now updated with the non-cannon mode of the script) -- Highly accurate detection of cannon, script knows exactly when it's loaded, exactly when it's not firing, more stability has been implemented to cannon mode. -- Added appropriate script delays to cannoning. -- Fight alongside cannon patched, now works much much better. -- Caged npcs fully supported for safespotting AND cannoning now. - Combat changes -- Script can now determine between multi-way combat and non-multi-way combat. -- When using cannon mode, script will automatically attack npcs that are in multi (target npc). -- Script no longer pauses and waits during combat (safespotting and/or ranging). - Misc. changes -- Kourend dungeon now mapped out fully -- Zeah mapped out fully -- Banks are now mapped out in Zeah. -- Zogres/Skogres paths added Warning: - Multiway still not added to normal (non-cannon) combat. Will do in the upcoming update, needed to fully test this before I post it. Too risky just now. Next version is the ETA. - Need confirmation on mac/linux saving/loading profiles. Let me know if it still doesn't work. - Check your safespot tile distance in the Misc. More updates coming up, I am listening to every single user post and feedback - trust me. If your suggestion/feature/bugfix/tweak is not in this update, it will definitely be in the next one. I always note down user posts on my fighter to-do list. Going to need some testers for the new safespotting and cannon update. I want to make sure it's 100% flawless. If everything goes well, I will spend a lot of extra time on other features and plugins especially. Thanks guys, update will automatically go live within 24 hours of SDN push
  18. Ah long time! Yep fighter has built-in rock crabs with optional banking (default is on, you can turn it off by using no food mode). As for accounts, I am looking to buy some high level accounts for testing. Especially ones with slayer and/or accounts that has the requirements to kill as many npcs as possible so I can test every npc with no problems ^^
  19. Czar replied to Czar's topic in Thieving
    Bank settings? Using food or not, screenshot the client. I will post another update for banking and coin pouches, I suppose they are not bankable I will make the script open them all before going bank. Another update coming up, apologies guys!
  20. Cannoning going super well so far. Update v224 is coming along nicely Will update you guys after further testing. This is my first run and so far so good, I will be making further tweaks then posting the version to SDN asap. Also guys, can anybody with mac/linux confirm if loading/saving works in the current fighter version? If not, can you pm me any relevant console logs? It will help greatly
  21. Czar replied to Czar's topic in Minigames
    Done gl guys
  22. I am so sorry for the delay on cannoning and ogres. I have lost one of my accounts due to another script testing too much from the last ban wave. For ogres, make sure to enable the unreachable npc option, safespot option, ranging option, don't use fight zones they are not suitable for caged npcs. Also, try experimenting with the 'Fight npcs before reaching fight zone' option. Thanks guys for the feedback I really appreciate it I apologise for this update's delay, my coding environment had a slight setback due to losing an account now I will be using another account and buying all the necessary equipment to test everything and quickly patch the updates as soon as possible.

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