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Czar

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Everything posted by Czar

  1. Czar

    Perfect Thiever AIO

    I'm glad to hear blackjacking works well, which blackjack tile? Some of them work better than others because of the user setup. Hmm the # means the amount of food to withdraw, set it to 20 or something and let me know if it works for you. I will also test it just to make sure ^^ As for blackjacking, luckily I coded an action event system for my fighter script which is easily convertable to the thieving script for things like eating, pickpocketing and the exact timing for both (no mouse spasms). So little code left for the blackjacking to go out of beta and actually become a real feature. Disclaimer: do not purchase the script solely for blackjacking because it is experimental and I must say there is no way to tell if it can ever be perfected. Just a heads up, I can't have users buying the script just for blackjack since it is still experimental. Update: the 'keep items' for stalls is for dropping only, so if you select dropping it will keep the chosen items. I have yet to add banking support for that keep-item system, it will be included in the latest upcoming version. Activated trials gl guys
  2. Hmm the banking thing should be fixed, it kept spamming the bank booth option, it will not do that anymore in the new update As for dueling ring and out of range, did you make sure to set mouse zoom to far away? It will make the script run better. Confirm please. I will add a few anti-fails in the upcoming version just in case
  3. Update is now live, let me know if you guys want any changes to be made or any new features added, I will get on the next update right away
  4. Fixed. Latest version = v78.1. Added some improvements to banking code update will automatically go live within 24 hours. Also, did you make sure the conveyor belt which holds ore, is empty before starting the script? It will confuse the script if you don't start the script with an empty cart As for bans, if you got banned in less than 1 hour it means you got delay-banned from a previous script, please read the preventing botting bans guide by a developer:
  5. Czar

    Perfect Thiever AIO

    Oops apologies for missing your post - I can easily add a silk selling plugin - so the script will just withdraw silk from bank and sell to the silk trader and repeat until no silk left in bank? Seems easy
  6. Hmm I'll make the script walk to the closest bank booth I guess, I made it walk anywhere in the edge bank for extra anti-ban. Will post an update ASAP
  7. Well runite plugin is still pending an update, and there is an upcoming update for the lost-ore detection system so the script will recognize that it lost ore faster. Activated a trial good luck ^^ EDIT: What's actually wrong with runite plugin? It seems to be working fine, the IDs haven't changed either
  8. please remove scripted related feedback - it doesn't belong there thank you
  9. Hmm which inventory layout for opening/closing bank excessively? Will test and add an update ASAP. I will be testing using all pouches selected, npc contact, lobsters for food and stamina potions at 50% Activated trials good luck guys
  10. Czar

    Perfect Thiever AIO

    How did the account die in dmm? From pker or from npc? As for keeping cakes doing bakers' stall, will re-test and add an update for that ASAP, update coming up
  11. Czar

    CzarRangingGuild

    Classic mode = set mouse zoom to default check the thread instructions please As for esc mode I will retest and add an update asap ^^ EDIT: No need to update, script seems to be working flawlessly:
  12. Since the new pest control update, they changed some interfaces - will be adding new update ASAP, stay tuned guys ^^ -- EDIT: Done, new update (v26) - Patched pest control script after new update, including new portal data - Added misc. improvements where I saw fit update will automatically go live within 24 hours good luck everyone
  13. You must have a hammer in inventory at all times for banking to work, how are you even making the script do that, it's working really well right now.. Update shouldn't take too long up to 48 hours i will edit this post when it goes live ^^
  14. Any bugs? Script seems to be running fine.. Just tell me what needs improvement and I'll test again, and add an update if necessary ^^
  15. Guys I may have to temporarily remove GDK for construction, it was a rushed project and I only added it because users suggested it as a feature, I always said it was a beta option but some users still do not listen and are being too aggressive. I will be re-writing the entire plugin completely in the next day or so, hopefully you guys understand. Stay tuned within the next 48 hours for some nice updates As for taverley - will add an update asap, the dungeon is still the old coordinates, try the second/third webwalker it may work better, but I will be pushing another update asap. As for cows, burying bones + banking in combination is not supported, they are mutually exclusive so the script only supports one of those tasks, I can add support for both in the next update though ^^ EDIT: Fixed the 'no attacking' bug, when the script sometimes doesn't start attacking npcs, latest update = v198. EDIT2: Update is still pending, will edit this post once it goes live (including the last update before v198)
  16. Guthans mode just needs a few more improvements until it actually works flawlessly, I just couldn't test it because of high reqs (expensive + levels), so I had to unit test a different armor and change the name after. I hope you have started the script with your current gear (non-guthans) and -then- enabled guthans mode? So the script knows which gear to revert to after healing. I will post a quick set-up guide for guthans no worries ^^ There is no need to be rude, I already said I am working on guthans I just need some time to get it right because it is difficult to code something that you can't actually test, so it will take a few updates to get it flawless, hopefully you guys understand ^^ As for move mouse outside screen - fixed, for plugins too As for prayer flick - it should be working as confirmed above by another user, although I will test again to make sure ^^ The timing is delicate so you may have to restart the script a few times to get the absolute perfect timing. Here's the latest update: New Update (v197.3) - Guthans mode improvements: fighting now added, healing trigger fixed, healing boundary fixed - Potion boost input level - you can now choose when to consume potions (how many level differences) - Fixed move mouse outside screen - Fight boundary walking is now randomized - BBD Plugin: script will now avoid deaths from other dragons by attacking the current dragon faster and getting in position faster - Teleport tabs added to GDK plugin anti-pk - Another attempt at OSX profile loading, again I can't test this because I don't have mac I will keep trying until I get it right ^^ update will automatically go live within 24 hours, this was a pretty easy update to code. If the script keeps going to bank, (plugins) make sure to set food in the inventory loadout so the script knows it's safe and will not die, otherwise the script will just keep going to the bank.
  17. New Update (v78) - Randomized energy run enabler - Randomized special attack timer - Agility shortcut fixes update will automatically go live within 24 hours good luck guys
  18. Hmm GE mode is beta + delicate and if the script is interrupted it can mess up the script, make sure to have varrock tabs and enable the minigame teleport for blast furnace, if the script is stopped mid-ge mode you gotta restart it over again the script doesn't support other travel modes just yet but they will be implemented very soon As for gold ore stopping the script, it's technically supported but I will run some tests I guess, I have goldsmith gauntlet update coded fully but it's untested, I can't release an untested update, will be testing and pushing the update ASAP. Disable paint option coming up Mule option - so the script should trade leftover gp to a new account? Or is there more to it?
  19. Czar

    Perfect Agility AIO

    Hmm roofs turned off? Also if the script ever gets stuck at canifis, is the player far away from the tree or nearby? Regardless, I will be adding an update for it anyway. The first obstacle for Canifis course will have a unique handler as opposed to the other obstacles. Update coming up ^^
  20. Looks like the runite ids changed, will add a follow-up update ASAP Activated trials gl guys
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