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Czar

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Everything posted by Czar

  1. Got some really good suggestions and feedback, bug reports too. Breaks is getting another update, big overhaul. Few updates for slayer coming, more looting changes, plugin updates, cannoning tweaks (only combo features e.g. cannoning and fighting, flicking etc) I still haven't experienced or heard/seen a bug with purely cannon mode, although I will be running more tests). Hopefully some mac updates before I push the main update too. Looting and safespotting are most likely getting their own tab (expanded looting tab and a standalone safespotting fight mode). Stay tuned guys. I have been doing under the hood changes mostly. Been going after the user requests and small bugs which have been present for a long time and have been ignored because they are too small/unimportant too. Fighter guide and manual is in the final stages, I'm seeing a lot of repeated questions and mistaken bugs due to setup error. I know the script has a complex GUI and I need to make the gui more easy to use (user friendly). the next main version update will have at least 1 feature which is suited to every single type of script user, I guarantee it, so no users are being left out with all the suggestions and bug reports.
  2. Activated trials gl guys Screenshot tile on range guild I will make some alterations ASAP
  3. Hmm I will try do save/load like the fighter script so it will save to text file and load from text file. Update coming up. Will have a patch down for the profit counter again, I need to re-write the formula again
  4. Czar

    Perfect Thiever AIO

    Almost done with banking update for pickpocketing, stay tuned guys Activated trials in meantime
  5. Czar

    Perfect Agility AIO

    Just waiting until @Maldesto has free time to add the script back to store
  6. Will get an update down for Stamina potions down. Hmm did you keep amylase crystals in inventory before starting script? Activated all trials gl guys
  7. I just fixed shrimps, at all locations. Update should automatically go live soon
  8. Which script settings, did you enable glory mode? Also which exact fight spot? As for spiders, yep there is an aggro/afk option which is perfect for spiders. You gotta manually set the tile though, then the script will do the rest
  9. I am going to remove the option, mouse movements are not tracked by the osrs client so it makes no effect just pseudo after all
  10. Where is the script buggy? I will help with setup options or add a fix if necessary
  11. Another improvement update coming up Let me know if 'stop when out of runes' option is making the script not work. I am going through all spells. If you disable it, works much better. Stay tuned guys
  12. thanks for the feedback guys, really appreciate it. as for preventing botting bans, follow this guide: https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v2/
  13. Added new update (v107). Update will automatically go live within 24 hours gl guys. ^^
  14. Will be making some changes to draynor and karambwans. Update coming up
  15. Will be making some edits to the script, including memory usage. Update coming up EDIT: For better performance and clicking rocks (only applies to vip/mirror users) lower the reaction timer from 1000ms to 100ms it will detect rocks faster.
  16. I have been meaning to add a more efficient mode, it will be in the next version update for sure. As for reaction speed, which actions should I make it possible to alter? Mining new ore, walking etc? Activated all trials gl guys As for GUI, what type of changes would you want me to make for the setup, I am open to ideas always
  17. Coal bag support is coming soon, need to re-write some code then convert it from my blast furnace script and it will be flawless ^^
  18. Czar

    CzarRangingGuild

    Range guild is back to lower ban rate now since many users were scared to run it, it is no longer a hot spot for bans to the bot catchers edit: the script is currently working. Post a client console log and I will help you get it started flawlessly
  19. Hmm console log error is not happening for me. Can you post a new log? I will reverse the stacktrace and see if if there's a bug. Please post a new fresh log because that one can't be reversed anymore. I am running with the same options as you and it's launching flawlessly: @dsh which options? I will use same options and test. Also, mirror mode?
  20. The teleport to falador for bank happened due to breaks triggering, check the bottom of the console log. Did you set a custom break tile? The script will go to bank when breaks are about to occur. If you don't want that, turn off the option in the misc tab and the script will logout at the fight zone ^^ New Subversion Update (v214.2) - cannon - Fixed console error for cannons (came from the alch event which kept activating...) - Cannon objects are now more accurate, no longer confused with others - Projectiles more accurate, script knows exactly which cannon fired so no more false positives - Added 'stay near my cannon' option - Added a delay to cannon refills, so the script will not do another action quickly after clicking 'refill', e.g. won't attack a new npc quickly to cancel the refill. - Added a more reliable and stable cannon timeout, the script will understand when it is time to refill cannon - Misc. changes to combat and looting code (cannon only!) This update resolves the banking problem with sandcrabs as of the last version More updates coming soon. I am splitting updates into subversions to speed up updates Update will automatically go live within 24 hours.
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