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Zach

Developer
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Everything posted by Zach

  1. Dungeons should be in the map. Traversing obstacles, doors, entrances and such still need to be fully added and tested.
  2. Zach replied to Anyday's topic in Resolved
    I've removed the manual auths and confirmed by logging into your account on the bot. The scripts are still there.
  3. Closed
  4. It's exactly what you quoted. The more specific version: org.osbot.rs07.api.model.Player.getSkullIcon()
  5. player.getSkullIcon() is there, maybe the API docs aren't updated.
  6. If it's stuck, you may have to restart it a few times (and clear your OSBot directory of any cached RS jars).
  7. OSBot has been patched and updated. You should be running on 2.4.16+ after today's update. Zach & The OSBot Team
  8. Thanks for the reports. Alek is aware of the banking bugs and working to resolve them. It was never possible to use proxies in mirror mode. The warning when you started mirror mode stated such. Think about it, mirror only runs after the game has connected to RS. So, by the time we can do anything, the game is already connected (without a proxy). If you want proxies, you're going to have to set it up prior to the game connecting. That's on you to handle since it's beyond the limits of mirror.
  9. Zach replied to Gecko0's topic in Archive
    Thank you for the report. It should be resolved in 2.4.7+. We're still fixing a couple more bugs so it won't be made stable just yet
  10. Could you upload the hs_err_pid33172.log for us? Or PM/Skype it to me?
  11. 2.4.5 fixes this
  12. Maldesto isn't a developer and I think Alek has his PM box disabled. So, I'm assuming that's why it went unheard. Nevertheless, you did the right thing by posting it here We'll look into it when we have time, but as MGI stated, Mirror is supported on Windows 7+ (actually OSBot as a whole is officially supported on 7+ for Windows)
  13. Which developer did you message? And was there any additional information in the PM?
  14. Changelog: Adjusted menu caching Interaction event camera threshold increased from 8 to 14. Added some optimizations to interactions to help fix the slow mouse movement at the start. Minimap tile destination has an exact option for sensitive situations. Adjusted point calculation. Note that if you use this option (it is discouraged), it will not always be accurate to the exact tile, it will do it's best, but you should still have failsafes. Fixed an issue with tile height calculations. Character isAnimating() now includes checks for animationDelay and animationStanding Updated to stop loading and hopping to deadman worlds. Thanks to @Woody for reporting the issue with slow mouse movement at start of certain interactions. Sincerely, Zach & The OSBot Team
  15. Sorry I should have clarified that it is a silent update. So, you won't see any popups or anything, it'll just be good to go when you restart the bot client.
  16. There should be a "Scripts" button at the top. The link is https://osbot.org/mvc/sdn2/scripts/
  17. Someone moved this to archive, so I'm unpinning it.
  18. Hello there, Various issues that have recently been plaguing mirror mode have been successfully resolved. If you were having issues with mirror in the past - we suggest you to give it another try. Simply reload your bot and it will automatically (and silently) update! FYI: Sincerely, Zach & The OSBot Team
  19. You're going to have to be a lot more specific and detailed. Posts like that can make it out in the script thread, but won't make it in a bug report.
  20. This is the first I'm hearing of that bug. Were you able to test to see if Bank.isOpen() was true/false?
  21. Part of it was waiting for the new libs in mirror which were released today. We're slowly resolving some of these bugs. I'm believe that this particular bug should also affect injection, but it does so at a virtually non-existent rate and quickly corrects itself.
  22. Zach replied to MGI's topic in Releases
    Yes it does. This is a major rewrite for a lot of libs.
  23. Zach replied to Zach's topic in Releases
    Post that in a bug report please (you can copy and paste it) and include relevant code or tell us where we can find the relevant code. It isn't a showstopper and we'll keep working on it. There were changes we had to make because .123 was terrible in certain areas while great in others. In other words, we had scripters like you who love it and other scripters who told their users to get off of it. .131 is actually fairly stable for everyone so it should just require tweaks.
  24. Zach replied to Zach's topic in Releases
    Fixed in .131

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