Jump to content

dotherobot

Lifetime Sponsor
  • Posts

    256
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by dotherobot

  1. @Czar When a bot starts in Lumbridge and goes to the bank to get a pickaxe, it goes to the Al Kharid bank rather than the Lumbridge bank.
  2. @Token When they release Sailing and lock it behind a Varlamore quest, can you add that quest to this script? https://secure.runescape.com/m=news/varlamore-part-one---overview?oldschool=1
  3. Is there a script on the SDN that does all the F2P skills on an F2P account?
  4. @Heiz What is the minimum number of coins needed in the bank for this script to run? What if you only want it to buy 1 item from a shop?
  5. But how will the log in process change? Are they replacing the vanilla client with a new client? Is there any extra authentication that'll be required to log in? Are customers going to have to pay 1 higher membership price for 20 OSRS characters?
  6. @Czar For the Barbarian Barbecue plugin: 1. Is there a way to launch it from the command line? 2. What do you think about adding this feature?: Buy flyfishing rod and feather packs from the Port Sarim fishing shop if you are missing either. 3. Would you consider making it queueable or not (because it's a plug-in)?
  7. It'll be similar to the farming one, but instead of teleporting to every farming patch, it will teleport to every dungeon and kill every boss.
  8. What are the pros and cons of a script using menu invokes instead of mouse clicks to send input to the game? Are ban rates lower with menu invoke?
  9. @Czar Can you add Isle of Souls as a location for Teak trees?
  10. Thank you very much for all the new features
  11. There could be Protect From Melee simultaneously but not necessarily. It would be helpful for NPCs that are too weak to do significant damage to Dharok's, like Ammonite Crabs, because it's the only way to lower your HP when you aren't taking damage (unless you poison yourself and wait a long time).
  12. @Czar can you add "guzzle rock cake" and "feel orb" to the script to take advantage of Dharok's, Leagues Relics, and other bonuses that require low HP?
  13. Thx. The seed progression system and large number of teleports are both great!
  14. @Khaleesi Can you add an Ironman Looting Mode? (i.e. don't try to pick up items that have been dropped by other players or by NPCs that were killed by other players)
  15. @Czar For the Ammonite Crabs plugin: Can you add the Varock East bank as an alternative to use if the Fossil Island bank is not unlocked? Or if you're feeling generous this holiday season, you could add a plugin to the plugin that gets you to 21 construction and builds the Fossil Island bank for you.
  16. @Khaleesi Would you ever consider adding Stronghold of Security to this script for starting cash? It could run until you die once and keep 2k-10k depending on how far it gets.
  17. @Czar Can this script complete the fishing part of Barbarian Training? https://oldschool.runescape.wiki/w/Barbarian_Training#Barbarian_Fishing
  18. @Khaleesi please add "Swamp toad" to the list of items under the "Crushing" tab. You need the toad legs to add to a toadflax potion. https://oldschool.runescape.wiki/w/Swamp_toad_(item)
  19. I did Eagle's Peak manually to overcome this and now I'm the only person in Leagues with the Eagle's Cape
  20. @Khaleesi On the muling screen, can you add a "give all coins" option to give all coins in the bank to the mule?
  21. @Khaleesi Can you make the bot hop to a GOTR world before doing the quests? If you start on a F2P world, it works fine until you have to talk to the Zamorak mage in the wilderness and he can't be found. Then you will stand there until a PKer kills you or you get banned. This fix will handle the problem of accidentally launching the script in a F2P world.
  22. @Khaleesi Nice work on the muling system for this script. It's good because it uses a token rather than a username (which would need to be edited every time a new mule is added)
  23. That's a good argument but I guess I kind of disagree. The time you spend walking from the 'reset zone' to the combat tile is kind of a waste if a person is already on the tile. Maybe you could detect whether another player is on the combat tile from 8+ tiles away so that you don't have to walk all the way to the tile, then walk all the way back to the 'reset zone.' The design of the script is ultimately up to you though. One bug I noticed: When you have an inventory full of food and you try to equip a 2-handed weapon, you can't because you don't have enough inventory space to hold your shield/defender.
×
×
  • Create New...