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ThatGamerBlue

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Everything posted by ThatGamerBlue

  1. Need 50-51 agil done, underground pass and regicide. Not looking to purchase yet, just need rough price range.
  2. Specifically looking for the ids for this interface: https://i.redd.it/t7uw2402d7az.png 1 Bond -> 14 days and the confirm button. tfw so poor cant afford bond to check
  3. Should add dragon claws to the gear list, other than that, nice post
  4. professional at locking myself out of any vps i own
  5. Looks like a problem in your script, not with the client.
  6. my mans replying to threads and pms 24/7, hes better than tbh
  7. Stats: https://i.imgur.com/O1J5hsc.png - All blurred are sub 30 Login: https://i.imgur.com/slkwkOn.png Untradeables & Runeloader bank value: https://i.imgur.com/VYet0WF.png Zeah favour: https://i.imgur.com/RVbKbAK.png Quests: https://imgur.com/hijyuD8 Bans: https://i.imgur.com/V8RTugO.png I am OO, email has been set.
  8. This comment is better than everybody above me because I have an Gl all!
  9. There is a delay in the onLoop(), but I figured that's pretty irrelevant for the core issue, also the RuneLoader client has a beep after you stopped fishing from the spot moving or your inv being full, so I'm trying to replicate the response time from that.
  10. While standing here, if both fishing spots are up getClosest() will return this one: While standing in the other tile, it will return the other fishing spot, causing the loop to click one spot, then click the other spot over and over. I don't want to use an isAnimating() check because the fishing animation carries on for a few ticks after the fishing spot disappears. Is there a way to fix this issue? My fishing method: NPC currentSpot; Position currentLocation; public void fish() { NPC fishingSpot = getNpcs().closest(6825); if(fishingSpot == null) { log("spot == null"); return; } if(currentSpot == null) { currentSpot = fishingSpot; fishingSpot.interact("Bait"); } if(!currentSpot.equals(fishingSpot)) { currentSpot = fishingSpot; fishingSpot.interact("Bait"); } getMouse().moveOutsideScreen(); }
  11. darn, i guess i'll have to stick with my window builder garbage
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