should've been more specific, in the api i'm listening for the message "Unable to add friend - unknown player." that the game sends in the "game" tab, but i found somebody else's api that does what i want using widgets rather than my pixel area clicking
sry, forgot to mention, fr is an instance of the friends api i wrote, this was the easiest way i could think of to pass the message to update its status, declaring the method in the op in the class extending script
i tried this, still nothing gets logged, i think the method isnt even getting called
My onMessage method isn't firing.
@Override
public void onMessage(Message m) {
log("onMessage 1");
fr.onMessage(m);
}
Nothing gets printed to log on any form of message in the chatbox (game, player, trade etc)
I have all allotments except kourend selected for plating sweetcorn, (fally 1&2, ardy 1&2 and catherby 1&2, in that order) error has only occurred at catherby so far, using 2 plant cure and normal compost.
BTW can you make the ardy allotment use ardy tabs instead of cammy tabs if the quest plague city is done? Seems faster than running from cammy tele spot. (Mentioned this in a post before my bug report but the forums seems to have deleted my post)
OSBot Version: 2.4.144Mirror Mode?: NoDescription Of Bug: Instead of using ardy tabs to go to ardy allotment, it uses cammy tabs. Ardy tabs look faster on the map.Console Error: N/AScreenshot (upload in imgur): N/ACustom breaking enabled?: Yes
OSBot Version: 2.4.144
Mirror Mode?: No
Description Of Bug: Seems to get stuck around both catherby allotments.
Console Error: [ERROR][Bot #1][10/25 06:15:47 PM]: Error in script executor! java.lang.ArrayIndexOutOfBoundsException (Spammed about 6 times/sec)
Screenshot:
Custom breaking: Yes
Looking for 60 attack, 1 def, 55+ mage, any pray, ~70 ranged, 70+ hp, 82 str, ancients spellbook.
reply with price or pm, will pay with paypal or 07 gp
While waiting for ardy chest to respawn, after stealing the first time it alchs a tick too fast, animation ends and xp drop appears before you can alch, instead of checking for animation could you add a special case where you can only start the alching if the chest has turned back into its "closed, empty" state?
Yeah, it kept messing up on crabclaw isle but I think it wasn't a problem with the mirror mode but somebody else had lured the crabs away while resetting themselves and the bot kept running back and forth trying to reset, obviously failing because the crabs aren't there, but I switched location to a place where you don't run past resetting and it was flawless for the whole hour