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Everything posted by Tom
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I'd work on that walk to bank state a bit, its poorly designed and full of patterns. Conditional Sleeps are ideal, as they will wait until a condition is true, or the time out has been reached (user defined).
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Dont photoshop my photo for your advertisement purposes
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You been here 2 years and still only 55 posts, stuff like this better be why
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Because thats not allowed here silly
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Yeah man the veins take time, thanks
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You all wanted proof that I am who I say I am:
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And your cat has a fuckin frog hat, yet you dont see me complaining
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I believe there was a rule in the spam section, something about no weebs
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fuk off gh0st ur life should be removed
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good graphics 10/10 would recommend
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That shit died in 2011, it needs to be replaced with something more recent. HAHAHA So fucking funny! Much edge very wow! Wtf is that shit honestly, replace it with kappa atleast because thats actually being used, as much as I hate it I will accept it.
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if(!this.myPlayer().isUnderAttack() && !Cow.isUnderAttack() && !this.myPlayer().isAnimating()){ Cow.interact("Attack"); }
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You could debug the game and find the walking animation and the standing animation, then its just a matter of if(cow.getAnimation() == #### ){ etc } But who can be bothered doing that
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The cows tend to roam around a bit, so isAnimating might lose a lot of script effectiveness
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You can also check for multiple items using the string values as well if(inventory.contains("feather", "cheese", "penis") {
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Good antiban is good code, check yourself before you wreck yourself m8
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There is a better way to do this, but I don't know if it is what you want. You can have you entire paint in another class, then just add it as the paint listener on script start, or where ever you need it. I think its like, script.addPaintListener(new YOURPAINTCLASS) Then just implement the paint listener in that class and tada you're done
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There should be an isUnderAttack method for the cow as well