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Tom

Scripter III
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Everything posted by Tom

  1. You been here 2 years and still only 55 posts, stuff like this better be why
  2. Tom

    I am who I say

    Because thats not allowed here silly
  3. Tom

    I am who I say

    I don't doubt that at all
  4. Tom

    I am who I say

    Yeah man the veins take time, thanks
  5. Tom

    I am who I say

    Whats so funny man
  6. You all wanted proof that I am who I say I am:
  7. And your cat has a fuckin frog hat, yet you dont see me complaining
  8. I believe there was a rule in the spam section, something about no weebs
  9. fuk off gh0st ur life should be removed
  10. That shit died in 2011, it needs to be replaced with something more recent. HAHAHA So fucking funny! Much edge very wow! Wtf is that shit honestly, replace it with kappa atleast because thats actually being used, as much as I hate it I will accept it.
  11. if(!this.myPlayer().isUnderAttack() && !Cow.isUnderAttack() && !this.myPlayer().isAnimating()){ Cow.interact("Attack"); }
  12. You could debug the game and find the walking animation and the standing animation, then its just a matter of if(cow.getAnimation() == #### ){ etc } But who can be bothered doing that
  13. The cows tend to roam around a bit, so isAnimating might lose a lot of script effectiveness
  14. You can also check for multiple items using the string values as well if(inventory.contains("feather", "cheese", "penis") {
  15. Good antiban is good code, check yourself before you wreck yourself m8
  16. There is a better way to do this, but I don't know if it is what you want. You can have you entire paint in another class, then just add it as the paint listener on script start, or where ever you need it. I think its like, script.addPaintListener(new YOURPAINTCLASS) Then just implement the paint listener in that class and tada you're done
  17. There should be an isUnderAttack method for the cow as well
  18. Thank you, i havent had any pussy in a couple of weeks since im on leave!
  19. I like your GUI, beats a lot of other scripters GUI's COUGH @Czar
  20. Isn't this the soul purpose of having the trade confirmation screen, how does one forget what items they are about to trade?
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