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progamerz

Scripter II
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Everything posted by progamerz

  1. You can set certain break conditions using WebWalkEvent :).
  2. That's not allowed. The developers don't allow it anymore.
  3. 1. A description of the suggestion: Have a category named "Latest Scripts" Which will sort the script on date added like on the old IPB3 forum 2. How will this suggestion impact scripters and/or botters? Would help botters mostly if they are searching for good new scripts 3. Post any examples such as code or pictures to supplement your description (optional): N/A
  4. Features -Email and password can be made random -Display names are generated using real world words and numbers: double556, tri5370 -Accounts will be given in txt file with format 'email:password' -You can use 1 same password for all accounts -You can have a specific domain which you choose for you email Terms Of Service -You will go first or a middleman will be used unless I deem you trustworthy. -I will replace accounts within the first 3 hours of purchase, after this the accounts are 100% of your responsibility. -I am not responsible for anything that happens with the account afterwards (bans/recoveries/accounts being locked) as I delete all the information as soon as you confirmed you have received. -I will only provide Email & pass, nothing else -You Automatically agree to these terms upon purchasing. Price: 50k/each. Add me on skype : progamerz.rs or pm me here.
  5. If possible can u add color to this? http://i.imgur.com/zD36eZz.png
  6. Good job, and for the next time u export the jar don't export the OSBot.jar with it cause it will make it 3MB+ while it can be 50KB or less.
  7. Yup or it will add " " between the accounts i am on windows idk if it would be the same for windows or mac
  8. Nice release good idea. EDIT: tested it out and only has a problem with output of working accounts is that it will make them all go to the same line.
  9. if (BANK_AREA.contains(myPlayer())){ Entity bankbooth = objects.closest(BANK_BOOTH_ID); if(bank.isOpen()){ bank.depositAll(); } if (bankbooth != null){ if(bankbooth.isVisible()){ bankbooth.interact("Bank"); sleep(random(700,800)); } } Now there is no need for Entity bankbooth = objects.closest(BANK_BOOTH_ID); Instead you can simply use the Bank(Api) to open by using: getBank().open(); And the second thing is that the logic is wrong instead you can do: if (BANK_AREA.contains(myPlayer())){ if(bank.isOpen()){ // If bank is opened deposit all bank.depositAll(); } else { // If bank is not opened open it getBank().open(); new ConditionalSleep(5000) { // Conditional Sleep 5000ms untill bank is open. @[member=Override] public boolean condition() throws InterruptedException { return getBank().isOpen(); } }.sleep(); }
  10. Bug: It is doing javelins instead of normal shortbows.
  11. progamerz

    price check

    Price check on training 40 woodcut, 30 smithing, 20 fletching, 35 fishing and 15 herblore from fresh acc with p2p.
  12. Gdk plugin doesn't work This is the logger: [INFO][01/01 10:53:13 AM]: Started script : Perfect Fighter [INFO][Bot #1][01/01 10:53:15 AM]: Loading GUI, low resources = true walk-setting = 1 mac mode = false! [INFO][Bot #1][01/01 10:53:15 AM]: Item definitions loaded: 20799 [INFO][Bot #1][01/01 10:54:12 AM]: Dragon bones [INFO][Bot #1][01/01 10:54:12 AM]: Green dragonhide [INFO][Bot #1][01/01 10:54:12 AM]: Grimy irit leaf [INFO][Bot #1][01/01 10:54:12 AM]: Grimy avantoe [INFO][Bot #1][01/01 10:54:12 AM]: Grimy ranarr weed [INFO][Bot #1][01/01 10:54:12 AM]: Grimy kwuarm [INFO][Bot #1][01/01 10:54:12 AM]: Grimy lantadyme [INFO][Bot #1][01/01 10:54:12 AM]: Grimy dwarf weed [INFO][Bot #1][01/01 10:54:12 AM]: Nature rune [INFO][Bot #1][01/01 10:54:12 AM]: Law rune [INFO][Bot #1][01/01 10:54:12 AM]: Looting rare drop table items ! [INFO][Bot #1][01/01 10:54:12 AM]: "ss_loot_value" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_price_target" changed to "2500" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_world_hop" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_world_hop_count" changed to "2" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_index" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_deathwalk_mode" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_resupply_tile_x" changed to "3093" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_resupply_tile_y" changed to "3492" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_resupply_tile_z" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_0" changed to "Rune_full_helm" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_2" changed to "Amulet_of_glory(1)" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_3" changed to "Dragon_scimitar" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_4" changed to "Red_d'hide_body" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_5" changed to "Anti-dragon_shield" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_6" changed to "Red_d'hide_chaps" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_stop_at_death" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_tile_x" changed to "2982" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_tile_y" changed to "3617" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_tile_z" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_wait_loot" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "bank_mode" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "bank_condition" changed to "No_food_left" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_looting_bag" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: Travel choice: (0) from (Walk) [INFO][Bot #1][01/01 10:54:12 AM]: "ss_travel_method" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_alert_pk_attack" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: Amulet detected [Amulet of glory(1)], saving... [INFO][Bot #1][01/01 10:54:12 AM]: "ss_my_amulet" changed to "Amulet_of_glory(1)" [INFO][Bot #1][01/01 10:54:12 AM]: Yay! [INFO][Bot #1][01/01 10:54:12 AM]: Banks added: [41] [INFO][Bot #1][01/01 10:54:12 AM]: Floors added: [12] [INFO][Bot #1][01/01 10:54:12 AM]: Scenery added: [2] [INFO][Bot #1][01/01 10:54:12 AM]: Entrances added: [43] [INFO][Bot #1][01/01 10:54:12 AM]: Carpet rides added: [4] [INFO][Bot #1][01/01 10:54:12 AM]: Ships added: [5] [INFO][Bot #1][01/01 10:54:13 AM]: Agility shortcuts added: [10] [INFO][Bot #1][01/01 10:54:13 AM]: Fairy teleport added: [38] [INFO][Bot #1][01/01 10:54:13 AM]: Teleport items added: [36] [INFO][Bot #1][01/01 10:54:13 AM]: Teleport spells added: [12] [INFO][Bot #1][01/01 10:54:13 AM]: Stronghold added [INFO][Bot #1][01/01 10:54:13 AM]: NPC teleports added: [1] [INFO][Bot #1][01/01 10:54:13 AM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!! [INFO][Bot #1][01/01 10:54:13 AM]: Added al-kharid gate (free) [INFO][Bot #1][01/01 10:54:13 AM]: Added 11500 nodes to graph in [948ms]. [INFO][Bot #1][01/01 10:54:13 AM]: "ss_gdk_mode" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "did_teleport_bank" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "aa_ge_shortcut" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "ss_fz_nearby_npcs" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "ss_clear_loot" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "prayer_flick_mode" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "setup_ready" changed to "1" [INFO][Bot #1][01/01 10:54:14 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:14 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:15 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:16 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:16 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:17 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:17 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:18 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:19 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:19 AM]: "ss_hop_trigger" changed to "0"
  13. Sometimes it bugs out trying to enable run just spam click the run orb: Logger: [DEBUG][12/30 01:42:45 AM]: Loading script id : 886 [DEBUG][12/30 01:42:47 AM]: Loaded script! [DEBUG][12/30 01:42:47 AM]: Launching script... [INFO][Bot #1][12/30 01:42:47 AM]: Loaded 5 built-in random solvers! [INFO][Bot #1][12/30 01:42:47 AM]: ====================================================================== [INFO][Bot #1][12/30 01:42:47 AM]: Welcome to [APA Sand Crabs] by [Apaec]. You are currently running Version [2.0]. [INFO][Bot #1][12/30 01:42:47 AM]: ====================================================================== [INFO][12/30 01:42:47 AM]: Started script : APA Sand Crabs [INFO][Bot #1][12/30 01:43:00 AM]: APA Sand Crabs - Registered Random Movement event: Camera move [INFO][Bot #1][12/30 01:43:00 AM]: APA Sand Crabs - Registered Random Movement event: Mouse move [INFO][Bot #1][12/30 01:43:00 AM]: APA Sand Crabs [Tab 1] Sipping: Combat potion(4) [INFO][Bot #1][12/30 01:43:01 AM]: APA Sand Crabs [Tab 1] Sipping: Combat potion(4) [INFO][Bot #1][12/30 01:43:24 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:25 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:26 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:26 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:27 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:28 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:28 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:29 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:31 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:32 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:33 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:33 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:34 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:34 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:35 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:36 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:37 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:38 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:39 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:40 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:40 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:41 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:42 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:42 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:42 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:43 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:44 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:45 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:47 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:47 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:48 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:49 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:49 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:51 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:51 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:52 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:52 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:53 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:53 AM]: APA Sand Crabs [Tab 1] Enabling run
  14. Easy solution would be recounting the bones in inventory and storing it to a int on every loop.
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