progamerz
Scripter II-
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Everything posted by progamerz
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Good job, and for the next time u export the jar don't export the OSBot.jar with it cause it will make it 3MB+ while it can be 50KB or less.
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Yup or it will add " " between the accounts i am on windows idk if it would be the same for windows or mac
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Nice release good idea. EDIT: tested it out and only has a problem with output of working accounts is that it will make them all go to the same line.
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if (BANK_AREA.contains(myPlayer())){ Entity bankbooth = objects.closest(BANK_BOOTH_ID); if(bank.isOpen()){ bank.depositAll(); } if (bankbooth != null){ if(bankbooth.isVisible()){ bankbooth.interact("Bank"); sleep(random(700,800)); } } Now there is no need for Entity bankbooth = objects.closest(BANK_BOOTH_ID); Instead you can simply use the Bank(Api) to open by using: getBank().open(); And the second thing is that the logic is wrong instead you can do: if (BANK_AREA.contains(myPlayer())){ if(bank.isOpen()){ // If bank is opened deposit all bank.depositAll(); } else { // If bank is not opened open it getBank().open(); new ConditionalSleep(5000) { // Conditional Sleep 5000ms untill bank is open. @[member=Override] public boolean condition() throws InterruptedException { return getBank().isOpen(); } }.sleep(); }
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Bug: It is doing javelins instead of normal shortbows.
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Trial Please?
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Added
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Trial please ?
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Price check on training 40 woodcut, 30 smithing, 20 fletching, 35 fishing and 15 herblore from fresh acc with p2p.
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Gdk plugin doesn't work This is the logger: [INFO][01/01 10:53:13 AM]: Started script : Perfect Fighter [INFO][Bot #1][01/01 10:53:15 AM]: Loading GUI, low resources = true walk-setting = 1 mac mode = false! [INFO][Bot #1][01/01 10:53:15 AM]: Item definitions loaded: 20799 [INFO][Bot #1][01/01 10:54:12 AM]: Dragon bones [INFO][Bot #1][01/01 10:54:12 AM]: Green dragonhide [INFO][Bot #1][01/01 10:54:12 AM]: Grimy irit leaf [INFO][Bot #1][01/01 10:54:12 AM]: Grimy avantoe [INFO][Bot #1][01/01 10:54:12 AM]: Grimy ranarr weed [INFO][Bot #1][01/01 10:54:12 AM]: Grimy kwuarm [INFO][Bot #1][01/01 10:54:12 AM]: Grimy lantadyme [INFO][Bot #1][01/01 10:54:12 AM]: Grimy dwarf weed [INFO][Bot #1][01/01 10:54:12 AM]: Nature rune [INFO][Bot #1][01/01 10:54:12 AM]: Law rune [INFO][Bot #1][01/01 10:54:12 AM]: Looting rare drop table items ! [INFO][Bot #1][01/01 10:54:12 AM]: "ss_loot_value" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_price_target" changed to "2500" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_world_hop" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_world_hop_count" changed to "2" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_index" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_deathwalk_mode" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_resupply_tile_x" changed to "3093" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_resupply_tile_y" changed to "3492" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_resupply_tile_z" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_0" changed to "Rune_full_helm" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_2" changed to "Amulet_of_glory(1)" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_3" changed to "Dragon_scimitar" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_4" changed to "Red_d'hide_body" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_5" changed to "Anti-dragon_shield" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_dw_equip_slot_6" changed to "Red_d'hide_chaps" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_stop_at_death" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_tile_x" changed to "2982" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_tile_y" changed to "3617" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_fight_tile_z" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_wait_loot" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "bank_mode" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: "bank_condition" changed to "No_food_left" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_looting_bag" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: Travel choice: (0) from (Walk) [INFO][Bot #1][01/01 10:54:12 AM]: "ss_travel_method" changed to "0" [INFO][Bot #1][01/01 10:54:12 AM]: "ss_alert_pk_attack" changed to "1" [INFO][Bot #1][01/01 10:54:12 AM]: Amulet detected [Amulet of glory(1)], saving... [INFO][Bot #1][01/01 10:54:12 AM]: "ss_my_amulet" changed to "Amulet_of_glory(1)" [INFO][Bot #1][01/01 10:54:12 AM]: Yay! [INFO][Bot #1][01/01 10:54:12 AM]: Banks added: [41] [INFO][Bot #1][01/01 10:54:12 AM]: Floors added: [12] [INFO][Bot #1][01/01 10:54:12 AM]: Scenery added: [2] [INFO][Bot #1][01/01 10:54:12 AM]: Entrances added: [43] [INFO][Bot #1][01/01 10:54:12 AM]: Carpet rides added: [4] [INFO][Bot #1][01/01 10:54:12 AM]: Ships added: [5] [INFO][Bot #1][01/01 10:54:13 AM]: Agility shortcuts added: [10] [INFO][Bot #1][01/01 10:54:13 AM]: Fairy teleport added: [38] [INFO][Bot #1][01/01 10:54:13 AM]: Teleport items added: [36] [INFO][Bot #1][01/01 10:54:13 AM]: Teleport spells added: [12] [INFO][Bot #1][01/01 10:54:13 AM]: Stronghold added [INFO][Bot #1][01/01 10:54:13 AM]: NPC teleports added: [1] [INFO][Bot #1][01/01 10:54:13 AM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!! [INFO][Bot #1][01/01 10:54:13 AM]: Added al-kharid gate (free) [INFO][Bot #1][01/01 10:54:13 AM]: Added 11500 nodes to graph in [948ms]. [INFO][Bot #1][01/01 10:54:13 AM]: "ss_gdk_mode" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "did_teleport_bank" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "aa_ge_shortcut" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "ss_fz_nearby_npcs" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "ss_clear_loot" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "prayer_flick_mode" changed to "1" [INFO][Bot #1][01/01 10:54:13 AM]: "setup_ready" changed to "1" [INFO][Bot #1][01/01 10:54:14 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:14 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:15 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:16 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:16 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:17 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:17 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:18 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:19 AM]: "ss_hop_trigger" changed to "0" [INFO][Bot #1][01/01 10:54:19 AM]: "ss_hop_trigger" changed to "0"
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Sometimes it bugs out trying to enable run just spam click the run orb: Logger: [DEBUG][12/30 01:42:45 AM]: Loading script id : 886 [DEBUG][12/30 01:42:47 AM]: Loaded script! [DEBUG][12/30 01:42:47 AM]: Launching script... [INFO][Bot #1][12/30 01:42:47 AM]: Loaded 5 built-in random solvers! [INFO][Bot #1][12/30 01:42:47 AM]: ====================================================================== [INFO][Bot #1][12/30 01:42:47 AM]: Welcome to [APA Sand Crabs] by [Apaec]. You are currently running Version [2.0]. [INFO][Bot #1][12/30 01:42:47 AM]: ====================================================================== [INFO][12/30 01:42:47 AM]: Started script : APA Sand Crabs [INFO][Bot #1][12/30 01:43:00 AM]: APA Sand Crabs - Registered Random Movement event: Camera move [INFO][Bot #1][12/30 01:43:00 AM]: APA Sand Crabs - Registered Random Movement event: Mouse move [INFO][Bot #1][12/30 01:43:00 AM]: APA Sand Crabs [Tab 1] Sipping: Combat potion(4) [INFO][Bot #1][12/30 01:43:01 AM]: APA Sand Crabs [Tab 1] Sipping: Combat potion(4) [INFO][Bot #1][12/30 01:43:24 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:25 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:26 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:26 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:27 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:28 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:28 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:29 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:31 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:32 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:33 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:33 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:34 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:34 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:35 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:36 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:37 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:38 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:39 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:40 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:40 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:41 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:42 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:42 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:42 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:43 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:44 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:45 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:47 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:47 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:48 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:49 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:49 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:51 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:51 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:52 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:52 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:53 AM]: APA Sand Crabs [Tab 1] Enabling run [INFO][Bot #1][12/30 01:43:53 AM]: APA Sand Crabs [Tab 1] Enabling run
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Easy solution would be recounting the bones in inventory and storing it to a int on every loop.
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Enjoy doing your first script!
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Oh i didn't know u didn't have it in onPaint() anywayz good job
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Oh should have been formatTime(runTime) Sorry was my bad or something.
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I didn't find a suggestion template, but what is my suggestions is that after running from pker it would maybe switch worlds? Thank you
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Add this method: public final String formatTime(final long ms){ long s = ms / 1000, m = s / 60, h = m / 60; s %= 60; m %= 60; h %= 24; return String.format("%02d:%02d:%02d", h, m, s); } Taken from the OP. now in place of startTime, put formatTime(startTime) And it should work well.
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stop(boolean to logout) Example: stop(true) To logout and stop the script API: http://osbot.org/api/org/osbot/rs07/script/Script.html#stop--
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i checked it and i am not sure if it contains all the spawns, maybe there could be a hidden one lol
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Skeletons Scorpions True....
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I am thinking of making a goldfarm which would auto get reqs then do f2p method then auto get bond and etc, that is why i am asking about f2p
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Powermine These are always crowded
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What is a good location for iron ore in F2P?