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Showing content with the highest reputation on 05/06/19 in all areas

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    3 points
  2. Why not? I don't see anything wrong with having them on the same line. -Apa @Lansana Camara Does the player name have a space in it? The names for players may include non-breaking spaces so you may need to account for this.
    2 points
  3. Can you get me cheesegburgers ; _ ;
    2 points
  4. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  6. RUNNING 4 SESSIONS PER NODE NODE [2] WITH 4 MORE BOTS Showcase: 8 bots same time generating ~2.8m/hr which equals to roughly ~67m/day! 1 MULE PER MACHINE FAQ What is the script ID? 782 Can I run this bot with the Bot Manager? Yes, the parameters will be the saved file name in the setup window, you will see once you run the bot. Can I request features added to this bot? Yes, I am always listening to requests and adding new features all the time!
    1 point
  7. Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:
    1 point
  8. Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0; (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...
    1 point
  9. Hey, This dev build brings support for FreeBSD and changed the login handler. Download link: http://osbot.org/devbuilds/osbot 2.5.46.jar FIXES: - FreeBSD should now be supported - Login handler now supports remember username WEB WALKER: - Added missing cave link in Burthorpe - Added farming guild door link MISC: - Minor bug fixes - The OSBot Team
    1 point
  10. I am trying to figure out how much run energy I have left. How do I do this? I don't see an API for it... There is myPlayer().getHealthPercentage(), but no equivalent myPlayer().getEnergyPercentage(). EDIT: Never mind, found it. Using getSettings().getRunEnergy().
    1 point
  11. Don't usually comment but I Purchased this script 1 week ago, and it is amazing. So far no problems and can run for a good lengths, worth every dollar. thanks a bunch
    1 point
  12. Just purchased maybe an hour ago, this works great! Thank you and what a great idea! For someone like me who sucks at organization in general, this is going to be a nice utility to have when things get messy again. There is a few items that weirdly didn't get sorted like a random adamant pickaxe, but that could very well be a one off glitch and I will run the bot again to see if it finds anything that was skipped the first time. Regardless, A+++ program. Now, I say the following not to be an ass or to separate my self as "better than", as part of this community and being a system admin for a fortune 500 company, nothing irks me more than when the end user just says "It doesn't work" and does NOT provide any followup information like screenshots and logs. Do not confuse User Error and the program actually having issues. By posting on threads for bots and saying "It doesn't work" actually hurts the rest of us because the dev's need to reach back out and go back and forth with the user trying to diagnose what is actually a technical error or a user error, when the dev's can be working on making the program more efficient and stealthy. Before posting, try and gather your thoughts and show what the issue is with logs and even a screenshot so the dev can fix it and patch it asap. With that being said, thanks again for a great little bot to make our lives easier.
    1 point
  13. I'm still having problems while trying to bank at draynor. Keeps getting stuck in this house. Keeps walking back and forth not doingb anything. [INFO][Bot #1][05/06 05:56:41 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:41 PM]: Next One: [x=3098, y=3269, z=0] (distance 16) [INFO][Bot #1][05/06 05:56:41 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:41 PM]: Walking to: [x=3098, y=3269, z=0] distance: 16 and minimap: false [INFO][Bot #1][05/06 05:56:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:42 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:42 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:42 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:44 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:44 PM]: Next One: [x=3098, y=3269, z=0] (distance 9) [INFO][Bot #1][05/06 05:56:44 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:44 PM]: Walking to: [x=3098, y=3269, z=0] distance: 9 and minimap: true [INFO][Bot #1][05/06 05:56:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:44 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:44 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:44 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:46 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:46 PM]: Next One: [x=3098, y=3269, z=0] (distance 4) [INFO][Bot #1][05/06 05:56:46 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:46 PM]: Walking to: [x=3098, y=3269, z=0] distance: 4 and minimap: true [INFO][Bot #1][05/06 05:56:46 PM]: Attempting to negotiate obstacle at: [x=3098, y=3270, z=0] [INFO][Bot #1][05/06 05:56:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:47 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:47 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:55 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3099, y=3271, z=0] -> [x=3098, y=3269, z=0]. [INFO][Bot #1][05/06 05:56:55 PM]: Next One: [x=3098, y=3269, z=0] (distance 2) [INFO][Bot #1][05/06 05:56:55 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:55 PM]: Walking to: [x=3098, y=3269, z=0] distance: 2 and minimap: true [INFO][Bot #1][05/06 05:56:56 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:56 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][05/06 05:56:56 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:56:56 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:56:58 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:56:58 PM]: Next One: [x=3098, y=3269, z=0] (distance 0) [INFO][Bot #1][05/06 05:56:58 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:56:58 PM]: Walking to: [x=3098, y=3269, z=0] distance: 0 and minimap: true [INFO][Bot #1][05/06 05:56:58 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:56:59 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:56:59 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:00 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:01 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:01 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:01 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:04 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:57:04 PM]: Next One: [x=3098, y=3269, z=0] (distance 1) [INFO][Bot #1][05/06 05:57:04 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:57:04 PM]: Walking to: [x=3098, y=3269, z=0] distance: 1 and minimap: true [INFO][Bot #1][05/06 05:57:04 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:57:05 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:05 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:06 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:06 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:06 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:06 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:09 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:57:09 PM]: Next One: [x=3098, y=3269, z=0] (distance 0) [INFO][Bot #1][05/06 05:57:09 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:57:09 PM]: Walking to: [x=3098, y=3269, z=0] distance: 0 and minimap: true [INFO][Bot #1][05/06 05:57:09 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:57:10 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:10 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:11 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:12 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:12 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:12 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:14 PM]: not near to [x=3093, y=3245, z=0] next point is: Source [x=3098, y=3269, z=0] -> [x=3099, y=3266, z=0]. [INFO][Bot #1][05/06 05:57:14 PM]: Next One: [x=3098, y=3269, z=0] (distance 1) [INFO][Bot #1][05/06 05:57:14 PM]: Found next regional web tile!! : [x=3098, y=3269, z=0] [INFO][Bot #1][05/06 05:57:14 PM]: Walking to: [x=3098, y=3269, z=0] distance: 1 and minimap: true [INFO][Bot #1][05/06 05:57:14 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][05/06 05:57:15 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:15 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][05/06 05:57:17 PM]: Walk results: True=[false] Normal=[false] [INFO][Bot #1][05/06 05:57:17 PM]: WalkNewGen Result: 1 [INFO][Bot #1][05/06 05:57:17 PM]: walk_suh_result true to: [x=3093, y=3245, z=0] [INFO][Bot #1][05/06 05:57:17 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][05/06 05:57:18 PM]: Script Perfect Woodcutting has paused!
    1 point
  14. Just checked the code it only picks them up if you enable it, I think only list mode has it for now but I will extend the option for all, just need to debug the actual looting part and I will push update ^^
    1 point
  15. Bug report (or feedback) Whenever i have a super combat pot in my inv it will go and drink it. There is no option ticked to boost either str/def or atk. Prayer and range are ticked tho.
    1 point
  16. Just got your script yesterday. Been using it for a few hours testing the different settings. Just a couple notes I have seen: 1. When using the pre-walk method and the custom stack method (81-84) may I recommend that the script only pre-walk on the third (or final) deposit. Otherwise if the script pre-walks every time it looks rather bot-like. A human would see how much they have then go back to mining. 2. Repairing the wheel/hammer. May I recommend if this is checked it only repairs on the final stack (if doing more than one), this also makes it look like a bot. Nobody would repair it then go back to mining (and not drop the hammer either). They would repair it after their sack is full (unless they can't deposit). 3. The walking method to the stairs and to the sack. Always clicking the map then the respective object is a bit bot-like as well. Always walking to the same spot, and not an efficient area either (west of the sack or east of the stairs). 4. Finally, I would recommend if gathering gems, you add the option to bank them after depositing the minerals in the hopper. This way, they can gather 28 on the next trip. Rather than ending with 3 or 4 gems by the final deposit and having to do a 4th trip. Besides those few notes I find your script absolutely beautiful.
    1 point
  17. Yeah I did set a safe spot tile and set fighting bounds next to my safe spot, but for some reason after the bot loots the drops it just stands of that exact spot and attack another npc instead of going to that safe spot tile. EDIT: Got it working, thanks for your support!
    1 point
  18. my trial didn't get activated
    1 point
  19. Thanks! The issue was dealing with space. Fixed by converting white spaces to nonbreaking spaces.
    1 point
  20. May I try out this script?
    1 point
  21. Hey! Super sorry for the waste of a reply if there is a super easy fix. I'm just getting back into botting and have never botted high level alching before. Every time I try to high level alch Earth battlestaff's (and I've checked that 'Earth battlestaff' is being spelled correctly in each attempt to fix this) something seems to go awry where the bot opens my spell book, then just clicks the x to log out and does nothing. I thought maybe it was a rest / break I had set after a certain amount of time, though everything is off and this happens after waiting 4 hours as well as giving everything a hard restart. Thanks for the help / un-lobotomizing of my ways in advance x)
    1 point
  22. Honestly really impressed with both threads, read through them both over the past day or two and you've achieved some great stats from recordings.
    1 point
  23. What do the different web walker options do?
    1 point
  24. Hey, im definitely looking to buy this bad boy! could i get a 24 hour trial first though? edit: i meant perfect fighter btw! i realized this wasn't a thread solely for perfect fighter so i needed to specify!
    1 point
  25. @Khaleesi How does this make you feel?
    1 point
  26. Hello. Can I please have a free trial?
    1 point
  27. 1 point
  28. amazing will be running on a fresh account as ive had rather bad luck with bans recently
    1 point
  29. Could I get a Trial please
    1 point
  30. When alching why does it get stuck outlined the spell at random times and just sits there? have to manually fix it.
    1 point
  31. How do you set it up for ranging safe spots? Trying to set it up for Hill Giants in F2P and the bot attacks any hill giant and suicides without food. Might be a dumb question sorry lol
    1 point
  32. Uhm im having fps drops. In the log im getting this [INFO][Bot #1][05/05 11:09:14 PM]: Animation received, new [713] every 4 seconds, is this normal?
    1 point
  33. I updated Explv one recently, its waiting for merge in pull requests, you can download it here: Tutorial Island 6.1
    1 point
  34. 1 point
  35. Good news: the webwalking works fine so far, although I have only tested on preset options. Will test the map selection mode next. Edit: Webwalking in map selection mode works perfectly. Bad news: I've run the script for 2+ hours and didn't loot any birds nests, but instead proceeded to woodcut. Next time I'll be keeping a better eye on the log.
    1 point
  36. couple questions: 1. Are you still updating your Agility script? Just curious kuz they took it off the store. 2. Why cant i high alch while doing a course?
    1 point
  37. hello @Molly i would like to have a trail on it
    1 point
  38. Interesting idea, but unfortunately responding to players is very difficult to get right. For one, there's no feasible way of telling whether or not someone is talking to you, and if everyone who used this script responded in that way, that would certainly be a pattern which players could exploit! -Apa
    1 point
  39. 1 point
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