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Showing content with the highest reputation on 04/13/19 in Posts

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    5 points
  2. NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!
    2 points
  3. Posted a small update, will be posting another update with more features later today. Tele-grabbing not supported but that's a good idea, will add support ASAP. Superglass make spell (giant seaweed) is updated too, so if you have your bank withdraw amount set to 1, it will triple-click the giant seaweed and withdraw-x 18 the buckets of sand. Ban rate for stun-alching is totally dependent on the area you are botting in, try not botting in a really popular area and bear in mind banking spells are much more successful (in ban rates) than spells which require standing in a public area away from the bank, since you are vulnerable to player reports if you don't reply to chat or something. Avoid the GE grizzly bear or edgeville skeletons unless you plan on babysitting and talking in-game chat from time to time. Activated all trials good luck guys Update details: Newest version: v130 - Kourend teleport is now working, had to replace osbot's default system with a better one - Superglass make banking now checks for your withdraw button (if it's on withdraw-1 default then it will triple click etc...) Update will automatically go live within a few hours, good luck guys
    2 points
  4. Going by that screenshot @Turkoize i see no reason you should be compensated for the 51 attack, since you admitted to it being your fault. Dispute closed.
    2 points
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  6. The only Runecrafting bot you will need Purchase this INSANE bot here You can setup a master account (preferably your main account, can be any account) and a worker account (a throwaway bot account, or any account) will trade the master account and go to bank to get more runes etc. The main account (master) does not need to bot, and can be achieved through the normal RS client without a bot client. Supports: Air runes (1) (normal) & (abyss) Mind runes (2) (normal) & (abyss) Water runes (5) (normal) & (abyss) Earth runes (9) (normal) & (abyss) Mud runes (13) (earth altar) Lava runes (23) (fire altar) Fire runes (14) (normal) & (abyss) Body runes (20) (normal) & (abyss) Cosmic runes (27) (normal) & (abyss) Chaos runes (35) (normal) & (abyss) Astral runes (40) (normal) & (abyss) Nature runes (44) (normal) & (abyss) Law runes (54) (normal) & (abyss) Blood runes (abyss) & (zeah) Auto Arceuus Favour Solver Gets 100% arceuus favour for you Auto GE Restocking Sells runes, buys more supplies automatically Auto-equips chosen armour/robes Use Blood Essences Death Handler gets items from Death's office and repeats (Abyss) Glory mode, ferox mode, house spell/tabs Avoids pkers and hops worlds Uses mouse invokes for quicker runecrafting (stealth) Muling (BETA) will give money to your mules every X hours or profit Creates colossal pouch if you have the needle Results and screenshots
    1 point
  7. Setup Screens Smithing Mode Results & Show-off
    1 point
  8. CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:
    1 point
  9. QuickPineapples 200-250k/hr P2P Download https://www.dropbox.com/s/22adj9tnstaljy3/quickpineapples.jar?dl=0 How to Use Start at Brimhaven Dock with coins. Method (First Half Of Video) TODO Stop When Out of Coins Support for Stamina Potions (Maybe? Don't see much use for this) Proggies
    1 point
  10. Explv's Scripting 101 Prerequisite: basic knowledge of Java 1. Setting up the Java Development Kit and an Integrated Development Environment (IDE) 2. The Script Skeleton 3. Building the script 4. The Script class continued 5. The MethodProvider class, accessing the Inventory, Bank, Player, etc. instances 6. Positions, areas and moving the player 7. Entities (Players, RS2Objects, NPCs and GroundItems) 8. Interactions 9. Sleeping 10. Items and ItemContainers (Inventory, Bank, Equipment, Store, ...) 11. Filtering 12. Widgets 13. Configs 14. Adding a paint 15. Putting it all together, an example script (Smelting iron bars in Al-kharid) 16. Adding a GUI
    1 point
  11. Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:
    1 point
  12. Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0; (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...
    1 point
  13. ☆ Welcome to EasyScape AIO Services Hiring Thread ☆ We are now looking for one dedicated worker who is comfortable with questing/skilling/minigames to work alongside me completing orders. Worker Contract: Terms of Service: If you are interested in working for EasyScape Services, then contact me here: Discord - Coreh#0616 Unique Discord ID - 198489132245188609
    1 point
  14. bump button is back and should be working, please confirm on all your threadzz.
    1 point
  15. load up OSRS client and then load osbot in mirror mode
    1 point
  16. this guy is a fraud guys, 2018 user playing on the forums with a vpn, dont be scammed
    1 point
  17. Not yet, sorry guys. That is the next update, will be working on it in the meantime ^^
    1 point
  18. Nice update! Will it loot the glass from floor?
    1 point
  19. Love the script, I have an idea of something that you can add. maybe in the gui add the est. amount of coins its going to need to buy the items for all the quests you have selected. Would be useful for accounts you don't keep gold on like new accounts just getting 7qp ect. overall tho this script is a lifesaver I hate questing.
    1 point
  20. Feels like mouse recordings are the new black market Meta I'd suck a dick for a 12 hour herblore recording
    1 point
  21. I'm doing the same, VirtualBox with a Windows VM.
    1 point
  22. this guy is legit best and fastest sevice. easy to deal with!
    1 point
  23. Alrighty, will do! Thanks for getting me this far :DD
    1 point
  24. So when you received the unidentified minerals the bot continued banking and mining as normal? That's good to hear i guess! I'll try again this weekend and get back to you.
    1 point
  25. Amazing script, i am getting 70k per hour teleporting in Falador. Very nice
    1 point
  26. @Czar I split it between main and alt. (I alched for like 8 hours straight daily on alt and no ban lol) I never botted more than 3 hours a day on main though, herb runs every 1,5h, little movement sometimes as well. All good though, this script has served me very well. I'm still gonna alch on my alt though
    1 point
  27. @Czar, does this script support telegrabbing aswell?
    1 point
  28. Here's a utility to sample mouse deltas: public class MouseDebugger { private int tick = 0; private int lastMouseX = 0; private int lastMouseY = 0; private boolean endedMovement = true; private int noMoveTicks = 0; private Script script; public MouseDebugger(Script script) { this.script = script; } //Run this on a 50MS tick, or whatever you want to sample on public void tick() { final Point mosePosition = script.mouse.getPosition(); if (lastMouseX != mosePosition.getX() || lastMouseY != mosePosition.getY()) { double actualDistance = Math.sqrt((lastMouseY - mosePosition.getY()) * (lastMouseY - mosePosition.getY()) + (lastMouseX - mosePosition.getX()) * (lastMouseX - mosePosition.getX())); if (actualDistance > 0 && actualDistance != Double.NaN) { script.log("Delta: " + actualDistance + " Tick: " + tick); } endedMovement = false; noMoveTicks = 0; } else { ++noMoveTicks; //Change according to how long you pause until making another mouse movement if (noMoveTicks >= 6) { if (!endedMovement) script.log("--Mouse movement ended"); endedMovement = true; } } lastMouseX = (int) mosePosition.getX(); lastMouseY = (int) mosePosition.getY(); ++tick; } }
    1 point
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