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Showing content with the highest reputation on 04/10/19 in Posts
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Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0; (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...2 points
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Thank you everyone for all the support and feedback, this script officially is the most sold magic script on the market! Since 2015 it has been continually updated all the way to 2025! #1 SOLD MAGIC SCRIPT #1 MOST FEATURES MAGIC SCRIPT ESC MODE, HOVER-CLICK, NEAREST ITEM CLICK, FLAWLESS JMod nearby and we still alive. Anti-ban and Optimal script usage Anti-ban: - Don't go botting more than 3 hours at once, take breaks! Otherwise the ban-rate is highly increased! - Bans also depend on where you bot, for the best results: bot in unpopular locations Banking-related spells are the lowest ban-rate (spells which require banking or can be casted near a bank, e.g. superheating, maybe alching, jewelry enchanting etc etc) since you can just go to a full world and blend in with other non-bots (humans), for example: world 2 grand exchange If casting spells on npcs, then unpopular locations reduce the banrate by alot, So make sure not to go to botting hotspots otherwise you may be included in ban waves. - Some good areas used to be (until some got popular): grizzly bear, yanille stun-alching, any overground tiles (upstairs etc) but once the areas are overpopulated, try to go to another location which is similar to the aforementioned locations. This is a very popular thread with many many users so if a new location is mentioned, the location will be populated very quickly so I can only suggest examples of good locations - Don't go botting straight after a game update, it can be a very easy way to get banned. Wait a few hours! If you ever get banned, just backtrack your mistakes and avoid them in the future: you cannot be banned without making botting mistakes. Keep in mind you can be delay-banned from using previous scripts, so don't go using free/crap scripts for 24 hours then switching to a premium script, because the free/crap previous script can still get you banned! For more anti-ban information, see this thread which was created by an official developer: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/1 point
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Results Instructions There are no instructions. We do the all the work for you. CzarScripting™ Tips Make sure to set food in your setup window! Don't bot more than 12 hours a day! It's not humanlike! Features - All locations supported, including Crab Claw Isle - Banking support - All combat types supported (ranged, all ammo + ranging types, including looting) - Activity Slider -- choose 4 different activity settings from: (Afk my position, Afk any generated position, Attack visible/active crabs only, Full activity/attack all) - Aggression Slider -- choose from 4 different aggression settings: (Only retaliate to crabs, Attack people's crabs when none are found, Attack all crabs, ONLY attack other people's crabs) - Tasked levelling - allows you to set level goals and switch attack styles to raise different skills, e.g. set goals to 50 70 70, from current stats 44 51 55, it will reach the goal stats. - Skill Priority: you can choose in which order to raise the stats, e.g. lowest first, nearest to goal first, top->bottom, bottom->top, level-up evenly, etc. - Customized Stop Conditions: stop script when a certain condition is met, e.g. reached goal stats, killed X crabs, time passed, ran out of equipment, items, etc. - Simple (on user's side) inventory layout chooser consistent with all my scripts -> 1 button copies inventory layout and saves it - World hop support, with player count chooser -- World hop customization: allows you to choose which tile to hop worlds from -- Break tile chooser: allows you to choose which tile to break on, ~3 minutes before breaks trigger - 'Non-botting' mode (very popular): allows you to afk the script and technically not bot at all: the script will display jframe popups (and beep) when crabs are no longer aggressive which will prompt the user to manually refresh the crabs by walking up - Item looting, including rare drop table option - Potion support (all potion types) - Crab refreshing by walking out of the region Gallery1 point
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Explv's Scripting 101 Prerequisite: basic knowledge of Java 1. Setting up the Java Development Kit and an Integrated Development Environment (IDE) 2. The Script Skeleton 3. Building the script 4. The Script class continued 5. The MethodProvider class, accessing the Inventory, Bank, Player, etc. instances 6. Positions, areas and moving the player 7. Entities (Players, RS2Objects, NPCs and GroundItems) 8. Interactions 9. Sleeping 10. Items and ItemContainers (Inventory, Bank, Equipment, Store, ...) 11. Filtering 12. Widgets 13. Configs 14. Adding a paint 15. Putting it all together, an example script (Smelting iron bars in Al-kharid) 16. Adding a GUI1 point
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Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:1 point
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Hi, thinking of something to give a try regarding botting. What I am thinking about right now is to create scripts with really shitty productivity Then test the ban rates on some high ban rate method. So what I mean like create a mining script which has quite long sleeps, also stops randomly for couple minutes, you get the point. Not thinking about silly stuff like checking wc xp or advance like creating own mouse patterns since I dont have knowledge for that. Basically creating a scripts to have shitty xp/h rates to seem like a human and test whether this has impact on ban rates since most of scripts tend to be quite flawless regarding on clicking and ect. Want to hear what you think Maybe someone tried anything similar or have any suggestion to add to this test?1 point
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Script has been working really good with the brutal blacks. Looking forward to earn some gp ?1 point
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Don't want it botted, had someone bot my account before and it got banned after saying he's gotten 99's with it.1 point
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its a shame, im very interested but im doubting couse i see some bad comments about this script and i dont want to loss $20 usd if not working now, if later u offer trials or you fix the issues probably ill buy, GLWS1 point
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I was looking from my own perspective as I am very shitty "effienct scaper" I dont play lets say normally, only level up some stuff on my grand mule to keep lower profile on not having any stats or playtime with shit tons of gp. But I can barely mine two inventories without getting bored and moving my attention somewhere else or getting afk for couple minutes1 point
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Nah, stealth injection isn't detected. Those scripts are just detected. More intensive tasks such as mining or agility result in higher samples which therefor leads to faster bans (In theory). You'd be better of trying to find a reputable private script developer then buying premium/VIP scripts or using free ones.1 point
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Terms of Service: Payment will be made upfront either to me or agreed upon middleman. You will cover all supplies required for the account. Any infractions incurred after the service is completed will not be my responsibility. (Accounts will be rested for at least 48-72 hours before considered complete.) Should the account be banned during service I will replace the account and pay for supplies myself. You will not change the password or access the account before the service is complete. (Unless asked in advance.) Refunds will be entirely at my discretion, should you want to cancel the service at any time a discussed amount for the current completion will need to be met. You also agree to the [GLOBAL] OSBot Terms of Service. https://osbot.org/forum/topic/104965-global-osbot-terms-of-service-must-read/1 point
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As for cannonballs...? i do need to put it in my inventory tab if not it doesent take em out from bank when getting food?1 point
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Hello, Can you please price check the following 3 accounts? 1. Zulrah ready (Regicide completed) 75 Range/75 Magic, 70 Def, 55 Prayer + Avas/MA1 Cape. 2. Zulrah ready (Regicide completed) 85 Range/85 Magic, 70 Def, 55 Prayer + Avas/MA1 Cape. 3. Zulrah ready (Regicide completed) 87 Magic, 70 def, 55 Prayer + MA1 Cape. Thank you!1 point
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I really enjoyed this post it's shined a little more light and goes hand in hand with my own thoughts. I don't think the author is trying to "bash" OSBOT API but, rather showing issues with its current state to hopefully find a safer way to bot. Without people investigating or looking to innovate, we would be falling closer and closer to this cat and mouse chase. I really do believe that jagex has an algorithm either herustic of some form, machine learning, or whatever and lessening the patterns it can pick up on and shrinking the sample size to perform those analyses will greatly increase time with your account before being banned. I think the author did a great job in pointing out that mouse movements are being sent to their servers with proof via a github repo that was RE. Good find.1 point
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I don't really see anything wrong with this. I think most people in this forum are very pessimistic about anti-ban. That's partly due to Alek's own beliefs that spread. But It's better to explore stuff and try it out. Who knows what works and what might not work. Yes, these same things have been tested but not all tests are the same and something new could be discovered. So yeah, just do you and try out new ways of anti-ban.1 point
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"We are talking about a bot...a macro to do an automated repetitive task." - Yeah "repetitive task". You mean the very task required for literally any skill on OSRS? You think mining iron, banking, mining iron, banking without botting isn't repetitive....? What's your arugment lmao I think you're completely misunderstanding me and instead think I'm attacking OSBot... I'm not, I'm actually trying to improve OSBot. If I was bashing it, I sure as hell wouldn't still be using it as there are many alternatives. What I said and provided is undenyable proof. If you honestly believe that the samples created from using OSBot's mouse isn't very easy to detect then you're delusional and need to seek help. It's not about being advanced.. The current movement is advanced, and even has deviation in it's mouse movement.. However, the developers who made it probably were more focused on making it LOOK human, rather then trying to see if they themselves could pickup on the pattern. So why make this post? To bring attention to this issue... As simple as that. I've provided more then enough evidence/samples that Patrick should be able to make the necessary changes within OSBot to reduce, or remove this highly flawed mouse movement. Why did I "bash" on using 100% of OSBots API? Well for starters, I wasn't TRYING to, I was simply providing that I myself now suddenly bypass after changing the mouse moving functionality... It was an example to further my claim, which IMO, it has.1 point
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IMHO this will be a waste of time. IIRC nearly all players of OSRS are actually all about 'efficiency scape'.0 points
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I basically leveled this guy's entire account and had no problems at all I did 1.5k attack potions for a few mill to help him get one of his stats he needed cause he's kinda a friend to me good customer but I don't think like that I told him not todo unless dbuff for agility for reasons like this please take my name out im trying to get cleared on my twc agility bans happen if you have multiple accounts!!! at same time duhhh also ive done his 62 mining his 85 construction I leveled his account stats so many other ways like thieving combat skills it took me like 2 days to get 600 points in pest control cause I kept failing for being afk I accepted his task as a friend for herblore and did with 2 hours on the side I don't keep screen shots but pest control was done via runelite but he was so high str lvl it never lvl'd i don't believe and I did the herblore on a side computer and only have osrs on it as its fresh install nothing else I can show you my set up what ever you want but I've invested into this guys account and know the risks but agilitity is the highest banned skill and there has been multiple updates and he was hit within 1-2 days of doing agility that means it was due to AGILITY and also you can get off the bot and take screenshots anytime easy especially agility since its so slow I take s/s on request only and he has had no problems with me i also turned down the agility job due to the fact ive had it happen 2 times where i was DOING IT LEGIT AND WAS BANNED told his to use dbuff and he didn't i can show you s/s of me telling him slow cause of me failing / need more time on pest control me giving him updates on how many points i got etc etc I've don't absolutely no botting on this guys account and told him the risks he was getting into going else where for what he needed0 points
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