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  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    2 points
  2. For blackjacking, you don't need a full inventory, you just need a full coin pouch, then there's no delay when being stunned. You can pickpocket when your attacked, then straight away knockout and carry on pickpocketing. Increases xp/h because there's no waiting while stunned. Makes it possible to use noted food as inventory doesn't need to full.
    2 points
  3. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  4. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  5. CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:
    1 point
  6. Been testing out a bunch of scripts on this website and I've come to a conclusion.. They're all very very easily detected and follow very very simple patterns. Jagex isn't banning you because you botted 6 hours in one day, they 100% are detecting your script within 30 minutes of using it and just delaying the ban until you bot longer either to gather more evidence, or perform even more accuracy pattern checking on larger samples. Why do you think they limit selling raw resources like iron ore in the beginning of the game. Jagex is basing their actual detection on variables that are impossible to false. Yes, bot-time effects when you'll be banned - or even if you'll be banned, but it doesn't stop the fact that your script IS detected. Couple of variables I've noticed that drastically effect ban-rates: Movement pattern. ALL the scripts on here I've used follow the EXACT same movement pattern. From tile->tile, whether it be escaping an attacker, or banking your items. If a bot moves in the EXACT same movement pattern for hours on end, there's no way a human could reproduce that. How to fix this pattern? Simply use webWalking. Surprisingly enough, it appears to fully bypass so long as you're not CONSTANTLY using it as it too has flawed mouse movement that is easily detectable. Click-rate / click-pattern. Some scripts click resources at a VERY FAST rate for hours on end with zero change. The very tick an empty ore turns into a resource it'll click away. Another thing I've noticed is scripts will instantly left - then right click the correct tag within milliseconds. It appears not to ban for consistency, but rather speed/flawed-click. Lucky for us, OSBot properly executes clicks. As long as you're not clicking very rapidly for prolonged periods, this wont autoban. Mouse DPI. Mouse DPI is very easy to flag for OSBot. It has major flaws: Speculation: Stealth Injection / Mirror mode It doesn't matter whether you use stealth injection, or mirror mode. I'm sure jagex can tell whether you are using an unofficial client, but they don't appear to ban based solely on the client. Neither mode will get you banned so long as your scripts are well made (No paid/vpn/free scripts that I've seen are able to bypass, although it IS possible on OSBot, and I'm sure someone on here is selling private scripts that bypass). I've searched through the RS code many times and very closely and only located debug code that COULD be used to stealth injection. Here's my post about that: Jagex wouldn't ban on speculation, so stop assuming they're banning on stupid variables like whether or not you're taking breaks (Not saying to bot an unhuman amount, just saying breaks don't avoid bans if you're detected). Yes, longer you bot, faster the ban. BUT - you ARE being detected using these shitty scripts so don't believe otherwise.
    1 point
  7. 1. Pictures of the account stats 2. Pictures of the login details 3. Pictures of the total wealth (if there is any) N/A 4. Pictures of the quests completed 5. The price you will be starting bids at 100M 6. The A/W (Auto-win) for your account 250M 7. The methods of payment you are accepting OSRSGP ONLY 8. Your trading conditions You go first unless one of the trusted members. 9. Pictures of the account status 10. Original/previous owners AND Original Email Address OO and email will be changed to yours
    1 point
  8. New to botting but have learned a lot so far and still needing to learn more. Thank you everyone for the support I've received already!
    1 point
  9. Aight sweet it's working thank you!
    1 point
  10. Lol sorry, messed up the upload on the SDN, it should be fixed in about 5 mins, just gotta recompile the script
    1 point
  11. Should be fixed now
    1 point
  12. Yes I have one aviable. If u want use it pm me.
    1 point
  13. I'd let more people quote you for sure. You don't have much reputation/feedback here so I don't think you'll get that type of money because of risk however I think bottom line you shouldn't ask for anything less than 225-250m. Rigour tanks are huge and with all the untradeables/unlockables you have and depending on slayer level you might have a really great account on hand. People around here like to lowball so I'd recommend building up feedback and maxing that rigour tank if you're looking to sell it in the future for way more while not sacrificing any money on the basis that you're not trusted.
    1 point
  14. Thanks for your responses and feedback guys, noted all posts within the last page. Really appreciate it, you guys are helping to make the script even better ^^
    1 point
  15. Yes it is: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3298 If you trace the elements from mouseRecorder, you can see, despite the annoying obfuscation, that they are sending the mouse movements directly to the server as a single integer combined to save resources. If I can see whether a user is using OSBot using 100% mouse-movements in a matter of minutes, so can Jagex. They're just fucking with us, feeding us false information on what bans, and what doesn't. Everything people say on this forum is the bullshit Jagex tricked them into believing.
    1 point
  16. Yep I will be doing a more detailed post about this in the new thread, but can’t give away too much information otherwise it will be counterproductive and the antibans will be compromised
    1 point
  17. Cool it has worker feature, helping your main with 0 risk One question, I see you have "Anti-ban" in GUI, could you specify what you implement in the script?
    1 point
  18. Will need someone to comment how to set up lavas please. Sets everything up, but will not use magic imbue? it doesn't take the runes or the rune pouch, i have no clue how to use this so would be helpful if someone were to tell me how..
    1 point
  19. Will somebody actually tell me how to use this because, It just doesnt want to take rune pouch for Ring of dueling (imbue)
    1 point
  20. Already possible, bluestacks and a mouse recorder. Runs into implications if you try to use proxies however. Tracking mouse data would require incredibly large amounts of data, especially to the extent you’re talking about. It’d make more sense for them to process information server side. If anything, they could track click rate and behaviors that multiple users produce on a consistent basis. thOugHtVNC
    1 point
  21. Love script always worked perfect me would just be even more perfect if you could remove the minimap clicking altogether its not very human like at all. any idea when next update will go live?
    1 point
  22. Mirror mode = win Currently tot lvl 1400 bot smart and stop blaming scripts ect... What worked years ago doesnt work now! What worked a few months ago may not even work now ?
    1 point
  23. The CLI is set to use the version 2 presets atm, until it will be fully replaced by the version 3. When the script starts does it print the CLI parameters, or something like "started the script with parameters"? Did you create a quest preset with name p7qp on version 2 of the GUI? It was replaced with user defined presets, they can be created on the GUI by using the save preset feature Done, it should offer a more for low price items including rune essence
    1 point
  24. Just as @Apaec said above, you are not suppose to/don't need to extend your "main". Basically you're creating a new "main" instance when you create a new TutorialIsland instance because it's defined as a subclass of "main". So the "log" function is most likely causing a nullpointer because being that "TutorialIsland" is now a subclass of "main", it contains all of it's own objects that require initialization/setting. What you should instead do is something called "dependency injection". To do that, you simply need to pass the reference of "main" into "TutorialIsland" so you can then use it's methods. Here's a basic example: tutisland = new TutorialIsland(this); //this = "main" public class TutorialIsland { private main main_; //Where we store the reference public TutorialIsland(main main_) { this.main_ = main_; } public void handle() { main_.log(getConfigs().get(281)); } } I also HIGHLY recommend you keep class names starting with a capital letter. Read up on Java Naming Conventions, it'll help you keep your code looking pretty: https://www.geeksforgeeks.org/java-naming-conventions/
    1 point
  25. 1 point
  26. Thanks for the report. I have banned the user. He used a feature to edit a fake webpage and that is why he sent you a video. Always make sure to verify discord on threads and via pm!
    1 point
  27. Did 5x accounts 1-51 agility for me, all accounts are still going great still, thanks again!
    1 point
  28. Make me a Graphic please :3
    1 point
  29. "For blackjacking, you don't need a full inventory, you just need a full coin pouch, then there's no delay when being stunned. You can pickpocket when your attacked, then straight away knockout and carry on pickpocketing. Increases xp/h because there's no waiting while stunned. Makes it possible to use noted food as inventory doesn't need to full." Dear Czar if you were willing to consider what the post above me said I would buy this script in a heart beat
    1 point
  30. All scripts = suicide expect private ones with randomizers @asdttt
    1 point
  31. Personally I use getWorlds().hopToP2PWorld() works fine for me Also I use sleep before hopping, but this is mostly because if PC is laggy bot sometimes fails to hop
    1 point
  32. My bad Didnt notice it was that old, was just surfing through scripts searching something interesting
    1 point
  33. Yes! Have used w/ master farmers, eats and drops unwanted seeds well, banks and returns smoothly ?
    1 point
  34. New accounts will get pretty much insta locked
    1 point
  35. I don't know why people want resizable while botting too. What's the difference what mode does bot use if you should leave it be anyway Personally I like fullscreen mode when I play myself on my main as it looks cooler and what I mostly do is to mule, sell stuff or do quests, but for stuff like skilling, pking fixed is way more efficient, except some specific cases
    1 point
  36. Also try using something that can be randomized since humans can't click exactly every 61000ms, instead it could click randomly every 55000 - 65000 ms
    1 point
  37. sweet gonna purchase soon
    1 point
  38. Nice, thank you Curious, what exact improvement were made on world hopper?
    1 point
  39. Careful guys, he might be a spy for jagex who want to ruin mirror mode for us
    1 point
  40. Hey Czar, when using the alch feature combined with nature chest thieving in ardy the script does not wait long enough after thieving ends to attempt to start alching. Its causing a failed alching action that the bot then repeats successfully. It loops 'thieve chest -> fail alch -> alch -> alch -> thieve chest -> fail alch -> alch -> alch' and the repetitive failed actions look very botlike. I'm running v2.5.42 on stealth injection (windows 7 pro, 64-bit, i5 processor, 18gb ram). Thieving ardy nature chest and alching water battlestaff. edit: I am in 'fixed' client size mode.
    1 point
  41. Hey @Czar this is a very MINOR issue. To me at least. So while pickpocketing knights and while the bot was going I maunually turned off running. The bot started to spam click the button trying to turn it off, but was turning it on and off and on and off because it was clicking too fast. Afterwards I paused it and manually turned the running on and then it started having issues with not opening the pouches. Restarted the bot making sure run was on, and it was able to open pouches normally. So everything I said pretty much went together. Like I said it's a minor issue, no one should really be interrupting the bot anyways but if they do and go afk, it will just stay there spamming the same thing.
    1 point
  42. Script is broken, tried multiple set ups, bot couldnt get past wave 3 with a fairly good account, it would just run around the map and not fight anyone and flick prayer on and off. I only used your script for 15 minutes yesterday and received a ban for that day specifically according to mod staff.
    1 point
  43. Hello, I am working on my first basic script which is fighter. Mainly it is working and doying what I need most - changing combat style according to levels, but the thing is that the script tries to change combat stat every loop. Tried to change sleep time but it either does nothing or messes up whole loop, then the script only attacks new monster when its time to check if combat style is good for level. import com.sun.xml.internal.bind.annotation.OverrideAnnotationOf; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.ui.RS2Widget; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.ui.Tab; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import java.util.Arrays; @ScriptManifest(name = "First one", version = 1.0, info = "", author = "Kramnik", logo = "") public class Main extends Script { String npcName; @Override public int onLoop() throws InterruptedException { if (npcName == null) { if (myPlayer().getInteracting() != null) { npcName = myPlayer().getInteracting().getName(); } else { return 500; } } if (!myPlayer().isAnimating() && myPlayer().getInteracting() == null) { NPC next = getNpcs().closest(npc -> npc.getName().equals(npcName) && npc.isAttackable() && !npc.isUnderAttack() && npc.getInteracting() == null); if (next != null) { next.interact("Attack"); new ConditionalSleep(5000) { @Override public boolean condition() throws InterruptedException { return myPlayer().getInteracting() != null; } }.sleep(); } } int str = getSkills().getDynamic(Skill.STRENGTH); RS2Widget modeStr = getWidgets().get(593, 7); int atk = getSkills().getDynamic(Skill.ATTACK); RS2Widget modeAtk = getWidgets().get(593, 3); int def = getSkills().getDynamic(Skill.DEFENCE); RS2Widget modeDef = getWidgets().get(593, 15); int config = getConfigs().get(43); if (str < 20) { getTabs().open(Tab.ATTACK); sleep(1000); if (config != 1) { modeStr.interact("Slash"); sleep(random(3000, 7000)); } getTabs().open(Tab.INVENTORY); } else if (atk < 20) { getTabs().open(Tab.ATTACK); sleep(1000); if (config != 0) { modeAtk.interact("Chop"); sleep(random(3000, 7000)); } getTabs().open(Tab.INVENTORY); } else if (def < 20) { getTabs().open(Tab.ATTACK); sleep(1000); if (config != 3) { modeDef.interact("Block"); sleep(random(3000, 7000)); } getTabs().open(Tab.INVENTORY); } else { getTabs().open(Tab.ATTACK); sleep(1000); if (config != 1) { modeStr.interact("Slash"); sleep(random(3000, 7000)); } getTabs().open(Tab.INVENTORY); return 25000; } return 500; } } }
    1 point
  44. Do you bot moneymaking scripts? That's all I'm concerned with tbo. I haven't ever got banned for combat botting, although I never bot that for over an hour I feel like Jagex 100% tracks mouse movement / mouse delta. It wouldn't make sense otherwise. If that's true, then OSBot's mouse movements would be very detectable due to it's VERY consistent DPI patterns. What if Jagex's detection method detects you within minutes, and simply delays bans based on bottime to further hide the simplicity of their detection systems. I've seen people bot 10 hours a day with a custom bot and never get banned. There's more to this then we're lead to believe... Custom scripts aren't enough to prevent bans, only delay by 1-2 days at most. It makes 100% sense that Jagex would target moneymaking scripts mostly to maintain the economy and somewhat "Allow" other botting such as combat botting to further confuse us and distant us from our understanding of their data analyzing methods. I believe complete that our scripts are, for the most part, detected by mouse movement. If not that, then the client - but delaying the ban until the user farms a crazy amount of resources. Edit: The mouse movement is also pretty unrealistic if you draw it out for visual reference compare to a real user. WAAAAY too random, and not smooth like a normal user without Parkinson's lol Edit2: Yup, the client tracks mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 on a 50MS tick basis. Collects a sample of 500 then ships it off to the server https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3298. I 100% garantee OSBot's mouse pattern is detected. If it's not detected as a bot's, then they probably compare samples with samples of when you were not botting (Like tut island). That being said, it's possible "random" mouse movements actually feed the server MORE data to ban you based off of. That's still based on my speculation that Jagex is onto OSBot's "human like" mouse movements though Edit3: If I have time tomorrow, I'll try to provide some test results regarding OSBot's mouse pattern and whether it's easily detectable by means of improbable DPI, pattern, or being too inconsistent.
    0 points
  45. 0 points
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