@miniman No need to be rude, I am literally here to help and fix the script to make it perfect for everyone, I have nothing against anybody here, I just need some specific details about bugs. If the banking setup is failing, please, copy and paste your entire fight profile commands list and pm me it, I will run the exact same thing, and it will be fixed within 5 minutes, that's all it takes - but with no data on the bug and just a simple 'not working with tele, keeps failing, fix', it will take much longer. A single tiny difference in a fight profile will entirely change how the script operates, so it may work for me and it may not work for you.
As for auto-saving, I will make some edits to make it not auto save, apologies there.
I am working on making the script as simple as fail-proof as possible so that it can never error out.
@deadskin I will be testing hill giants both with + without a fight bounds set, with safespot enabled in a random area. I already know about the script not continuing after levelling up, so I will fix that ASAP.
Any screenshots, console logs, actual bug reports will help the updating process go much faster.
@Banes assigning memory can be done via commands, java -jar OSBot.jar -debug 5005 -data 0 -mem 2048 for me
Some things to note:
Safespotting (range/mage) will not attack targets above 7 tiles away
Fight bounds are actually more stable than non fight bounds
Adding a safespot will make the script more stable (in terms of banking) since it knows exactly when it's in a fight zone
Potions should be used carefully, watch the dosage when adding it to bank items
If autocasting and you never plan on casting spells or running out of runes in the near future, you can actually enable range mode and safespot as if training range, it may even work better. Autocasting is different to casting spells, and magic mode was designed for continuous spell-casting (right click spell -> attack npc)
The script will withdraw the exact bank layout when banking. But when in a fight zone (and if it knows its in a fight zone) the script will only go to bank if your bank condition is met, so if you type: bank when loot full - the script will literally stop everything it's doing and go to bank, because it received that trigger. Even if you planned on having a full inventory for a few seconds and then dropping/eating an item, the script's banking trigger has already been executed and it will continue going bank. So be mindful about bank conditions.
Stay tuned guys, tone it down with the rudeness if you can, there is literally no use for it. Got some nice updates coming up ^^