EDIT: If you are experiencing any clicking on current tile or spam clicking npcs, make sure to change the client back to fixed mode, and NOT resizable mode.
New Update (v234)
- (NMZ): No longer overloads while under 50 hp
- (NMZ): Added reset tick every ~45 seconds (activates quickprayer)
- (Crabs): Ammonites refresh aggro now works
- (Crabs): Ammonites banking added
- (Crabs): Looting for sand crabs and ammonites added, king sand crabs loot too
- (Crabs): Move mouse out of screen should be working finally
- (Stronghold): Glory patched
- (Stronghold): Looting panel patched
- (Brutal Black Dragons): Blowpipe support improved, the script will now stand 1 extra tile more far away than normal.
- (Green Dragons): Major re-write of plugin
- (Green Dragons): Looting fixed, teleports fixed, looting bag fixed
- (Green Dragons): Anti-pk (stage 2) added
- Nardah bank should be working
- Fossil island bank is now supported
- Added Xeric's Talisman support
- Added glory (home) support
- Added choose a spell for magic, with auto-casting too.
- Updated F-hotkeys in thread, and in bot HUD. Hit CTRL to toggle show/hide all the commands.
- Alching improvements, including alching in safespot.
- Combat style switching is now event-based, and re-written to work better.
- Added option to filter npcs already in combat (if in multi-combat zone): WARNING: please be careful with this. If your target monster is just outside the multi-combat zone, there is no way we can tell, and the script will attack that monster. Make sure you are in a big multi-combat zone, careful! - Fight event is now dissected into smaller separate mini-events
- Added a few unguided human behaviors to the script: should improve anti-ban. This is just stage 1 of the entire feature. More to come!
- Hopping is now officially a script event, and has its own logic altogether, instead of relying on the single client method.
- Looting bag is now featured as an option, instead of being auto-detected. (BETA)
- Prayer flicking timer is now averaged between hits
- Prayer flicking now turns off prayer as soon as you get hit
- Prayer flicking averaged time is now taken into account in the new handler
- (Prayer flick): When out of combat, the script will keep prayer on
- (Prayer flick): When in combat, the script will hold the mouse near the quickprayer icon for faster selection
Am currently working on more re-writes and improvements, as time goes on, various aspects of the script will be expanded and improved upon to support the latest ideas, suggestions, methods and whatnot.
As for plugins: Working on a few awesome plugins which many of you have requested and will enjoy!
I already have a few features for v235 (next update after this) in the works and almost completed, will be posting another update very shortly. I hope I didn't miss anything!
Please make sure you are running fixed mode and NOT resizable mode for the time being!
Thanks guys, really appreciate all responses, feedback and patience. Update will be pushed after a final test run to make sure everything is working well.