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  1. JCA's AIO AFK Fisher V1.2 About I wrote this script privately to see if I could reach 99 fishing, well I achieved it and got the pet. So I'm releasing it with a basic GUI and features. Requests are welcome and I'm happy to develop further if people want to use it. The script will move the mouse out of screen when the player has started to fish and has a delay on resuming once the spot goes / full inventory. Locations Barbarian Village, Fishing Guild, Barbarian Outpost, Catherby Fish Trout & Salmon, Swordfish, Lobster, Shark, Leaping Fish Notes Have shift drop on for dropping fish, set the AFK Sleep slider for how long you want it to wait before checking next action. Download V1.21 Thanks @Apaec for dropping code from AIO Herblore. @liverare for GUI tutorial. Progress Reports Change Log
    2 points
  2. Ragnars Giant Mole Full source is on Github - Link below. Feel free to fork the repository and make any changes you wish to customize this script to suit your individual needs Info Current Version: v1.0 Requirments Rock Cake Super Combat Potions(4) Prayer Potions(4) Stamina Potions(4) Spade Bullseye Lantern Tinderbox (The script will try to light your lantern if it's not light) Quick prayers set-up with at least Protect from Melee. House/Falador Teleports depending on what setting you use Falador portal in your house if house teleports are used How To Run The Script Start the bot at Falador East Bank with the inventory set-up you wish to use and the equipment set-up you'd like to use. Here's the set-up I used while building this script: Features Bank when out of supplies or inventory is full and no items can be dropped Drink from any pool that you have in your house Hop if anyone else is in the mole lair Enable/Disable Quick prayers Drinks Prayer/Super Combat/Stamina potions Drops Empty Vials Maintains 1hp using the rock cake Buο»Ώg Reports If you come across any bugs while using this script please report them here and I'll be sure to look into them in a timely manner.ο»Ώ Sourcehttps://github.com/Ragnar-Lothbrok-OSBot/RagnarsGiantMole Download RagnarsGiantMole.jar
    2 points
  3. it gets a full inventory of logs then goes to bank and just stops in the middle of the bank without banking the items and just stops? any fix please
    2 points
  4. Thank you everyone for all the support and feedback, this script officially is the most sold magic script on the market! Since 2015 it has been continually updated all the way to 2025! #1 SOLD MAGIC SCRIPT #1 MOST FEATURES MAGIC SCRIPT ESC MODE, HOVER-CLICK, NEAREST ITEM CLICK, FLAWLESS JMod nearby and we still alive. Anti-ban and Optimal script usage Anti-ban: - Don't go botting more than 3 hours at once, take breaks! Otherwise the ban-rate is highly increased! - Bans also depend on where you bot, for the best results: bot in unpopular locations Banking-related spells are the lowest ban-rate (spells which require banking or can be casted near a bank, e.g. superheating, maybe alching, jewelry enchanting etc etc) since you can just go to a full world and blend in with other non-bots (humans), for example: world 2 grand exchange If casting spells on npcs, then unpopular locations reduce the banrate by alot, So make sure not to go to botting hotspots otherwise you may be included in ban waves. - Some good areas used to be (until some got popular): grizzly bear, yanille stun-alching, any overground tiles (upstairs etc) but once the areas are overpopulated, try to go to another location which is similar to the aforementioned locations. This is a very popular thread with many many users so if a new location is mentioned, the location will be populated very quickly so I can only suggest examples of good locations - Don't go botting straight after a game update, it can be a very easy way to get banned. Wait a few hours! If you ever get banned, just backtrack your mistakes and avoid them in the future: you cannot be banned without making botting mistakes. Keep in mind you can be delay-banned from using previous scripts, so don't go using free/crap scripts for 24 hours then switching to a premium script, because the free/crap previous script can still get you banned! For more anti-ban information, see this thread which was created by an official developer: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/
    1 point
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  6. NEW! supports new south + east shortcuts, new hopper (upstairs), and mouse invokes!!! (just like runelite!) 'the intelligent choice' By Czar 34-99 Mining on video!! Agility Shortcut Setup Window Preview 70 hours run time https://i.imgur.com/wiF6VPO.png
    1 point
  7. 'the intelligent choice' by Czar Want to buy the bot, but only have rs gp? Buy an OSBot voucher here
    1 point
  8. Explv's Map A map tool to allow the simple creation of areas, poly areas, paths and positions. GITHUB: https://github.com/Explv/Explv.github.io WEBSITE: http://explv.github.io/ NOW SUPPORTS DUNGEONS (Type the dungeon name into the search box): If you would like to assist me with identifying dungeons and other areas The first set of areas is around 2868, 4658, 0 (you can go there by typing the coordinates into the boxes at the top right). Move the map around and you will see a bunch of areas without names. The second set of areas is around 2875, 9452, 0 Provide me with the name of the dungeon, and the x, y coordinates
    1 point
  9. Molly's Flax Spinner This script spins flax into bow strings at lumbridge, the script easily exceeds 1.1k flax spun per hour. Buy HERE. Requirements: - 10 crafting Features: - Hopping out of bot worlds Setup: Just run the script, no GUI! CLI ID: 861 Proggies:
    1 point
  10. Thank you! I'll report back with proggies and any bugs I find
    1 point
  11. Thanks, appreciate it! Let me know if you run into any issues and I can fix.
    1 point
  12. Sure thanks I personally dont need any fast service since im busy irl anyway, its just to build it up for future gameplay Ive added you!
    1 point
  13. Do you do such service? And if you do, how much OSRS GP price, how much on supplies and how long it takes to complete? Thanks
    1 point
  14. Imagine something goes wrong with the webwalking, then the script will never get to the Karam fishing spot. The conditional sleep will cause the script to wait 900 seconds before trying again. Surely you can see the problem with that! What i'm trying to get at is a more deep-rooted, structural idea - you can never rely on any line of code to execute perfectly as this is a live game and there are many influencing variables. When I say game state, I mean querying a current 'snapshot' of the game. You're right, isAnimating is an example of this, as is the distance between the lumbridge guide and lumbridge castle. Having your script be entirely conditional on game state instead of executing lines like a recipe will make for a much more reliable script. Apa
    1 point
  15. Good job on the new script. Nice to see new script ideas, haven't thought of a giant mole script
    1 point
  16. What you Are Ordering: 1-66 Mage, 1-20 Defence, 1-25 Hitpoints Are you Paying Upfront or Using Middle Mο»Ώan (@Decode is the Official Middleman oο»Ώf this Service) : upfrontο»Ώ Do you AGREE do my T.O.S : Yes. ο»Ώ Youο»Ώr Skype / Discord : SpaceCowX#3098 Have you Added my Skype / Discord? : Discordο»Ώ, Yes
    1 point
  17. 4m is a lot more than 500k - the price they want to pay.
    1 point
  18. @ManOfMen A bank seller would be really cool and not a massive script like some of the suggestions. eg sells all of one tab or entire bank,
    1 point
  19. What you Are Ordering: B gloves from 48 qp Are you Paying Upfront or Using Middle Man (@Decode is the Official Middleman of this Service) : Up front Do you AGREE do my T.O.S :yes Your Skype / Discord : Halicarnassus#7593 Have you Added my Skype / Discord? : yes
    1 point
  20. @Czar Nice script but I noticed one flaw and I have one request/ question. The flaw, the bot will always first run besides the walkway to the ore deposit belt, some times it even starts talking with the npc behind the walkway. This seems very well constant and looks bot... Players can see it clearly. Request/question, is there an option to deactivate the paint? All the scripts I use from you generate lag with the paint on, (nearly all scripts I use in general). Some of your scripts F2 disables it but for motherlore/blast funace it doesnt seem to work I dont know why paint makes the bot lag so much but there is visible frame drop, the pc high end so no clue. but thanks for the great works
    1 point
  21. Well it was mostly because I cant use my pool at the house yet aha, but I'd imagine like taking a shark or a lobster with you as you withdraw ess wouldnt be so bad?
    1 point
  22. 1 point
  23. New Update (v52) - Added support for new banking interface - You can now set withdraw to 14 and the bot will just single-click on bank items for higher efficiency Update will automatically go live within 24 hours, good luck everyone
    1 point
  24. 1 point
  25. Hey Czar! Just want to bring up this issue again. When using the 'quantity banking tool' set to 14 and stringing yew longbows the bot will single click (left click) the bow strings but unfortunately still right clicks the yew longbow (u). I'm not sure if this is the case for all longbows but I hope you can improve this function. Thanks
    1 point
  26. This is the reason your script is not starting. You can't access this data until the script has started - instead, initialise the variable to null or locate it elsewhere in your code. Your second problem is a little more deep-routed and is more of a design flaw to your script rather than a quick fix. Let me explain: When writing a script, you want to maintain the continuously looping nature of the onloop and only delay completion of the onLoop where totally necessary. I see in your code you are using massive 90000ms conditional sleeps. BAD! That way your script isn't looping and being aware of the game, it's just sitting there doing a dumb sleep. Instead, use the game state to determine what to do and perhaps have an idle case where you need to sleep. Hopefully that makes sense but if not let me know. Apa
    1 point
  27. Can do this now bro.
    1 point
  28. Cutting oaks at west varrock, full inv it just stand in middle of the bank and does nothing. Sometimes the bot cuts regular logs as well when you're cutting Oaks at Varrock West, when it's set to banking it only banks the oak logs and the regular logs remain in your inventory. (This is what happened yesterday). Idk if you fixed it ? Botting for over 8 hours straight, no ban . Active updates, bot works perfect, completely in love. Best $9 of my life Lulz.
    1 point
  29. Thinking isn't one of the strong points here. "Antiban is bork" "Shit script (Insert premium script name) "My main got banned I thought this script was undetectable" ?
    1 point
  30. My boi @ProjectPact already has a solid script. Used this on some pures and didn't get banned lol
    1 point
  31. @Token my other 2 accounts didn't get stuck on shadow of the storm at the part the first one did, but one had a problem memorizing the order of an incantation. Not a problem though since it does most of the quest right for being such a complicated quest. The poison tactic is pretty impressive lmao.
    1 point
  32. thieving from cake stalls it runs so far away when atacked by a guard. Is there a way to stop running so far away?
    1 point
  33. I'm still getting the pouch loop when using small med large pouch when crafting lava runes. Also, the script randomly stops working in the castle wars bank sometimes
    1 point
  34. Just got banned. Was botting 3 hours every other day
    1 point
  35. New Update will be posted tonight, stay tuned guys
    1 point
  36. Checking this right now! I swear it worked for me a couple days ago ... Will keep you posted!
    1 point
  37. API (org.osbot.rs07.script.API) When should you use this class? Well, when you're planning to build that stunning API. Think of it like this: you've got a bunch of thingy-bobs, such as bank, inventory, widgets, players, npcs, objects, etc etc, but there's always something missing! When you're working on something that has a bunch of moving parts that are all kind of related together, then it might be time to build yourself an API. For example, if I were to build a Duel Arena script, I would write an API to handle the bothersome bits of the staking and setup process, and even the duel itself. That way, I keep all my Duel Arena logicy-stuff out of my main script. Other benefits include: SOLID! Your API will have direct access to all those bank, inventory, widget, and other stuffs! Reusable and maintainable. Your upkeep will be down to minimal changes here and there...unless the game goes through a drastic change again. Also, this handy-dandy class has one thing I really like: an abstract method! When you use this class, you have to complete the initializeModule() method. So when might you use this? Well, if you're hooking up listeners (such as MessageListener) to the bot, or if you need to setup some CachedWidgets, and even initialise stuff. "B-but why not initialise on the constructor?!" I hear you ask. Well, there's a chance you may wish to re-run that initialiseModule function twice in the same script. It'd be unusual, but it means you'd be resetting a bunch of stuff. I wrote a hunter tracking API and I frequently recalled that function, because the tracks change entirely and so the API needed 'cleaning'. If you do this, then be sure your second call clears lists and maps, and doesn't add duplicate listeners. Otherwise, things could go wrong. Here's an example: DuelArenaAPI Admittedly, not everything in this API snippet is best practice. That's because my original Duel Arena API is based on the old interfaces and setup. This was an last-minute-adhoc-scrape-together. But it works! However, one thing you should not do is to extend an existing API, like bank. Why? Because OSBot already has an implementation of it. If you're expanding upon the bank API, then make it a separate API and name it accordingly (such as "ExtraBankAPI" or something). This also makes sure you're keeping inheriting to a minimum, so your objects are fine-gained. This is good, because inheriting an inherited inherit can get inheritingly messy! Example Script MethodProvider (org.osbot.rs07.script.MethodProvider) MethodProvider is very similar to API. In fact, API inherits it! So, why not just API? Because MethodProvider is a method provider. If you're not looking to build a custom API but you still need all those juicy methods, then use MethodProvider. For example, if your script design is based on a task/node system, then those tasks and nodes could extend MethodProvider. Your task/node are likely going to have a generic structure whereby no new methods are exposed to the public scope, and all instances of tasks and nodes are treated the same. DuelArenaTask ChallengeZezimaTask Example Script Bot (org.osbot.rs07.Bot) Bot is basically the robot playing the game for you. That "context" can be used in instances where neither an API nor MethodProvider are required. For example, you may want to save a bunch of game data to a file. In this case, we can use a static method, pass the bot through as a parameter, and then extract the values from the bot, and store them. Example Script This isn't the best example and I can't think of a more relevant one, but it's an example nonetheless. If you recall, the exchangeContext for API and MethodProvider requires Bot to be passed in as a parameter so that these objects have access to the current 'robot' playing the game on your behalf. You could do something similar to that and perhaps have a class that doesn't expose any public methods you did not write yourself. I really hope this guide has helped you. Thanks for reading! Note: I may edit this multiple times, especially if the format f**ks up.
    1 point
  38. when withdrawing it left clicks on the bow strings to withdraw 14 but right clicks on the yew longs and withdraws 14
    1 point
  39. Converted this recently for someone who was interested in using it. Provides a smooth and fast mouse based Camera using Mouse.move and a lil math to compute where we should be looking. Gist: https://gist.github.com/Lem0ns/a485f7906db0c08d5458583401a81047 Usage is nearly identical to that standard Camera (will update soon, new ipb throwing me off lol) Camera lemonCamera = new Camera(script); lemonCamera.moveNorth(); // Directions lemonCamera.moveCamera(0, 33); // Moves yaw to 0, pitch to 33 lemonCamera.moveYaw(180); // Moves yaw to 180 lemonCamera.toEntity(npc); // Move camera to entity lemonCamera.toPosition(position); lemonCamera.toEntity(futureDest, entity); // Set camera angle before getting to our destination lemonCamera.toEntity(futureDest, position); Finally, thanks to @Ethan07 for the inspiration to make this class. His Camera can be seen here.
    1 point
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