Varies Anti-ban
~Still in development~
Here's a little antiban scripting code I wrote awhile back before I started focusing on school a little bit more rather than scripting. Basically what this will do is check everything, tabs, stats, ANYTHING, and it's still in development.
Right now it's still a work in progress, about 70% done but I'll be adding a ton more into it such as
- Joining random clan chats
- Setting the appropriate music based on if it's unlocked or not, I'll be using rectangles to get either a total green or red color values.
- Dancing, this will be hilarious when not in combat or animating.
- AND MORE
Anyways all you have to do is copy and paste the following methods into your program, rename random events to antiban and you are all set!
*NOTE: YOU MAY IMPLEMENT BUT THIS DOESN'T GUARANTEE YOUR ACCOUNT NOT BE BANNED, BOT WISELY!"
IT ALSO LIMITS PERFORMANCE IN SOME AREAS, THAT'S WHY I LINK IT TO WHEN IN COMBAT OR ANIMATING!*
public void randomEvents()
{
try
{
Random generator = new Random();
int click = generator.nextInt(10);
if ((click > 7) && (myPlayer().isMoving())) {
note = "Antiban, Mouse Right-Click";
this.mouse.click(true);
}
int rand = generator.nextInt(800000);
if ((rand > 49) && (rand < 100))
{
note = "Antiban, Camera Movement";
this.camera.movePitch(random(0, 360));
this.camera.moveYaw(random(0, 360));
}
if ((rand > 100) && (rand < 400)) {
note = "Antiban, Camera Movement";
this.camera.movePitch(random(0, 360));
}
if ((rand > 2400) && (rand < 3000)) {
note = "Antiban, Camera Movement";
this.camera.moveYaw(random(0, 360));
}
if ((rand > 5000) && (rand < 5500)) {
note = "Antiban, Random Mouse Movement";
this.mouse.moveRandomly();
}
if ((rand > 6000) && (rand < 6200))
{
note = "Antiban, Opening Tab";
this.tabs.open(Tab.ATTACK);
sleepTime(500, 2000, 200);
this.tabs.open(Tab.INVENTORY);
}
if ((rand > 6500) && (rand < 7000))
{
note = "Antiban, Opening Tab + Checking Stats";
this.tabs.open(Tab.SKILLS);
sleepTime(500, 1000, 200);
int stat = generator.nextInt(24);
if (stat == 0) {
this.mouse.move(random(568, 588), random(214, 234));
}
if (stat == 1) {
this.mouse.move(random(568, 588), random(244, 264));
}
if (stat == 2) {
this.mouse.move(random(568, 588), random(274, 294));
}
if (stat == 3) {
this.mouse.move(random(568, 588), random(304, 324));
}
if (stat == 4) {
this.mouse.move(random(568, 588), random(334, 354));
}
if (stat == 5) {
this.mouse.move(random(568, 588), random(364, 384));
}
if (stat == 6) {
this.mouse.move(random(568, 588), random(394, 414));
}
if (stat == 7) {
this.mouse.move(random(568, 588), random(424, 444));
}
if (stat == 8) {
this.mouse.move(random(638, 658), random(214, 234));
}
if (stat == 9) {
this.mouse.move(random(638, 658), random(244, 264));
}
if (stat == 10) {
this.mouse.move(random(638, 658), random(274, 294));
}
if (stat == 11) {
this.mouse.move(random(638, 658), random(304, 324));
}
if (stat == 12) {
this.mouse.move(random(638, 658), random(334, 354));
}
if (stat == 13) {
this.mouse.move(random(638, 658), random(364, 384));
}
if (stat == 14) {
this.mouse.move(random(638, 658), random(394, 414));
}
if (stat == 15) {
this.mouse.move(random(638, 658), random(424, 444));
}
if (stat == 16) {
this.mouse.move(random(708, 728), random(214, 234));
}
if (stat == 17) {
this.mouse.move(random(708, 728), random(244, 264));
}
if (stat == 18) {
this.mouse.move(random(708, 728), random(274, 294));
}
if (stat == 19) {
this.mouse.move(random(708, 728), random(304, 324));
}
if (stat == 20) {
this.mouse.move(random(708, 728), random(334, 354));
}
if (stat == 21) {
this.mouse.move(random(708, 728), random(364, 384));
}
if (stat == 22) {
this.mouse.move(random(708, 728), random(394, 414));
}
sleepTime(1000, 2000, 200);
this.tabs.open(Tab.INVENTORY);
}
if ((rand > 7000) && (rand < 7200))
{
note = "Antiban, Opening Tab";
this.tabs.open(Tab.SETTINGS);
sleepTime(500, 2000, 200);
this.tabs.open(Tab.INVENTORY);
}
if ((rand > 10200) && (rand < 10700))
{
note = "Antiban, Opening Tab + Playing New Song";
this.tabs.open(Tab.MUSIC);
sleepTime(500, 1000, 200);
stealthMusic();
this.tabs.open(Tab.INVENTORY);
}
if ((rand > 15000) && (rand < 15200)) {
note = "Antiban, Moving Camera";
this.camera.movePitch(random(0, 360));
}
if ((rand > 16000) && (rand < 16200)) {
note = "Antiban, Moving Camera";
this.camera.moveYaw(random(0, 360));
}
if((rand > 20000) && (rand < 27000)) {
List<RS2Object> o = objects.getAll();
int guess = new Random().nextInt(o.size());
camera.toEntity(o.get(guess));
}
if((rand > 27000) && (rand < 27500)) {
List<RS2Object> o = objects.getAll();
int guess = new Random().nextInt(o.size());
o.get(guess).examine();
}
if((rand > 28000) && (rand < 30000)) {
List<NPC> o = npcs.getAll();
int guess = new Random().nextInt(o.size());
camera.toEntity(o.get(guess));
}
if((rand > 30000) && (rand < 40000)) {
List<Player> o = players.getAll();
int guess = new Random().nextInt(o.size());
camera.toEntity(o.get(guess));
sleepTime(500, 1000, 200);
o.get(guess).hover();
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
private void stealthDance() {
int startx = 565;
int starty = 215;
int row = new Random().nextInt(5);
int col = new Random().nextInt(4);
int rowMultiplier = 50;
int colMultiplier = 45;
mouse.move(startx + (col + 1) * colMultiplier,
starty + (row + 1) * rowMultiplier);
}
private void stealthMusic() {
try {
// randomly picks music for the game
Random gen = new Random();
int guess = gen.nextInt(2);
if(guess == 0) {
mouse.scrollDown();
sleep(random(600, 1200));
mouse.move(random(560,600), random(286,440));
sleep(random(500, 900));
mouse.click(false);
} else {
// up
mouse.scrollUp();
sleep(random(600, 1200));
mouse.move(random(560,600), random(286,440));
sleep(random(500, 900));
mouse.click(false);
}
} catch (Exception e) {
}
}
// a new version for sleep(random(x,x)); More... random
private void sleepTime(int low, int high, int buffer) throws InterruptedException {
boolean add = new Random().nextBoolean();
if(add)
sleep(new Random().nextInt(high - low) + low + new Random().nextInt(buffer));
else
sleep(new Random().nextInt(high - low) + low - new Random().nextInt(buffer));
}
Alright here is a new piece for all you scripters out there that need your script lowkey.
This will adjust the area for you based on the bounds you give it and the amount of buffer room stored inside, so be careful but in the long run, it should make your script look a tad more like a human due to it's constant offsets.
Apply this code to a method that is updated like everytime it would bank, not when it's constantly checking it it's walking or something tedious like that.
public Area adjustArea(int lowx, int lowy, int highx, int highy, int buffer) {
int finalLowX = 0;
int finalLowY = 0;
int finalHighX = 0;
int finalHighY = 0;
boolean add;
add = new Random().nextBoolean();
if(add) {
finalLowX = lowx + new Random().nextInt(buffer) + 1;
} else
finalLowX = lowx - new Random().nextInt(buffer) + 1;
add = new Random().nextBoolean();
if(add) {
finalLowY = lowy + new Random().nextInt(buffer) + 1;
} else
finalLowY = lowy - new Random().nextInt(buffer) + 1;
add = new Random().nextBoolean();
if(add) {
finalHighX = highx + new Random().nextInt(buffer) + 1;
} else
finalHighX = highx - new Random().nextInt(buffer) + 1;
add = new Random().nextBoolean();
if(add) {
finalHighY = highy + new Random().nextInt(buffer) + 1;
} else
finalHighY = highy - new Random().nextInt(buffer) + 1;
if(finalHighX < finalLowX) {
int tmp = finalHighX;
int tmp2 = finalLowX;
finalHighX = tmp2;
finalLowX = tmp;
}
if(finalHighY < finalLowY) {
int tmp = finalHighY;
int tmp2 = finalLowY;
finalHighY = tmp2;
finalLowY = tmp;
}
return new Area(finalLowX, finalLowY, finalHighX, finalHighY);
}