Eltinti23 Posted June 25, 2018 Share Posted June 25, 2018 Could I have a trial for the sand crabs? Thank you! Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 25, 2018 Author Share Posted June 25, 2018 5 hours ago, Eltinti23 said: Could I have a trial for the sand crabs? Thank you! Sure - done! Quote Link to comment Share on other sites More sharing options...
Eltinti23 Posted June 25, 2018 Share Posted June 25, 2018 Thank you! Quote Link to comment Share on other sites More sharing options...
1ntel Posted June 25, 2018 Share Posted June 25, 2018 Thanks for the trial, nice gui layout and works well, only annoying thing was to pickup arrows I had to go to lumby to enable auto equip, apart from that flawless man thanks/. Quote Link to comment Share on other sites More sharing options...
Prolax Posted June 25, 2018 Share Posted June 25, 2018 Who is leading in overall crabs killed? Quote Link to comment Share on other sites More sharing options...
BronzeTier Posted June 25, 2018 Share Posted June 25, 2018 3 hours ago, Prolax said: Who is leading in overall crabs killed? Quote Link to comment Share on other sites More sharing options...
Hichampatron Posted June 25, 2018 Share Posted June 25, 2018 (edited) hhhhhhhhhhhhhhhhhh Edited June 25, 2018 by Hichampatron Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 25, 2018 Author Share Posted June 25, 2018 8 hours ago, 1ntel said: Thanks for the trial, nice gui layout and works well, only annoying thing was to pickup arrows I had to go to lumby to enable auto equip, apart from that flawless man thanks/. Glad it works well Yeah - the auto-equip is really useful, so I made the script take advantage of it. It would have been awkward to cater for both in a reliable fashion so I opted to force this feature for ammo looting to work! Apa 7 hours ago, Prolax said: Who is leading in overall crabs killed? ! 3 hours ago, Hichampatron said: hhhhhhhhhhhhhhhhhh Awesome stuff - 1M exp! thanks for sharing ! Quote Link to comment Share on other sites More sharing options...
cammofunk Posted June 27, 2018 Share Posted June 27, 2018 (edited) Hey man, very beautiful script and gui, i recommend it. I do have a few suggestions: -when you start script it runs to combat tile and then checks if another players there already, i'd do something like if tile is on map and myPlayer <10 tiles away check if spot is crashed -and use walkToArea instead of walkToTile when resetting spawn and hopping worlds. I've noticed other people using your script because they use the exact same tile for hopping and resetting as me. You can use a method to draw on area around the tile and walk to a random one in it, would be too much code. This ones the one that bugs me most -have an option for doing both move mouse off screen and don't. Maybe a slide bar for how often mouse will move off screen. example, i'd set mine to 70-95% of the time -lastly, when hopping sometimes i get forced logged out, if it happens enough when you next login and try to hop you get logged out immediately, does this over and over, would be nice to have a failsafe, something like if(!worldChanged && playerIsLoggedOut){ sleep(2-3mins)} I hope these help your already wicked script Edited June 27, 2018 by cammofunk Quote Link to comment Share on other sites More sharing options...
xwarpedx Posted June 27, 2018 Share Posted June 27, 2018 hey can I get a trial? Quote Link to comment Share on other sites More sharing options...
Apaec Posted June 27, 2018 Author Share Posted June 27, 2018 5 hours ago, cammofunk said: Hey man, very beautiful script and gui, i recommend it. I do have a few suggestions: -when you start script it runs to combat tile and then checks if another players there already, i'd do something like if tile is on map and myPlayer <10 tiles away check if spot is crashed -and use walkToArea instead of walkToTile when resetting spawn and hopping worlds. I've noticed other people using your script because they use the exact same tile for hopping and resetting as me. You can use a method to draw on area around the tile and walk to a random one in it, would be too much code. This ones the one that bugs me most -have an option for doing both move mouse off screen and don't. Maybe a slide bar for how often mouse will move off screen. example, i'd set mine to 70-95% of the time -lastly, when hopping sometimes i get forced logged out, if it happens enough when you next login and try to hop you get logged out immediately, does this over and over, would be nice to have a failsafe, something like if(!worldChanged && playerIsLoggedOut){ sleep(2-3mins)} I hope these help your already wicked script Thanks for these suggestions. Most of them are already on my list, i've just not had a spare minute to add them and run them through my testing rig. The ones that aren't on my list have now been added Best Apa 22 minutes ago, xwarpedx said: hey can I get a trial? Sure - done! 1 Quote Link to comment Share on other sites More sharing options...
cammofunk Posted June 29, 2018 Share Posted June 29, 2018 Hey there, can you implement a failsafe for when you stop attacking but the crabs are still attacking you? The script doesn't know what to do in that event. Something like if inCombat && totalXpDoesntChangeForRandomTime(10000,30000){doAction}; Quote Link to comment Share on other sites More sharing options...
peengrabber Posted June 29, 2018 Share Posted June 29, 2018 (edited) I'm an idiot and posted on the wrong thread, ignore this I started the wrong script idk how to delete post Edited June 29, 2018 by peengrabber wrong thread idk how to delete 1 Quote Link to comment Share on other sites More sharing options...
cammofunk Posted June 29, 2018 Share Posted June 29, 2018 (edited) Ignore this, it was more random than I thought. Plz work on the hop tiles tho, I feel sketch hopping and resetting from the same tiles Edited June 29, 2018 by cammofunk Quote Link to comment Share on other sites More sharing options...
GcwRyan Posted June 29, 2018 Share Posted June 29, 2018 can I get a trial please? Quote Link to comment Share on other sites More sharing options...