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cammofunk

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  1. Thanks, works like a charm
  2. I feel like apec is a really nice guy
  3. You're gosu dude, just trying to help. I hope things arent toooo hectic for ya, take er ezy sometimes eh
  4. During Prohibition, moonshiners would wear "cow shoes." The fancy footwear left hoofprints instead of footprints, helping distillers and smugglers evade police. That was pretty random of me ?
  5. cammofunk

    Bans

    Like posted by most, bans do happen. Don't get greedy, use breaks, and pause your scripts and actually play the task you're botting once in awhile. The more frequent you pause your scripts and actually play for a bit the more random your mouse movements and actions will be, aka less bot like. This is what I believe to be important unless you write your own script.
  6. cammofunk

    Bans

    You contradict yourself
  7. I don't know if you want help but I could write you some methods that you can copy paste if youre too busy to fix these
  8. I understand, just scary watching it happen over and over. Fix needed: when "force attack when crashed", script always walks you back to the center tile even if you need to move a square to attack, happens in a loop. Please make it so that if yourPlayerIsInCombatArea do not move back to middle spot if in combat. Thanks dude, I don't mean to be a pain
  9. Still resets and hops on EXACT same tile every single time. Sketching me out big time, please create areas for these actions. Would take 30 mins tops. I'll do it if you let me. edit:hope->hops
  10. cammofunk

    Bans

    doing these this would confuse the machine learning bot buster jagex has.
  11. Ignore this, it was more random than I thought. Plz work on the hop tiles tho, I feel sketch hopping and resetting from the same tiles
  12. Hey there, can you implement a failsafe for when you stop attacking but the crabs are still attacking you? The script doesn't know what to do in that event. Something like if inCombat && totalXpDoesntChangeForRandomTime(10000,30000){doAction};
  13. ya search combat area for sandy rocks, if they're present for longer than 5-20 secs reset. thats my approach. something like if(sandyRocksInArea && playerOnCombatTile && !myPlayerInCombat) { startCustomTimer(); }else{ resetCustomTimer(); } if(timer>random(5000,20000)) { reset(); }
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