demonslayer489 Posted December 18, 2016 Share Posted December 18, 2016 (edited) Hi, Training near gnome stronghold and the bot doesn't bank. I have tried using different walkers(1,2,3) and still fails. have manually set the bank to gnome outside bank as well rather than nearest and it still crashes. as a test i tried to kill some monsters much closer to the gnome stronghold bank / doors, but the but didn't attempt to open the doors and just kept trying to select inside the area. I manually opened the doors and the bot walked towards the bank, but then it wasn't able to go up the stairs. Sorry for all the issues lol. This is the error: INFO][bot #1][12/18 08:53:39 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:39 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [iNFO][bot #1][12/18 08:53:39 PM]: > Node Change! < == fight to bank! [iNFO][bot #1][12/18 08:53:39 PM]: "did_teleport_bank" changed to "0" [iNFO][bot #1][12/18 08:53:40 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:40 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [iNFO][bot #1][12/18 08:53:41 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:41 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [iNFO][bot #1][12/18 08:53:42 PM]: .. kill finished, waiting for loot to appear. [iNFO][bot #1][12/18 08:53:42 PM]: "current_loot_x" changed to "2373" [iNFO][bot #1][12/18 08:53:42 PM]: "current_loot_y" changed to "3400" [iNFO][bot #1][12/18 08:53:42 PM]: "stop_combat" changed to "1" [iNFO][bot #1][12/18 08:53:42 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:42 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [iNFO][bot #1][12/18 08:53:43 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:43 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [iNFO][bot #1][12/18 08:53:44 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:44 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [iNFO][bot #1][12/18 08:53:44 PM]: Walker failed to find a path to 1 [[x=2445, y=3422, z=1]] from [[x=2372, y=3401, z=0]] 1 [iNFO][bot #1][12/18 08:53:45 PM]: Pathfinding error 1, start/end is null! [iNFO][bot #1][12/18 08:53:45 PM]: / Pathfinding error, source: [x=2372, y=3401, z=0] and target: [x=2445, y=3422, z=1], report this to Czar immediately! [ERROR][bot #1][12/18 08:53:45 PM]: Error in bot executor! java.lang.NoClassDefFoundError: Could not initialize class org.osbot.Nul at org.osbot.rs07.event.WebWalkEvent.<init>(he:63) at org.osbot.rs07.api.Walking.webWalk(hj:206) at perfect.scripting.b.b.NUl.B(dh:2641) at perfect.scripting.b.b.NUl.m(dh:595) at perfect.scripting.b.b.NUl.A(dh:213) at perfect.scripting.b.b.NUl.m(dh:564) at perfect.scripting.b.b.NUl.a(dh:488) at a.c.a.CON.I(nl:45) at a.CON.l(tf:681) at a.CON.onLoop(tf:556) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(qh:103) at java.lang.Thread.run(Unknown Source) Also, the bot sometimes doesn't eat, it got down to 2hp before and occasionally gets down to 5-7 before me having to manually eat then it will go and eat after I eat. Cheers mate Edited December 18, 2016 by demonslayer489 1 Quote Link to comment Share on other sites More sharing options...
Jammer Posted December 18, 2016 Share Posted December 18, 2016 (edited) It doesn't walk to chaos druids either, it just stands still. edit: If you climb down the ladders and start in the dungeon it works, but if you're at the edgeville bank it doesn't. It also gets stuck at the thugs when they attack you, even when you chose to only fight in the fight zone. Would it be possible to add a feature so that it only fights with the npcs you have chosen? Edited December 18, 2016 by Jammer 1 Quote Link to comment Share on other sites More sharing options...
Nice guy Posted December 18, 2016 Share Posted December 18, 2016 Guys the latest version update is still pending so all trials are double-trials For stronghold, until the latest update is available, have you tried starting the script at the chosen npc tile, and adding the npcs from the npc chooser (NOT the npc name button)? That should work with banking too Activated all trials good luck everyone Yeah i've tried everything. The only thing that made combat work was setting it to attack anything it could find and it will always go to the south-eastern room with the -35 flesh crawlers but it's a f2p char so whatever if the xp is slow i don't care.. Also when banking and going back it seems to get stuck when entering the 2nd floor and just stand there by the doors/portals 1 Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted December 18, 2016 Share Posted December 18, 2016 (edited) @Czar is there a way I can make it log out when it runs out of food? Edit: also for Teleports what about home teleport? Edit: Also when someone is ranging a target near you it keeps trying to fight it then entire time someone else is ranging it Edited December 18, 2016 by Curtis20112 1 Quote Link to comment Share on other sites More sharing options...
devilson23 Posted December 18, 2016 Share Posted December 18, 2016 hey mate could i get a trial 1 Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted December 18, 2016 Share Posted December 18, 2016 So can someone confirm that this is fully working high profile script? Quote Link to comment Share on other sites More sharing options...
Xat Posted December 18, 2016 Share Posted December 18, 2016 (PLEASE ASK FOR A TRIAL BEFORE PURCHASING THE SCRIPT - THIS IS A NEW SCRIPT WHICH IS COMPLEX): Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added! User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Progress Reports How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') When In rock crab mode it clicks on the mini map and ground for ever crab, one or the other would be less likely to be bot. but the way it is right now is so sketch. Otherwise such a amazing script. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) For all users who had issues with gnome stronghold or taverley, or any walking-errors, restart the script, there was an update a few minutes ago to fix those Also, a new option has been added at the script initial settings menu, only use that option if you have walking errors (if the script fails to go to the fight-zone) this applies to sand crabs, but NOT stronghold (there is a mistake in the info text saying that it works for stronghold, when it doesn't) don't enable that option if you intend to fight in stronghold, because the original settings are already working for stronghold now. EDIT: For stronghold can you try the script again? Update v161 was just added As for script saving, currently all options are saved except the task options, but I will add that tab to the saving system ASAP As for stopping script when out of food, the script only supports that option for banking (when there is no food in bank, the script will be triggered to stop) - but I can extend the script to make it stop if no food in inventory too Another update for the script will be added within a few hours (latest version will be v162). The last update is now available (v161), just make sure to read this post and configure the script. EDIT: Just tested chaos druids at taverley, working good. Moving onto stronghold of security again, and gnome stronghold. I tested the script at the northern part of level 2 stronghold of security and it worked, now onto the rest of the stronghold levels. As for gnome stronghold I still haven't tested there but it is an important feature because of deadman, so both gnome stronghold and stronghold of security have high priority. As for sand crabs, after enabling the new option (at the initial script setup menu) it seems to be working, I will test again after the two stronghold tests. If stronghold ends up not working everywhere, I will be importing the entire AIO stronghold script and add it as a plugin for the aio fighter script (plugins like the sand/rock crabs etc) with a tile chooser for v162 of the script Edited December 19, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted December 19, 2016 Share Posted December 19, 2016 Stopping when out of food in inventory would be great if you add it I'll buy the script immediately. I can try to walk it to where I'm at but I don't think it'll work it's a long walk and it has to take the boat to karajama too 1 Quote Link to comment Share on other sites More sharing options...
0wnhardcore Posted December 19, 2016 Share Posted December 19, 2016 Is there a list of training spots this script does good at? I was trying to bot spots no one goes to but it keeps getting stuck between banking, behind doors, up ladders, spam clicking on a monster behind a door, and half the time it gets stuck at the bank. Also is there a way to make it log out if it gets stuck? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) New Update (v162) - Gnome stronghold now perfected, including gnome stronghold banking - Stronghold of security plugin added (including banking) - Added saving for tasks tab - Added anti-fail for eat system - Added fallback eat hp of 5 hitpoints - Added a new input for setting custom eating range - Rock crab walking system improved - Added anti-fail and anti-idle system, converted from mining script - Added new condition for stopping script: run_out_of_food_inventory Hopefully no updates were missed from the last few pages. Many more updates coming soon Guys if there are any bugs or bug reports/console errors, they will be fixed Guys, for new/rare fightzones or npcs, the script can be unstable, try changing the initial script settings (enable the last checkbox unless stronghold) and change the walk-settings if the script ever gets stuck. OSBot's default webwalker is always being updated by the developers but not all fightzones are supported. New fightzones can be added to the script also Edited December 19, 2016 by Czar 3 Quote Link to comment Share on other sites More sharing options...
Curtis20112 Posted December 19, 2016 Share Posted December 19, 2016 (edited) bought the script testing food out of inventory now how long does the sdn usually take to update? Edited December 19, 2016 by Curtis20112 1 Quote Link to comment Share on other sites More sharing options...
demonslayer489 Posted December 19, 2016 Share Posted December 19, 2016 (edited) New Update (v162) - Gnome stronghold now perfected, including gnome stronghold banking - Stronghold of security plugin added (including banking) - Added saving for tasks tab - Added anti-fail for eat system - Added fallback eat hp of 5 hitpoints - Added a new input for setting custom eating range - Rock crab walking system improved - Added anti-fail and anti-idle system, converted from mining script - Added new condition for stopping script: run_out_of_food_inventory Hopefully no updates were missed from the last few pages. Many more updates coming soon Guys if there are any bugs or bug reports/console errors, they will be fixed Guys, for new/rare fightzones or npcs, the script can be unstable, try changing the initial script settings (enable the last checkbox unless stronghold) and change the walk-settings if the script ever gets stuck. OSBot's default webwalker is always being updated by the developers but not all fightzones are supported. New fightzones can be added to the script also legend thanks heaps man! So question, since this has world hop etc can I use this instead of perfect stronghold? Does it work exactly the same? Also just to confirm, do we need to enable the new option for gnome stronghold? or just stronghold of security? Cheers Edited December 19, 2016 by demonslayer489 1 Quote Link to comment Share on other sites More sharing options...
Shmeekz Posted December 19, 2016 Share Posted December 19, 2016 (edited) Hey bro, im training on this certain area and tried all methods; Tried all walking settings Tried checking the last tick box but when my character runs out of food, it goes to the stairs and infinitely goes up and down nonstop rip. lol p.s it was working perfectly fine before im sure Edited December 19, 2016 by Shmeekz 1 Quote Link to comment Share on other sites More sharing options...
progamerz Posted December 19, 2016 Share Posted December 19, 2016 (edited) New Update (v162) - Gnome stronghold now perfected, including gnome stronghold banking - Stronghold of security plugin added (including banking) - Added saving for tasks tab - Added anti-fail for eat system - Added fallback eat hp of 5 hitpoints - Added a new input for setting custom eating range - Rock crab walking system improved - Added anti-fail and anti-idle system, converted from mining script - Added new condition for stopping script: run_out_of_food_inventory Hopefully no updates were missed from the last few pages. Many more updates coming soon Guys if there are any bugs or bug reports/console errors, they will be fixed Guys, for new/rare fightzones or npcs, the script can be unstable, try changing the initial script settings (enable the last checkbox unless stronghold) and change the walk-settings if the script ever gets stuck. OSBot's default webwalker is always being updated by the developers but not all fightzones are supported. New fightzones can be added to the script also Ready click bug: [INFO][12/15 06:40:44 PM]: Started bot #1 [DEBUG][12/15 06:44:49 PM]: Loading script id : 758 [DEBUG][12/15 06:44:53 PM]: Loaded script! [DEBUG][12/15 06:44:53 PM]: Launching script... [INFO][Bot #1][12/15 06:44:53 PM]: Loaded 6 built-in random solvers! [INFO][Bot #1][12/15 06:44:55 PM]: Definitions loaded: 20799 [INFO][Bot #1][12/15 06:44:55 PM]: 23 APIs loaded [INFO][Bot #1][12/15 06:44:55 PM]: "allow_varrock_upstairs" changed to "1" [INFO][Bot #1][12/15 06:44:55 PM]: "force_web" changed to "1" [INFO][Bot #1][12/15 06:44:55 PM]: "bank_condition" changed to "NO_FOOD" [INFO][Bot #1][12/15 06:44:55 PM]: "prayer_flick_mode" changed to "0" [INFO][Bot #1][12/15 06:44:55 PM]: Initializing GUI... [INFO][Bot #1][12/15 06:44:58 PM]: Yay! [INFO][Bot #1][12/15 06:45:01 PM]: 2 actionpoints ready [INFO][Bot #1][12/15 06:45:01 PM]: start = 22.0 [INFO][Bot #1][12/15 06:45:01 PM]: result = 11.0 [INFO][Bot #1][12/15 06:45:01 PM]: start = 22.0 [INFO][Bot #1][12/15 06:45:01 PM]: result = 1.1 [INFO][Bot #1][12/15 06:45:01 PM]: Next eat hitpoints: [11] [INFO][Bot #1][12/15 06:45:03 PM]: Banks added: [41] [INFO][Bot #1][12/15 06:45:03 PM]: Floors added: [12] [INFO][Bot #1][12/15 06:45:03 PM]: Scenery added: [2] [INFO][Bot #1][12/15 06:45:03 PM]: Entrances added: [42] [INFO][Bot #1][12/15 06:45:03 PM]: Carpet rides added: [4] [INFO][Bot #1][12/15 06:45:03 PM]: Ships added: [5] [INFO][Bot #1][12/15 06:45:03 PM]: Agility shortcuts added: [10] [INFO][Bot #1][12/15 06:45:03 PM]: Fairy teleport added: [38] [INFO][Bot #1][12/15 06:45:05 PM]: Teleport items added: [36] [INFO][Bot #1][12/15 06:45:05 PM]: Teleport spells added: [12] [INFO][Bot #1][12/15 06:45:05 PM]: Stronghold added [INFO][Bot #1][12/15 06:45:05 PM]: NPC teleports added: [1] [INFO][Bot #1][12/15 06:45:05 PM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!! [INFO][Bot #1][12/15 06:45:05 PM]: Loading GUI, low resources = true walk-setting = 1 mac mode = false! [INFO][Bot #1][12/15 06:45:05 PM]: Item definitions loaded: 20799 [INFO][Bot #1][12/15 06:45:05 PM]: Added al-kharid gate (payment) [INFO][Bot #1][12/15 06:45:05 PM]: Added 10500 nodes to graph in [3834ms]. [INFO][12/15 06:45:05 PM]: Started script : Perfect Fighter [INFO][Bot #1][12/15 06:45:47 PM]: ---------- ready ---------- [INFO][Bot #1][12/15 06:45:47 PM]: "npc_list_size" changed to "1" [INFO][Bot #1][12/15 06:45:47 PM]: "fight_position_x" changed to "3027" [INFO][Bot #1][12/15 06:45:47 PM]: "fight_position_y" changed to "3205" [INFO][Bot #1][12/15 06:45:47 PM]: "fight_position_z" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: Fight position set to: [[x=3027, y=3205, z=0]] [INFO][Bot #1][12/15 06:45:47 PM]: "npc_name_0" changed to "Seagull" [INFO][Bot #1][12/15 06:45:47 PM]: "npc_cb_0" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "loot_list_size" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "bank_list_size" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: done, 0 loot items and 0 bank items [INFO][Bot #1][12/15 06:45:47 PM]: "eat_for_space" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: Added stop condition: [GOAL_TASK_REACHED] [INFO][Bot #1][12/15 06:45:47 PM]: Setting goal level commands... [INFO][Bot #1][12/15 06:45:47 PM]: "level_task_mode" changed to "1" [INFO][Bot #1][12/15 06:45:47 PM]: "level_task_system" changed to "5" [INFO][Bot #1][12/15 06:45:47 PM]: "attack_goal" changed to "30" [INFO][Bot #1][12/15 06:45:47 PM]: "strength_goal" changed to "30" [INFO][Bot #1][12/15 06:45:47 PM]: "defence_goal" changed to "30" [INFO][Bot #1][12/15 06:45:47 PM]: "even_rule" changed to "2" [INFO][Bot #1][12/15 06:45:47 PM]: "ranging_mode" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "prayer_flick_mode" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "bank_mode" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "bank_condition" changed to "No_food" [INFO][Bot #1][12/15 06:45:47 PM]: "pref_bank" changed to "nearest" [INFO][Bot #1][12/15 06:45:47 PM]: "walk_bank_0" changed to "walk" [INFO][Bot #1][12/15 06:45:47 PM]: "walk_fight_1" changed to "walk" [INFO][Bot #1][12/15 06:45:47 PM]: "enable_bone_bury" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "loot_item_value" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "only_loot_target" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_wait_loot" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "loot_in_combat" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "prioritize_loot" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "telegrab_loot" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "unreachable" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "enable_special_attacks" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "prayer_normal_mode" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "enable_loot_arrows" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "eat_for_space" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "loot_arrows_combat" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_magic_mode" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_cannon_mode" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ab_override_random" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_move_mouse_outside" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ab_mouse_outside" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_fightzone_stay" changed to "1" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_readyclick_npc" changed to "1" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][12/15 06:45:47 PM]: Stop condition set (Goal task levels reached) [INFO][Bot #1][12/15 06:45:47 PM]: Cannon mode NOT activated! [INFO][Bot #1][12/15 06:45:48 PM]: Found lowest skill: ATTACK! [INFO][Bot #1][12/15 06:45:48 PM]: Lowest skill out of all chosen goal stats is: (ATTACK) which is level (15/30) [INFO][Bot #1][12/15 06:45:48 PM]: Set primary weapon to [Bronze sword] [INFO][Bot #1][12/15 06:45:49 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:45:49 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(422) [INFO][Bot #1][12/15 06:45:49 PM]: "ss_readyclick_id" changed to "422" [INFO][Bot #1][12/15 06:45:55 PM]: Attacking 2 [INFO][Bot #1][12/15 06:45:55 PM]: "ss_readyclick_id" changed to "0" [INFO][Bot #1][12/15 06:45:56 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:45:56 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(417) [INFO][Bot #1][12/15 06:45:56 PM]: "ss_readyclick_id" changed to "417" [INFO][Bot #1][12/15 06:46:12 PM]: Attacking 2 [INFO][Bot #1][12/15 06:46:12 PM]: "ss_readyclick_id" changed to "0" [INFO][Bot #1][12/15 06:46:14 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:46:14 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(416) [INFO][Bot #1][12/15 06:46:14 PM]: "ss_readyclick_id" changed to "416" [INFO][Bot #1][12/15 06:46:22 PM]: Attacking 2 [INFO][Bot #1][12/15 06:46:22 PM]: "ss_readyclick_id" changed to "0" [INFO][Bot #1][12/15 06:46:29 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:46:29 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(425) [INFO][Bot #1][12/15 06:46:29 PM]: "ss_readyclick_id" changed to "425" [INFO][Bot #1][12/15 06:46:40 PM]: Attacking 2 [INFO][Bot #1][12/15 06:46:40 PM]: "ss_readyclick_id" changed to "0" [INFO][Bot #1][12/15 06:46:42 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:46:42 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(417) [INFO][Bot #1][12/15 06:46:42 PM]: "ss_readyclick_id" changed to "417" [INFO][Bot #1][12/15 06:46:46 PM]: Attacking 2 [INFO][Bot #1][12/15 06:46:46 PM]: "ss_readyclick_id" changed to "0" [INFO][Bot #1][12/15 06:46:49 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:46:49 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(425) [INFO][Bot #1][12/15 06:46:49 PM]: "ss_readyclick_id" changed to "425" [INFO][Bot #1][12/15 06:46:51 PM]: Resetting 4 [INFO][Bot #1][12/15 06:46:51 PM]: "ss_readyclick_id" changed to "0" [INFO][Bot #1][12/15 06:46:52 PM]: readyclick next npc!! [INFO][Bot #1][12/15 06:46:52 PM]: [READY-CLICK] Successfully chose next npc to attack - ()-(425) [INFO][Bot #1][12/15 06:46:52 PM]: "ss_readyclick_id" changed to "425" [INFO][Bot #1][12/15 06:46:55 PM]: Attacking 2 [INFO][Bot #1][12/15 06:46:55 PM]: "ss_readyclick_id" changed to "0" It is attacking well the first npc, then it right clicks the next 1 and waits after i am not in combat it will close the menu by clicking another npc. What i noticed on SDMM is that when u level up it will attack the next ready click npc. Also Idk if u fixed ^^ this with v162 if u didn't just reminding u tried v161 and was still bugged Thanks Edited December 19, 2016 by progamerz 1 Quote Link to comment Share on other sites More sharing options...