Jensen Posted April 17, 2018 Share Posted April 17, 2018 how do i activate slayer.... theres no option to do that Quote Link to comment Share on other sites More sharing options...
Frannyvanity Posted April 18, 2018 Share Posted April 18, 2018 It still ignores clues, this is a hard one in the stronghold slayer dungeon while fighting hellhounds. Quote Link to comment Share on other sites More sharing options...
Czar Posted April 18, 2018 Author Share Posted April 18, 2018 The latest update still hasn't been pushed I need 1 more day to go over some testing and I will push it. So sorry guys. I am super close. Also, which clue scroll (exact name) is that? And is the script adding double slayer kills for regular slayer npcs (no use-item npcs such as rockhammer or ice cooler etc) Perhaps the clue scroll names have changed.. Or have you not added the clue scroll to the looting list? Quote Link to comment Share on other sites More sharing options...
Zackster165 Posted April 18, 2018 Share Posted April 18, 2018 Hi, whenever I enable telegrab, it clicks on telegrab and the script just stays there and does not fight. Can you please fix this? 1 Quote Link to comment Share on other sites More sharing options...
xNAXU Posted April 18, 2018 Share Posted April 18, 2018 this works first 10 mins fine but then this happend in log java.lang.NullPointerException and its idle only 1 Quote Link to comment Share on other sites More sharing options...
Frannyvanity Posted April 19, 2018 Share Posted April 19, 2018 (edited) 10 hours ago, Czar said: The latest update still hasn't been pushed I need 1 more day to go over some testing and I will push it. So sorry guys. I am super close. Also, which clue scroll (exact name) is that? And is the script adding double slayer kills for regular slayer npcs (no use-item npcs such as rockhammer or ice cooler etc) Perhaps the clue scroll names have changed.. Or have you not added the clue scroll to the looting list? Its a Clue scroll (hard), and yes i have it selected 100% on the loot tab it just ignores clues. It picks up other untradeable such as ancient crystals though which is interesting. It is getting much better about counting slayer kills multiple times, have yet to notice it significantly like before It also likes to ignore curved/long bones. Edited April 19, 2018 by Frannyvanity 1 Quote Link to comment Share on other sites More sharing options...
U my xp Posted April 19, 2018 Share Posted April 19, 2018 czar , have you had a chance to update elder chaos druids ? you were looking into implementing a plugin ? 1 Quote Link to comment Share on other sites More sharing options...
mank Posted April 19, 2018 Share Posted April 19, 2018 On 4/17/2018 at 3:51 PM, Jensen said: how do i activate slayer.... theres no option to do that You have to do each task manually (go to slayer master, get task, navigate to task). 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 19, 2018 Author Share Posted April 19, 2018 (edited) Okay managed to fix clue scrolls and various other items that are not being looted. Had to make some changes to how the core looting system works. More features added to v216 (on top of the last post): - Item looting has been massively improved (clue scrolls now fully functional!) - Superior slayer npc variants are now supported - Various looting options that are incompatible with cannon mode have been tweaked so you cannot select them, which means no more buggy cannon mode - Arrow looting no longer messes up current action (no more repeated actions e.g. trying to loot item, then running back to safespot, cycling between these two actions repeatedly, including cannon filling etc) - Breaking will not be overriden just yet. I need to write my own break system handler it seems. - Looting (event handled) was unnecessary, no longer included in latest version. Next one for sure, script is almost identical, just better code. Tips: - Use 'item loot distance' option in combination with safespotting for best results - Use 'fight npcs before reaching fightzone' for larger npc areas, e.g. hill giants Next update: - More maps will be supported for the script - More user response/feedback changes to v216, features which still need to be tweaked will be tweaked. - Some updates from the official to-do list: === Fighter: === - Script guide - Turn looting into an event - Stronghold doors more efficient $- Add 'trade alerts' when somebody trades you $- Multiple bank conditions, e.g. full inv or low food $- Saving fight bounds $- Wide fight zone support $- Choose custom prayer potion range $- Profit counter adds equipment, should be changed. $- Upgrade to higher level items $- Alching in a safespot (optional) $- Alching: equip staff before alch (optional) $- Choose what to do after stop condition is met $- Prayer flicking at 0 prayer? $- Input for guthans heal hp, and food hp $- Delay before world hop $- Loot arrows before resetting aggro on crabs $- Anchovy pizza 1/2 support and other 1/2 foods $- Add superior support to rockslug slayer events $- Elder chaos druids $- Test tele-grabbing Please expand on this to-do list by giving me some ideas. Also I would really really appreciate detailed bug reports this time round. I would also love to hear about some features which need fixes for a long time, only perfect fighter veterans can help me on this one. Update v216 has now been pushed, the update will automatically go live as soon as the SDN is updated (24 hours max). Happy botting Edited April 19, 2018 by Czar 3 1 Quote Link to comment Share on other sites More sharing options...
U my xp Posted April 19, 2018 Share Posted April 19, 2018 Thank you! Also while you are implementing elder druids , could you add the Monkey guards in MM area? its the same concept as the elder druids . This area: 1 Quote Link to comment Share on other sites More sharing options...
pureacoustix Posted April 19, 2018 Share Posted April 19, 2018 Are u able to support rock cake or flick rapid heal on the nmz plugin? I understand you have a lot on your to-do list, sorry. 1 Quote Link to comment Share on other sites More sharing options...
Frannyvanity Posted April 19, 2018 Share Posted April 19, 2018 Herb bag support would be amazing 1 Quote Link to comment Share on other sites More sharing options...
ExitPoint Posted April 20, 2018 Share Posted April 20, 2018 On 4/18/2018 at 8:41 AM, Czar said: The latest update still hasn't been pushed I need 1 more day to go over some testing and I will push it. So sorry guys. I am super close. Also, which clue scroll (exact name) is that? And is the script adding double slayer kills for regular slayer npcs (no use-item npcs such as rockhammer or ice cooler etc) Perhaps the clue scroll names have changed.. Or have you not added the clue scroll to the looting list? It wasn't using ice coolers for me when i last had the task may be something to look into Quote Link to comment Share on other sites More sharing options...
PKDealer Posted April 20, 2018 Share Posted April 20, 2018 12 hours ago, Czar said: Okay managed to fix clue scrolls and various other items that are not being looted. Had to make some changes to how the core looting system works. More features added to v216 (on top of the last post): - Item looting has been massively improved (clue scrolls now fully functional!) - Superior slayer npc variants are now supported - Various looting options that are incompatible with cannon mode have been tweaked so you cannot select them, which means no more buggy cannon mode - Arrow looting no longer messes up current action (no more repeated actions e.g. trying to loot item, then running back to safespot, cycling between these two actions repeatedly, including cannon filling etc) - Breaking will not be overriden just yet. I need to write my own break system handler it seems. - Looting (event handled) was unnecessary, no longer included in latest version. Next one for sure, script is almost identical, just better code. Tips: - Use 'item loot distance' option in combination with safespotting for best results - Use 'fight npcs before reaching fightzone' for larger npc areas, e.g. hill giants Next update: - More maps will be supported for the script - More user response/feedback changes to v216, features which still need to be tweaked will be tweaked. - Some updates from 'the official to-do list: === Fighter: === - Script guide - Turn looting into an event - Stronghold doors more efficient $- Add 'trade alerts' when somebody trades you $- Multiple bank conditions, e.g. full inv or low food $- Saving fight bounds $- Wide fight zone support $- Choose custom prayer potion range $- Profit counter adds equipment, should be changed. $- Upgrade to higher level items $- Alching in a safespot (optional) $- Alching: equip staff before alch (optional) $- Choose what to do after stop condition is met $- Prayer flicking at 0 prayer? $- Input for guthans heal hp, and food hp $- Delay before world hop $- Loot arrows before resetting aggro on crabs $- Anchovy pizza 1/2 support and other 1/2 foods $- Add superior support to rockslug slayer events $- Elder chaos druids $- Test tele-grabbing Please expand on this to-do list by giving me some ideas. Also I would really really appreciate detailed bug reports this time round. I would also love to hear about some features which need fixes for a long time, only perfect fighter veterans can help me on this one. Update v216 has now been pushed, the update will automatically go live as soon as the SDN is updated (24 hours max). Happy botting lotting bag support at wildy? this can be really usefull Quote Link to comment Share on other sites More sharing options...
Pegasus Posted April 20, 2018 Share Posted April 20, 2018 Can this script set custom location ? Quote Link to comment Share on other sites More sharing options...