May 31, 20169 yr It doesn't seem to bury big bones and it also got stuck while at hobogoblins (next to crafting guild) while trying to walk to falador bank. It walked east of the sheep farm and just got stuck. Edit. Save dialog also doesn't work. Sometimes it just freezes while fighting (Hill giants, egdville dungeon, bank no foot until inventory is full, melee, bury bones, looting) P.S. Looking really good though, can't wait for the release on SDN! Edited May 31, 20169 yr by azy2
May 31, 20169 yr refresh scripts, the trial limit was reached (10 users), should be good now hey are you going to fix the issue with experiments? it still attacks the lvl 51
May 31, 20169 yr Author hey are you going to fix the issue with experiments? it still attacks the lvl 51 Experiments should be fixed in v0.08, just posted a quick update ^^ EDIT: - Saving system should work in v0.08 too - Walking system changed to the stable walking system (version: 2) As for bone burying I will code the system right now, should I make the bot bury the bones when inventory full or after random amount of bones? or when inventory full AND when you need to free up inventory space Edited May 31, 20169 yr by Czar
May 31, 20169 yr Experiments should be fixed in v0.08, just posted a quick update ^^ EDIT: - Saving system should work too As for bone burying I will code the system right now, should I make the bot bury the bones when inventory full or after each bone? or when inventory full AND when you need to free up inventory space skype/mssg me or im not gonna buy this legit
May 31, 20169 yr After it walked to the bank and deposited everything it got stuck and wouldn't withdraw the food it needed, the mouse just hung there. I manually withdrew the food and the script resumed working perfectly.
May 31, 20169 yr Author edit: update v0.09 posted, more updates coming Edited May 31, 20169 yr by Czar
May 31, 20169 yr got the trial, working like a charm! Using it to do my slayer tasks whilst manually moving my account between the tasks. Actually just looted and returned back to safespot. Couldn´t ask for more =) Edited May 31, 20169 yr by xzeet
May 31, 20169 yr Almost finished with deathwalk and equipment interface, then I will make some fixes for the Time condition. After those updates I will begin adding more NPCs and more bugfixes/suggestions ^^ Activated both users, gl ^^ FINALLY DEATHWALK Experiments should be fixed in v0.08, just posted a quick update ^^ EDIT: - Saving system should work in v0.08 too - Walking system changed to the stable walking system (version: 2) As for bone burying I will code the system right now, should I make the bot bury the bones when inventory full or after random amount of bones? or when inventory full AND when you need to free up inventory space Make a choice between the two, maybe some people want to just full inv bury bones, or you can choose to pick up and bury.
May 31, 20169 yr FINALLY DEATHWALK Make a choice between the two, maybe some people want to just full inv bury bones, or you can choose to pick up and bury. Also vote for the same answer on the poll!
May 31, 20169 yr Go to the first page and scroll up. thanks man i saw this as i finished posting it... LOL
June 1, 20169 yr Could you make a optional thing to looting? It fletches prcies from osbuddy/osrs ge and loots items above e.g. 5k (you set the gp limit yourself) It doesn't eat salmons.
June 1, 20169 yr Author Hmm the absolute minimum health to eat at is 5 hp, but I made the bot eat randomly from 40-60%. If using mirror client, try a client restart maybe, if not, I will try another test run for food support As for looting option - yes I will definitely add an option to loot items above a certain gp value ^^ Coming up in the next update I will post new update within 1 hour or so, just making sure the update is perfect. Still waiting on update for v0.09 though (bone burying, deathwalk and a few other bugfixes)
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