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Perfect Fighter AIO


Czar

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For safespot which other options did you enable with it? Did you enable 'wait for loot' or anything else? Other script settings can affect safespot that's why. Please fill out the bug report template at the bottom of the thread for much much faster bug fixes, I will be testing safespot ASAP and posting an update :D

Smart safespot I will test that with blue dragons in taverley again, which tile did you set the safespot from? The option ignores dragons that may make the script move out of the safespot, so if the safespot tile isn't in a good (+ reachable tile in conjunction with dragons) it may not attack any dragons at all. Confirm which tile so I can test please :D 

As for task leveling, will add an update for leveling evenly ASAP. I will also add a info box which states the order in which the script will level up the goals so that users know which option is best, almost finished coding this. Another user also complained about the 'Evenly' option for tasked levelling, should be finished today :D

Once coding is done will announce next update. Also update v192.7 is still pending - it should go live automatically within a few hours hopefully.

Good news guys, bought a level 72 slayer account so I can test the high slayer requirement npcs (wyverns, kurasks etc) including high-level slayer support for the slayer plugin in the near future :D

As for purchasing script, I gave you a 24 hr trial, the link to purchase is: https://osbot.org/forum/store/product/644-perfect-fighter/

Activated all trial requests gl guys :) 

Edited by Czar
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the script stops after 3h 

Ran out of ammo, stopping script...
[INFO][Bot #1][05/09 07:24:28 em]: Terminating script Perfect Fighter...
[INFO][Bot #1][05/09 07:24:28 em]: Dumping save...
[INFO][Bot #1][05/09 07:24:28 em]: 
[INFO][Bot #1][05/09 07:24:28 em]: "did_teleport_bank" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "did_teleport_fight" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_hop_at_death" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_stop_at_death" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "prayer_normal_mode" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_cannon_mode" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_eat_bounds_2" "65"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_eat_bounds_1" "45"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_item_value" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_custom_break_tile" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_cannonball_range_2" "15"
[INFO][Bot #1][05/09 07:24:28 em]: "eat_for_space" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "bank_item_amount_0" "27"
[INFO][Bot #1][05/09 07:24:28 em]: "only_loot_target" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "allow_varrock_upstairs" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_cannonball_range_1" "15"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_only_my_npcs" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "unreachable" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_move_mouse_outside" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_wait_loot" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "level_task_mode" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_fight_with_cannon" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "bank_mode" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_arrows_combat" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "bank_condition" "No_food"
[INFO][Bot #1][05/09 07:24:28 em]: "npc_cb_0" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_item_alch_1" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_item_alch_0" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "bank_item_block_0" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_in_combat" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_smart_safespot" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "enable_loot_arrows" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "enable_bone_bury" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_npc_tile_dist" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_item_id_0" "561"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_fightzone_stay" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_spec_min_target_hp" "40"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_item_id_1" "562"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_antifire_mode" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "telegrab_loot" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_readyclick_npc" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "npc_name_0" "dwarf"
[INFO][Bot #1][05/09 07:24:28 em]: "pref_bank" "nearest"
[INFO][Bot #1][05/09 07:24:28 em]: "prayer_flick_mode" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ranging_mode" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ab_override_random" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "bank_item_id_0" "361"
[INFO][Bot #1][05/09 07:24:28 em]: "npc_list_size" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_force_fightzone" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ab_mouse_outside" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_avoid_response_combat" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "walk_fight_1" "walk"
[INFO][Bot #1][05/09 07:24:28 em]: "enable_special_attacks" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_modern_eat" "1"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_fightzone_loot" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_cannon_tile_z" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "prioritize_loot" "0"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_cannon_tile_y" "9809"
[INFO][Bot #1][05/09 07:24:28 em]: "walk_bank_0" "walk"
[INFO][Bot #1][05/09 07:24:28 em]: "ss_cannon_tile_x" "2998"
[INFO][Bot #1][05/09 07:24:28 em]: "loot_list_size" "2"
[INFO][Bot #1][05/09 07:24:28 em]: "bank_list_size" "1"
[INFO][Bot #1][05/09 07:24:28 em]: 
[INFO][Bot #1][05/09 07:24:28 em]:  ... success!
[INFO][Bot #1][05/09 07:24:28 em]: Script Perfect Fighter has exited!
[INFO][Bot #1][05/09 07:24:28 em]: Taking my ammo [Bronze arrow].
 

it says im out of arrows even tho i got 10k arrows equiped , have a look at it plz? btw awesome script other than that, purchased today! :D

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14 hours ago, Czar said:

For safespot which other options did you enable with it? Did you enable 'wait for loot' or anything else? Other script settings can affect safespot that's why. Please fill out the bug report template at the bottom of the thread for much much faster bug fixes, I will be testing safespot ASAP and posting an update :D

Smart safespot I will test that with blue dragons in taverley again, which tile did you set the safespot from? The option ignores dragons that may make the script move out of the safespot, so if the safespot tile isn't in a good (+ reachable tile in conjunction with dragons) it may not attack any dragons at all. Confirm which tile so I can test please :D 

As for task leveling, will add an update for leveling evenly ASAP. I will also add a info box which states the order in which the script will level up the goals so that users know which option is best, almost finished coding this. Another user also complained about the 'Evenly' option for tasked levelling, should be finished today :D

Once coding is done will announce next update. Also update v192.7 is still pending - it should go live automatically within a few hours hopefully.

Good news guys, bought a level 72 slayer account so I can test the high slayer requirement npcs (wyverns, kurasks etc) including high-level slayer support for the slayer plugin in the near future :D

As for purchasing script, I gave you a 24 hr trial, the link to purchase is: https://osbot.org/forum/store/product/644-perfect-fighter/

Activated all trial requests gl guys :) 

Image result for blue dragons taverly safe spot

These 2 tiles. yeah i enabled wait for loot with smart safespot. also when it loots after dragon kill it goes to the safespot too quick and goes back and forth trying to loot and go to safespot at the same time

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Hey Czar,

 

I'm trying to use the green dragon plugin and I just wanted to ask a couple questions

 

Is the looting bag supported? I see the checkbox, but it's greyed out for me

What exactly does the 'anti-pk' mode do?

 

By the way -- pretty sure the location selector is broken ! I always select the North position (lvl 23), but the bot walks to the western lvl 13 zone regardless

 

Thanks ahead of time! 

Edited by aceduece
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On 12-5-2016 at 4:15 PM, Czar said:

yo02pxZ.png

 

 

Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

5EXuBkZ.png

 

Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

Z0lbchk.png

 

Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

8PPgOcu.png

 

Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

tsapUKb.gif

 

 

 

 

Fight Bounds Demo

Allows you to setup the fight bounds easily!

kYtDzjS.gif

 

 

Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

hA4V8GL.gif

 

 

 

 

Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

ai22Adz.gif

 

Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

hkHCmyL.gif

 

Progress Reports

 

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Caged Ogres:

Q9R8sbp.png

 

928a3b0e173650a2557e6faec05feac9.png

 

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



fc8cd3ef1939ad3cec1762350541af33.png
 

Fight Area Example

(How the bot searches for the npc 'Wolf')

 


6377bc72b4d725fcfa50a24e028eee49.gif

 

Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

Could i maybe get a trial and how do i activate it? Im new to this <3

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1. Looting still does not work as  of update of 192.7. The bot will not loot while in combat

 

2. and walks back in forth in this location.

asd123.PNG

3. Nature rune, blood rune, law runes, chaos and death runes are selected to be looted, but death runes are not picked up. And before you ask im sure i put death rune in, I already tried 3 times with a duration of 4+ hours. 

iORneuZ.png

Edited by John Smith
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Hello Czar! Would first like to say this script is beyond amazing it should be worth more than what it is, please keep it up! Appreciate all the work you put in to keep the script working!

So i have been testing all the features and discovered the plugins :doge:.. There's even more wow. Anyways i was testing GDK and a few errors encountered. 

1. Can't seem to get World hopping when amount of players is 1 or 2 it just wont stop hopping.

2. Special attack doesn't seem to work for me it just equips d dagger and just uses that non stop.

 That's about it.

Thanks!

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Have noted all issues/suggestions within the last page (including pm's), doing some testing and coding right now will edit post with new changelog. I'm able to test all fightzones now that I bought the high level account, so rest assured there will be some great updates from here on out :D 

For now, don't enable the wait for loot option and loot my own kills options. They are not compatible with some options (e.g. safespot) just until I get this patch rolled out.

As for GDK, looting bag is highly experimental I will begin rolling out a beta test for it in the upcoming versions

As for smart safespot option -- guys the option does not account for npcs that are too far away, it only accounts for npcs which are visible and reachable (path not being obstructed by any high objects e.g. a tall fence) which means you also have to set a viable range limit (best would be 5 tiles). I will add a warning to the option upon button trigger. If you want to limit the safespot range limit there is an option in the misc. tab of the setup window. It is also not good for multi-tile/large npcs such as dragons but I will be working on a more advanced code for it. The option was mainly designed for simple npcs such as ankous but there will be more work added to it. I have some really good algorithms that are nearing completion for npc detection.

I can also add a 'sticky npc' option which allows you to choose npc 'spawns' and only attack a specific spawn, would that be useful guys?

Edited by Czar
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New update (v193)

- Patched nieve exit
- Patched kurasks for slayer tasks, including safespotting
- Patched wyverns for slayer tasks
- Patched looting for BBD plugin
- Patched GDK setup for fightzone
- Added an update for not retaliating to busy npcs (optional), can be useful for multi-way combat zones though
- Added action queue system - eating, spec'ing, prayer refills, cannon refills, looting are all part of a queued, event chain which performs each tasks consecutively (after one is done, next one. No more spamming each action at the same time with mouse spasms)
- Added an update for cannon mdoe, including alongside cannon option
- Patched equipment stop condition, sometimes it would stop even if there are arrows left
- Improvements to wait for loot and loot my kills in conjunction with safespotting
- Looting system re-written completely, much more accurate and misses less loot now. This has been added to the BBD plugin too.

The only bad news is the smart safespot option - I am awaiting a new API feature which allows scripters to grab the width + height (in tiles) of larger npcs such as dragons so that a projectile-clip system can be added to the smart safespot. In the meantime please only use the option for single-tile npcs :( 

Should be all for today, let me know if I missed anything and it will immediately be added onto v193.1 thereafter. :D Update will automatically go live within 24 hours :D 

EDIT: for showing gp/hr it should already show it, unless using a plugin? Confirm please ^^ :D I just looted a random item and it added it to the profit counter for the normal script (not plugin) o_O 

Edited by Czar
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