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Perfect Fighter AIO


Czar

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4 hours ago, Czar said:

For brutal black dragons there is a ready made plugin, I will activate a trial :D

For mac, I think there is a way to use the Fn hotkeys, to setup a fightzone you gotta hit F6 to bring up the tile selector. If there is a problem with the F key for mac I will immediately add support for it in the upcoming update ^^ :D confirm if the hotkey is working please :D 

For the link to buy the script: https://osbot.org/forum/store/cart/?added=644  :D 

For nechyraels and slayer, yep it is in the planned features for this script, I will retest looting for gargoyles though :) 

As for afk, hmm I will most likely add some more customization options too, stay tuned guys :)

Update coming up within a few hours :)

 

Hey man never got my trial :(

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8 hours ago, Czar said:

For brutal black dragons there is a ready made plugin, I will activate a trial :D

For mac, I think there is a way to use the Fn hotkeys, to setup a fightzone you gotta hit F6 to bring up the tile selector. If there is a problem with the F key for mac I will immediately add support for it in the upcoming update ^^ :D confirm if the hotkey is working please :D 

For the link to buy the script: https://osbot.org/forum/store/cart/?added=644  :D 

For nechyraels and slayer, yep it is in the planned features for this script, I will retest looting for gargoyles though :) 

As for afk, hmm I will most likely add some more customization options too, stay tuned guys :)

Update coming up within a few hours :)

 

Would you add break tiles for gdk / sand crab plugins?

would you make some kind nd of anticrash fir sand crabs? For ex. If someone is standing under you for <1min hop worlds or smth similar to that?

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The plugins are at the file menu at the top of the interface, File, Plugins :) then there's a dropdown menu which shows the bonus free plugins :D 

New Update (v187)

- Fixed prayer condition for recharging prayer at altar (Brutal black dragon plugin)
- Fixed another prayer issue (Brutal black dragon plugin)
- Updated core anti-pk logic for green dragons plugin from the standalone GDK script.
-- Added run from combat, teleport when attacked by player too
- Added a fix for stronghold, including walker options. Note: OSBot's webwalker (all options except walker 1 doesn't support stronghold)
- Added ensouled heads for all npcs
- Added cannon standing tile selector
- Added an update for breaks tile for both crabs plugin - you can now choose where to break, instead of the script just going to the bank when breaking.
- Added an option for hopping worlds if another player stands near your NPC (rock crabs, sand crabs)
- Added an update for looting items, a few misc. failsafes and logic checks too
- Added cannon refill chooser (choose when to refill cannon, cannonball frequency)
- Finally fixed cannon repairing, added a few setup instructions to make sure both the script and the user doesn't make it fail
- Fixed special attacks when ranging (script will only equip whichever special attack weapon you set now, it should prevent any misc. errors)

update will be live within 24 hours good luck everyone :D:D Btw the new setup interface has changed in this update, let me know if it is the style which is better than the old setup interface. :) I really really hope I didn't forget anything, this is all from the previous pages of this thread. Lemme know if I forgot anything ASAP. ^^ :) 

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7 hours ago, Czar said:

The plugins are at the file menu at the top of the interface, File, Plugins :) then there's a dropdown menu which shows the bonus free plugins :D 

New Update (v187)

- Fixed prayer condition for recharging prayer at altar (Brutal black dragon plugin)
- Fixed another prayer issue (Brutal black dragon plugin)
- Updated core anti-pk logic for green dragons plugin from the standalone GDK script.
-- Added run from combat, teleport when attacked by player too
- Added a fix for stronghold, including walker options. Note: OSBot's webwalker (all options except walker 1 doesn't support stronghold)
- Added ensouled heads for all npcs
- Added cannon standing tile selector
- Added an update for breaks tile for both crabs plugin - you can now choose where to break, instead of the script just going to the bank when breaking.
- Added an option for hopping worlds if another player stands near your NPC (rock crabs, sand crabs)
- Added an update for looting items, a few misc. failsafes and logic checks too
- Added cannon refill chooser (choose when to refill cannon, cannonball frequency)
- Finally fixed cannon repairing, added a few setup instructions to make sure both the script and the user doesn't make it fail
- Fixed special attacks when ranging (script will only equip whichever special attack weapon you set now, it should prevent any misc. errors)

update will be live within 24 hours good luck everyone :D:D Btw the new setup interface has changed in this update, let me know if it is the style which is better than the old setup interface. :) I really really hope I didn't forget anything, this is all from the previous pages of this thread. Lemme know if I forgot anything ASAP. ^^ :) 

 

So brutal bd are fully fixed? Because I tried it without recharging prayer, it went down started attacking and when I looked away for 5 mins it had already died.

Could you add move mouse out from the screen in that plugin aswell? A legit working one, please.

Edited by Light
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Just a note about the prayer flicking ability: when selected, my character will enable prayer whenever he approaches the area where the monsters I want to attack are (ie. once he enters the slayer dungeon). He will also have it enabled while he's searching for/approaching a monster. Is there any way to change that? It wastes a loooot of prayer that way. Other than that, it's a pretty good script!

EDIT: Also if my character needs to eat, the cursor will quickly dart from the food to the quick prayer option a bunch while in combat. It's like it wants to eat, but still wants to flick prayer at the same time 

Edited by smoke dope
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@Czar  thanks for the trial you gave me for testing  out this script.

Few things I want to bring up whilst ranging+cannon'ing ogres at caged ogres.

1)The script does  not seem very interested in repairing the cannon after it decayed(25mins) and just continues  to range ogres, manual human input>repair cannon,  fixes the problem.
2)The script got stuck at this corner ONCE and kept spam clicking on ogre and couldn't reach it. Tried manually to "get it stuck" but then it just  kept running back to the cannon location, not sure why it didn't do that when it got stuck the first time.

SS of location: It is just to show the  location where it got stuck  the  first time, the action(fire cannon) does not represent it being  stuck the first time, was  just trying  to  get it stuck myself and test what's the problem after.

LEJrReZ.png
 

All in all, there is extremely high amount of options and settings on this  script, so I believe that I might not have set something correctly, other than that, it works fine.

Edited by darol
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On 5/12/2016 at 9:15 AM, Czar said:

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Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

:doge:

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I think that the latest update may have broke the green dragon plugin.

Whenever it banks it doesnt deposit my inventory and so is essentially useless as it just stands at the bank with a invent full of bones/hide constanting trying and failing to withdraw food.

Please fix asap as I cant use the plugin at all.

Edited by LetsGoNow
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A quick follow up update coming very soon within a few hours. (Includes all user suggestions and script feedback/errors within the last page of this thread.)

Ogres: hmm have you tried enabling a safespot? You can select a tile so that the script makes sure it stands on the tile. It's a temporary workaround though so I will add an update to make sure the script doesn't go to an unreachable tile randomly. As for cannon, it's fixed in v187 just waiting on update to be ready, should be automatically live within 24 hours :D 

Gdk: which inventory setup (which items), teleport method to bank and to fightzone? Tell me the exact setup options you enabled and I will test with same options, debug then add an update immediately. In the meantime I will just test with default food and test all teleport methods. ^^ :D 

Edited by Czar
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