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Perfect Fighter AIO


Czar

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On ‎5‎/‎12‎/‎2016 at 7:15 AM, Czar said:

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Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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Caged Ogres:

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

Rock Crabs script picks up arrows way too often, and drinks the ranging potions so much I just put them away.

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It doesn't do that, it eats all the food in my inventory until i run out and then stands there with the logger continuously spamming low hp and no script interaction from that point until what appears to be death. 

I let the script operate until 15HP and it didn't pull out guthans, realistically it should pull it out below 50HP as there is a significant chance of death below this if guthans hits poorly. 

Also - Save profiles on mac? Is this going to be added soon? 

Edited by Ginkod
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Hi @Czar,

Where is the GDK location? Can I choose myself? if so? wheres the best?

And what recommended stats do you think I should get before doing it?

and what items do you recommend me to wear,

and what items do you recommend me to have in bank (teles,food) etc...

 

 

If you answer all this and help me out, you are the best and best best!

Edited by qizrat
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@Czar, thx for implementing the burning amulet tp pretty fast.

By any chance, could you make a separate thread or edit your first post and include a link to something that contains all the patch notes? Think that'd be good for you and everyone else (asking previously asked questions) because then we could just refer to these patch notes regarding this script!

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Sorry for delayed post, brutal black plugin is still not working great :( It still dies to melee, not even the occasional hit but will stand in melee distance and dies pretty quick. Doesn't happen with every dragon but will usually happen within 5-10. Another improvement if possible would be that when it targets a dragon, it will attack once, find a safespot, and then not actively attack but wait for auto-retaliate to actually start fighting the dragon. Because of the competition sometimes, other people will take the dragon from you. If you could make it so it attacks the same dragon after it gets to the safe spot that would be fabulous!

Edit: The death problem occurs when the bot targets a dragon, which it then runs to find a safespot for, in range of another dragon. In the time it goes to the safespot, someone else has to take your dragon, and then a new dragon will spawn on the safespot you just ran to. The bot thinks its still safespotting the first dragon, so it doesn't bother to run from the newly spawned dragon that is targetting you and dies to melee.

Edited by StoneMighty
Found more info
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  • Mio changed the title to Perfect Fighter
  • Czar changed the title to Perfect Fighter AIO

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