Czar Posted June 1, 2019 Author Share Posted June 1, 2019 (edited) New Update (v245) - Cannons are now supported with banking - Added stability update to cannonballs and save profiles - Script will no longer think it's missing items in the bank if the cannon is placed on the floor - Cannons are automatically added to banking layout for you, so no more adding it manually (if banking) - Added a fix for spellcasting and combat system - Added an update for safespotting and pathing - Added an update for ogresses, including map - Added an update for tele-grabbing, same applies to cannoning - Added support for Taverley dungeon upper blue dragons - Fixed errors for level task system (levelling evenly) - Real distance option now affects looting too - Added an update regarding looting items far away (now generates paths) - Added an update for task scheduler system - Fixed agility obstacle pipe for taverley (70 agility) - Added an update for sand crabs on crabclaw isle regarding aggro - Added an update for guthans and equipment - Equipment no longer becomes unselectable after loading a profile - Safespots and fight areas now support Z coordinates (height planes) I hope I didn't miss any updates, if I did - my apologies please post again or PM and I will work on your update/idea/bug ASAP. Will be doing a final test run and then will be pushing the update ^^ Next update is a performance update, and may include a few features/tweaks on anything I may have missed. Thanks guys for your continued support and feedback, really appreciate it ^^ And special thanks to users who are posting detailed + useful bug reports, will be considering a gift prize for you guys in the near future, makes updates so much faster and life much easier. EDIT: After this update, taverley and corsair cove dungeon profiles need to be deleted and re-made if they are not already working. Edited June 1, 2019 by Czar 2 Quote Link to comment Share on other sites More sharing options...
sturnbull Posted June 1, 2019 Share Posted June 1, 2019 Is the use of super combat potions supported? I haven't figured it out yet in the GUI 1 Quote Link to comment Share on other sites More sharing options...
Space Posted June 1, 2019 Share Posted June 1, 2019 Can I get a trial please? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 1, 2019 Author Share Posted June 1, 2019 Yes super combat potions are supported, the script will drink them if they are in inventory, you can choose when to sip them in the Misc. 2 tab on the setup window. As for trials - activated good luck ^^ Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 2, 2019 Share Posted June 2, 2019 (edited) Nice update, but is it live yet? Still stays 244.1 in GUI. Encountered some issues. Script could use a priority system. Keeps trying to do multiple actions at once. Refill cannon and running to safespot, switching between tabs etc. Gets stuck in a loop. Gets a whole lot worse when adding more stuff to the list. Looting for example. spazzes out rotating camera, clicking everywhere. Whenever it refills cannon it sleeps for a good 5 seconds before next action. Including running to safespot or eating. Alchemy gets broken if attempting to alch a valueable drop (https://gyazo.com/e0408b6bcba3f7bb28531588ffc61e31) Tele-grabbing only works some times? Set it up to only loot with telegrab, worked fine. Fully set it up with ranging, banking etc and it breaks and picks up normally again. Set a custom fightzone, leaves safespot to attack NPCs outside of fightzone. Even with smart safespot enabled. (Ranging mode) Stealth injection btw Edited June 2, 2019 by Chris050999 1 Quote Link to comment Share on other sites More sharing options...
Acke Posted June 2, 2019 Share Posted June 2, 2019 (edited) removed Edited June 2, 2019 by Acke Quote Link to comment Share on other sites More sharing options...
MvL013 Posted June 2, 2019 Share Posted June 2, 2019 can i please try this script 1 Quote Link to comment Share on other sites More sharing options...
blueberrymuffin Posted June 2, 2019 Share Posted June 2, 2019 the script still doesn't support amrour tab while in guthans mode. it only switchs to guthans but doesn't allow you to set and armour setup and check the boxes, and are highlighted dark grey so you cant click them. 1 Quote Link to comment Share on other sites More sharing options...
Acke Posted June 2, 2019 Share Posted June 2, 2019 Does it support upgrade gear? Reach lvl 40att and defence then equip rune scim and armor etc? Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted June 3, 2019 Share Posted June 3, 2019 Love the script my friend, has served me well many times. Just something I've noticed: - When picking up stackable items or when hopping worlds, the gp/ph often doubles/triples/xxxes itself etc, was jw if this was fixable to stop it being cumulative? (a good example is noted addy bars at aviansies giving like 3m gp ph on script after an hour, but only picked up like 200k). I think there may be a few other minor things I've forgotten, but will post if I can remember them. Thanks a lot for script though! 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 3, 2019 Author Share Posted June 3, 2019 Thanks for the feedback guys, will be doing another update today ^^ For custom fight zones - did you select 'only fight npcs in fightzone'? Other than that - the rest of your points will be updated. If you have any profiles for the cannon refilling, please post it so I can debug the exact same options and get a more accurate view of the issue. ^^ Helps with faster updates. Same applies for guthans, will be doing another update to allow it to be selectable after loading a profile. Note: it still works, but if you load a profile, it becomes unselectable for the meantime, while I add it. I thought it was fixed my apologies. Will be added in the next update ASAP As for profit being doubled/tripled or added cumulatively, please tell me exactly how I can reproduce this, so I just hop worlds and it will do that? Please confirm and I will add an update ASAP Auto-upgrade gear: I am planning on adding that in the very near future, I would say within the next 2 versions ^^ Already got the base system coded, just need to do the rest. As for trials, activated good luck guys There is another update coming so double trial times. Thanks all! 1 Quote Link to comment Share on other sites More sharing options...
Acke Posted June 3, 2019 Share Posted June 3, 2019 @Czar Killing minotaurs lvl 12 set to colelcting iron arrows shows between 60-150k gp/h 2 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 4, 2019 Author Share Posted June 4, 2019 Will do a debug run, thanks guys ^^ Quote Link to comment Share on other sites More sharing options...
meeterdetsi Posted June 4, 2019 Share Posted June 4, 2019 Still encountering same issues with ogresses and mage + looting. Seems to me no matter what I choose as for the looting options priority for the bot is always safespot. This is also indicated by the fact that when I try manually picking up the loot bot instantly tries to run back to safespot. My first setup: Main: Ogress Warrior, autocast fire strike Bank: Activated, walk to bank when loot full Loot: All items typed and added to the looting list, bone burying enabled at 1 bone. Ticks on "Only loot my targets", "Wait for loot to appear", "Loot while in combat", "Prioritize loot", "Ignore loot further than 12 tiles away" Misc 2.: Ticks on "Return to safespot when no loot left" and "Wait after clicking attack" ANTI-PATTERN mode, Bot stop condition "At next banking trip" Second setup: Main: Ogress Warrior, autocast fire strike Bank: Deactivated Loot: "Loot items over 1 gp", "Only loot my targets" and "Prioritize loot", bone burying at 1 bone Misc 2.: Ticks on "Return to safespot when no loot left" and "Wait after clicking attack" ANTI-PATTERN mode, Bot stop condition 40 kills Everything I missed is on default. Any ideas/suggestions? 1 Quote Link to comment Share on other sites More sharing options...
lkihazzard Posted June 4, 2019 Share Posted June 4, 2019 Hey man, this may give away a method of mine but oh well lol. Sometimes the ingame untradeable high alch warning toggle fails, and therefore the bot gets stuck spamming high alch (the item is ecumenical keys lol). Do you think you could add a failsafe so that the bot high alches the untradeable if the message comes up? 1 Quote Link to comment Share on other sites More sharing options...