hag3l Posted September 23, 2018 Share Posted September 23, 2018 Can i have a trial for this one? Quote Link to comment Share on other sites More sharing options...
Graffi Posted September 23, 2018 Share Posted September 23, 2018 Stop at bank doesnt seem to work. It does stop at the fight grounds even if the box is checked. 1 Quote Link to comment Share on other sites More sharing options...
Mikee_ Posted September 24, 2018 Share Posted September 24, 2018 Script has a logic bug - What is the bug When cannon mode is enabled and the cannon is not inside a safezone near your safespot you will attempt to fill the cannon but when it runs out of the safespot the script detects this and before it can reach the cannon to fill it the script returns my player to the safespot. It would be nice to be able to delay running back to the safespot until the cannon is filled and firing once again. - How did you make the bug happen By using my cannon inside the fightzone making the player run away from the safespot in order to fill the cannon. - Tried client restart? Yes - Normal script or a plugin? Normal - Which exact setup options are enabled? Cannon, Fight alongside cannon, Safespotting 1 Quote Link to comment Share on other sites More sharing options...
chedied Posted September 24, 2018 Share Posted September 24, 2018 Hey, can I have a trial for this? I know you gave me already, but it was monday and I had to work, so I didnt even try it... can you please give me another trial? Today is my day off and would like to check it. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 24, 2018 Author Share Posted September 24, 2018 (edited) New Update (v228) - Mac and Linux profile saving and loading finally works! - Fixed Kill count for stop conditions - Started work on Notifications tab, will be merged with stop conditions -- Alerts temporarily removed - 'Stop when looted item' now functional - Go to bank before stopping (optional) is working - Added fix for safespotting and cannon - Added Magic Spells (BETA) - Added more improvements to cannon event, smarter now - You can now add npcs which are unreachable (screen mode) by selecting the unreachable option. Next version is being worked on as we speak with more updates Update will automatically go live within 24 hours of push. Good luck and happy botting Edited September 24, 2018 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Mikee_ Posted September 25, 2018 Share Posted September 25, 2018 5 hours ago, Czar said: New Update (v228) - Mac and Linux profile saving and loading finally works! - Fixed Kill count for stop conditions - Started work on Notifications tab, will be merged with stop conditions -- Alerts temporarily removed - 'Stop when looted item' now functional - Go to bank before stopping (optional) is working - Added fix for safespotting and cannon - Added Magic Spells (BETA) - Added more improvements to cannon event, smarter now - You can now add npcs which are unreachable (screen mode) by selecting the unreachable option. Next version is being worked on as we speak with more updates Update will automatically go live within 24 hours of push. Good luck and happy botting That was quick. Thank you :) 1 Quote Link to comment Share on other sites More sharing options...
biesje Posted September 25, 2018 Share Posted September 25, 2018 Would u mind making a guide to setup a safespot? so many option and i always get error that the distance is too far and cant find a target even when there is like 2 tiles further a target very strange! 1 Quote Link to comment Share on other sites More sharing options...
Wacky Jacky Posted September 25, 2018 Share Posted September 25, 2018 15 hours ago, Czar said: New Update (v228) - Mac and Linux profile saving and loading finally works! - Fixed Kill count for stop conditions - Started work on Notifications tab, will be merged with stop conditions -- Alerts temporarily removed - 'Stop when looted item' now functional - Go to bank before stopping (optional) is working - Added fix for safespotting and cannon - Added Magic Spells (BETA) - Added more improvements to cannon event, smarter now - You can now add npcs which are unreachable (screen mode) by selecting the unreachable option. Next version is being worked on as we speak with more updates Update will automatically go live within 24 hours of push. Good luck and happy botting Is there a way to make this script work with the King Sand Crabs? They have the same mechanics as the sand crabs so the fighter scripts doesn't aggro them if they are still idle. Nor it detects them if they are idle, also they lose aggro after a while then you can just walk out the cave/walk few feet away. If it isn't possible no worries, sand crabs it is then. Quote Link to comment Share on other sites More sharing options...
Czar Posted September 25, 2018 Author Share Posted September 25, 2018 I still need to add support for king sand crabs I don't have access to them they are incredibly high req but I will try to add them in the next update I can add a beta version of them without testing the update and hope it works? Not very professional but there is a chance I can get it right. Just tell me the exact npc name, cave location and the npc name when the sand crab is hidden (not aggro'd), I will try some code. As for safespotting, using mirror mode? Lower reaction timer to 100ms using SHIFT + F3 hotkeys. If not, copy and paste console logs and a screenshot would be useful I will help ASAP Quote Link to comment Share on other sites More sharing options...
biesje Posted September 25, 2018 Share Posted September 25, 2018 (edited) Using mirror mode no options just Baby dragon added I dont know this script just doesnt seems to find npcs Also when i go to another area it attacks only 2 out of 4 npc with the same skin instead of just finding the nearest it really look suspicious as fuck. Why not just pick the one next to you? Edited September 25, 2018 by biesje Quote Link to comment Share on other sites More sharing options...
Wacky Jacky Posted September 25, 2018 Share Posted September 25, 2018 (edited) 10 hours ago, Czar said: I still need to add support for king sand crabs I don't have access to them they are incredibly high req but I will try to add them in the next update I can add a beta version of them without testing the update and hope it works? Not very professional but there is a chance I can get it right. Just tell me the exact npc name, cave location and the npc name when the sand crab is hidden (not aggro'd), I will try some code. As for safespotting, using mirror mode? Lower reaction timer to 100ms using SHIFT + F3 hotkeys. If not, copy and paste console logs and a screenshot would be useful I will help ASAP I dont mind testing I do only use mirror mode though since all is done on my main, I monitor it while botting I am still safe, luckily for me. Or wise botting?exact npc name: King Sand Crabcave location: Catacombs Of Kourend (added some .png)npc name when the sand crab is hidden (not aggro'd): See pictures Edited September 25, 2018 by danny van bergen Quote Link to comment Share on other sites More sharing options...
liamspies Posted September 26, 2018 Share Posted September 26, 2018 The Mac/Linux saving still doesn't work. Also could you add an emergeny teleport option next to the stop conditions? - I need to teleport out as soon as slayer task finishes (can't attack monsters back after task ends) - Could be helpful to stop deaths, teleport out if low health or another stop condition is satisfied.' Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Failure Posted September 26, 2018 Share Posted September 26, 2018 15 hours ago, danny van bergen said: I dont mind testing I do only use mirror mode though since all is done on my main, I monitor it while botting I am still safe, luckily for me. Or wise botting?exact npc name: King Sand Crabcave location: Catacombs Of Kourend (added some .png)npc name when the sand crab is hidden (not aggro'd): See pictures Also be found on Zeah though. In the cave, after the completion of The Depths of Despair quest http://oldschoolrunescape.wikia.com/wiki/Crabclaw_Caves I could give you acces to my account @Czarif you would like? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 26, 2018 Author Share Posted September 26, 2018 (edited) Okay Sandy Boulder and King Sand Crab, thanks! I will add it for the next update after the new one (v228). So king sands are coming to v229. and the current version now is v227. Mac/linux is in v228 so it's still not updated just yet. I still have a few more tweaks to make then I'm pushing v228 I had to delay it for just a small while because I need to make sure it's perfect, I will push the version later today when it's ready I can't risk anything going wrong. No need for access all I needed was the names and perhaps the location. Please also post the tile data (Options -> Debug -> My Player Debug) and it will print the location. And that is all that I need. I can most likely add it without the location but it will only be useable if you set your own tile in the sand crab plugin. Slayer tasks and teleporting out will be supported in v228 too, I made it activate the bank code (so if you need to teleport to go bank it will do the exact steps you normally take to go bank and then stop). How's that? If you would like extra functionality let me know. If you are not enabling bank then I will have to make it teleport using the first available teleport on your inventory or equipment. Edited September 26, 2018 by Czar 1 1 Quote Link to comment Share on other sites More sharing options...
liamspies Posted September 26, 2018 Share Posted September 26, 2018 (edited) 4 hours ago, Czar said: Okay Sandy Boulder and King Sand Crab, thanks! I will add it for the next update after the new one (v228). So king sands are coming to v229. and the current version now is v227. Mac/linux is in v228 so it's still not updated just yet. I still have a few more tweaks to make then I'm pushing v228 I had to delay it for just a small while because I need to make sure it's perfect, I will push the version later today when it's ready I can't risk anything going wrong. No need for access all I needed was the names and perhaps the location. Please also post the tile data (Options -> Debug -> My Player Debug) and it will print the location. And that is all that I need. I can most likely add it without the location but it will only be useable if you set your own tile in the sand crab plugin. Slayer tasks and teleporting out will be supported in v228 too, I made it activate the bank code (so if you need to teleport to go bank it will do the exact steps you normally take to go bank and then stop). How's that? If you would like extra functionality let me know. If you are not enabling bank then I will have to make it teleport using the first available teleport on your inventory or equipment. Fantastic Thanks for the quick response. Edited September 26, 2018 by liamspies 1 Quote Link to comment Share on other sites More sharing options...