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Everything posted by Failure
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Plant pot drop is also not working for me, he is gonna check it out. What worked for me was doing the Barabian Training at Otto https://oldschool.runescape.wiki/w/Barbarian_Training#Pot-smashing which well, allowes you to smash the pots after planting (same as Vial Smashing!)
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This also happend in the beta, once it happends again I will make sure to add logger, was in a rush.
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Farming guild still buggy, it harvested potato cactus and used skills necklace out of sudden to note the items... https://streamable.com/5cu2bh
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Using compost while already composted bug still exists.
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Yeah think it's still like that, not an issue I assume? Once read in the session it's fine. Anyways thank you for looking atleast really curious.
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Ohh, it's in the interface yeah, you're not able to get text via widgets? Or do you mean like via varbits?
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Hi! Great script I love it! Gets the job done very accurate, no problems at all. I do miss automatically buy moulds and rewards though here's the list per level on what to buy. Only needs to buy the current level ofcourse, I started at like 65 smithing and bought the level 60 moulds. https://oldschool.runescape.wiki/w/Giants'_Foundry/Mould_List Some extra paint would also be neat, time to level and EXP left Script is definitly worth to buy!
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Holiday Giveaway! 1B GRAND PRIZE, $100 OSBot Credits, 100M
Failure replied to Maldesto's topic in News & Announcements
Sheesh stacking haha -
Ohh great! Yeah this script is more to show something about invokes. And I thought, might as well share it.
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That ID is not supported. Only 5074 and 22798. The banking, well where are you located? Cause it looks for those names. String[] bankNames = {"Bank", "Bank chest", "Bank booth"};
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This NPE ain't crashing it though. It currently supports 2 Id's, can you get me your nest seed ID?
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Ohh alright, should be good now!
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Ehh, alright. Will get another host they suck I guess.
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I'd love to test this, I got your other walker and for example walking from Lumbridge to Draynor is kinda, taking the tourist route instead of the fastest!
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Not fully working. When on House on the Hills and you wanna walk to Mush Meadow, it's not gonna work. Also on like it's can't find coordinates. Since it's just a small part I'd suggest https://explv.github.io/?centreX=3668¢reY=3841¢reZ=0&zoom=9 and create an path public static List<Position> BIRDHOUSE_3_TO_4_PATH = new ArrayList<>(); static { BIRDHOUSE_3_TO_4_PATH.add(new Position(3677, 3877, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3678, 3871, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3867, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3865, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3860, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3856, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3853, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3848, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3682, 3845, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3683, 3840, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3683, 3837, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3682, 3833, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3830, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3826, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3823, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3819, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3816, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3814, 0)); } getWalking().walkPath(BIRDHOUSE_3_TO_4_PATH);
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Thanks! Yeah no problem! The real OG's are mentioned in the credits!
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Start with bank open (Should support Bank booth, Bank chest, Bank, as long the first option is "Bank") Does only birdnest with seeds and rings. Wrote quickly cause I had 500 to open Credits to Gunman for https://github.com/MrGunman200/OSBot-Extended/tree/master Credits to Khaleese for helping me sorting out the invoke VirusTotal - https://www.virustotal.com/gui/file/975222447a890f5a45eac1fef7fbe711a5c3efcd70bbceb881737ac5c13700b3?nocache=1 Kapersky - https://opentip.kaspersky.com/975222447A890F5A45EAC1FEF7FBE711A5C3EFCD70BBCEB881737AC5C13700B3/results?tab=upload Source - https://drive.google.com/open?id=1F-zWm3Gr68hhpi0w8lTLN-p6jMAQm7IJ&usp=drive_fs Jar - https://drive.google.com/open?id=1EzmgguKupJtqirvhayB8PWyoCDkQXBMU&usp=drive_fs Run - https://streamable.com/map0kc
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Yeah configured all via GUI again and it works. Yeah I couldn't delete locations via the GUI so I figured I'd delete via the save file. But man that is hard to read haha, all sorted sorry!
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None. It walks to the patches and it gives me that, all the patches are visible though... Edit : Looking at the save file, I did manually change things maybe it got corrupted. Deleted and added everything via GUI testing. Edit : Yup works fine, I ehh edited the save file due adding Farming Guild but couldn't find a remove function so I thought I'd do via save file, my bad!
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Hi, script gets stuck at Kourend when walking to the patches used Tithe Farm teleport. [INFO][Bot #1][10/21 09:10:33 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][10/21 09:11:36 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][10/21 09:11:38 AM]: Clearing watermelon [INFO][Bot #1][10/21 09:12:02 AM]: Setting Data - CANIFIS_ALLOTMENT1 [INFO][Bot #1][10/21 09:12:02 AM]: 95 [INFO][Bot #1][10/21 09:12:04 AM]: Harvesting Allotment [INFO][Bot #1][10/21 09:12:32 AM]: Harvesting Allotment [INFO][Bot #1][10/21 09:12:34 AM]: Harvesting Allotment [INFO][Bot #1][10/21 09:12:56 AM]: Setting Data - CANIFIS_ALLOTMENT2 [INFO][Bot #1][10/21 09:12:56 AM]: 95 [INFO][Bot #1][10/21 09:13:30 AM]: Setting Data - CANIFIS_FLOWER_PATCH [INFO][Bot #1][10/21 09:13:30 AM]: 29 [INFO][Bot #1][10/21 09:14:29 AM]: Setting Data - CANIFIS_HERB_PATCH [INFO][Bot #1][10/21 09:14:29 AM]: 93 [INFO][Bot #1][10/21 09:15:26 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:27 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:27 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:28 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:29 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:29 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:30 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:31 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:31 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:32 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:32 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:33 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:33 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:34 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:35 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:35 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:36 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:36 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:37 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:37 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:38 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:39 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One [INFO][Bot #1][10/21 09:15:39 AM]: [NOTICE] Could Not Generate Position Close To Patch - Using Statically Defined One new FarmingLocation CANIFIS new TraversingMethod EctophialTraversing ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT1 shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT2 shouldUseCompost:true ) new FarmingPatch FLOWER_PATCH LIMPWURT_ROOT CANIFIS_FLOWER_PATCH shouldUseCompost:true ) new FarmingPatch HERB_PATCH TARROMIN CANIFIS_HERB_PATCH shouldUseCompost:true ) ) new FarmingLocation KOUREND new TraversingMethod MinigameTeleportTraversing - TITHE_FARM ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT1 shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON CANIFIS_ALLOTMENT2 shouldUseCompost:true ) new FarmingPatch FLOWER_PATCH LIMPWURT_ROOT CANIFIS_FLOWER_PATCH shouldUseCompost:true ) new FarmingPatch HERB_PATCH TARROMIN CANIFIS_HERB_PATCH shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON KOUREND_ALLOTMENT1 shouldUseCompost:true ) new FarmingPatch ALLOTMENT WATERMELON KOUREND_ALLOTMENT2 shouldUseCompost:true ) new FarmingPatch FLOWER_PATCH LIMPWURT_ROOT KOUREND_FLOWER_PATCH shouldUseCompost:true ) new FarmingPatch HERB_PATCH TARROMIN KOUREND_HERB_PATCH shouldUseCompost:true ) ) new PlantCure 0 ) new CompostType Compost ) new ShouldUseWateringCans false )
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@Token Will there be support for iron that have gathered all items for a quest? Currently it doesn't work cause it wants your recommended teleports ofcourse.
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Will there ever be an update that doesn;t collapse bank tabs? Seems doing extra work for nothing... And also to release place holder on it self, or you know treat them like normal items.
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I can confirm the delay issue is fixed thanks!
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Great thanks! Once I have another account I will let you know.